Democracy123 the Dungeon (3, 4, D) 964 sling bullets (still there?) 973 sling bullets (still there?) 974 sling bullets (still there?) 982 sling bullets (still there?) 989 sling bullets (still there?) 990 sling bullets (still there?) 991 sling bullets (still there?) 992 sling bullets (still there?) 997 sling bullets (still there?) 1000 sling bullets (still there?) a +5 fustibalus (still there?) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (34, 11, D) a javelin (35, 0, D) the Almanac of Unstable Flames Spells Type Level Known a - Throw Flame Conjuration/Fire 2 no b - Inner Flame Hexes/Fire 3 no c - Spider Form Transmutation/Poison 3 no d - Petrify Transmutation/Earth 4 yes e - Ignition Fire 8 no (35, 11, D) a javelin (36, 0, D) an uncursed staff of energy (36, 1, D) an uncursed staff of summoning (37, 0, D) a +0 spear (37, 10, D) a javelin (38, 0, D) a lightning rod (4/4) (38, 1, D) the +9 shortbow of the Madman {freeze, MR++} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (38, 6, D) a sea snake corpse (39, 0, D) a book of Burglary (39, 6, D) a sea snake corpse (39, 8, D) an arrow (40, 0, D) a +3 ring of intelligence (40, 1, D) a +4 chain mail of fire resistance (41, 0, D) a +2 ring of protection (41, 1, D) a +3 scale mail of fire resistance (42, 0, D) a +0 spear (42, 1, D) an uncursed ring of stealth (47, 35, D) the ring "Lymamit" {Ice *Corrode MR+ Dex+4 SInv} [ring of ice] It enhances your ice magic. It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. It lets you see invisible. It may corrode you when you take damage. (48, 37, D) an uncursed staff of death (49, 0, D) a +3 hand crossbow of freezing (49, 1, D) a lamp of fire (49, 12, D) a lamp of fire (49, 24, D) a sack of spiders (50, 0, D) a +3 war axe of chopping (50, 1, D) an uncursed staff of death (50, 8, D) an arrow a +0 flail a +0 animal skin a +0 antimagic war axe a +0 animal skin (50, 12, D) a cursed staff of death (50, 13, D) an uncursed staff of poison (50, 24, D) a lamp of fire (50, 25, D) a fan of gales (50, 36, D) a +1 helmet of see invisible (51, 7, D) a +0 longbow a +0 quarterstaff 11 arrows a wind drake corpse (skeletalised by now) (51, 8, D) a +0 spear a +0 longbow 13 arrows a +0 spear a spriggan corpse (skeletalised by now) an apis corpse (skeletalised by now) (51, 9, D) a +0 robe a spriggan corpse (skeletalised by now) a dire elephant corpse (skeletalised by now) (51, 12, D) a +3 mace of draining (51, 24, D) an uncursed staff of poison (51, 25, D) a +4 hunting sling of flaming (51, 36, D) an uncursed staff of death (52, 1, D) a lamp of fire (52, 24, D) a +4 amulet of reflection (52, 25, D) the +3 fustibalus of Hepliaklqana's Anger {freeze, rC+ Str+4 Int-5 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (-5). It protects you from cold. It lets you see invisible. (53, 1, D) the +0 staff of Battle (53, 16, D) a cursed +1 spear of freezing (unseen) (53, 24, D) a +0 dagger of holy wrath (53, 25, D) the amulet "Xoetuf" {Regen+ Slay+2} [amulet of regeneration] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It increases your rate of regeneration. (54, 0, D) a +3 mace of protection (54, 1, D) the +10 longbow of Uskayaw's Displeasure {flame, rC- MR+ Dex+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (54, 12, D) a +4 chain mail of fire resistance (54, 13, D) an uncursed staff of earth (54, 24, D) a +4 lajatang of protection (55, 0, D) a +1 ring of protection (55, 3, D) an uncursed amulet of harm the amulet of Jiaramya {RegenMP rElec Str+3 Dex-4 SInv} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+3). It affects your dexterity (-4). It insulates you from electricity. It lets you see invisible. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. a +5 vampiric demon blade an uncursed ring of protection from fire a +0 war axe (55, 12, D) a +2 helmet of see invisible (55, 24, D) an uncursed ring of fire (59, 36, D) a +0 ring mail of poison resistance (60, 36, D) a +5 ring of strength (60, 37, D) the cursed +0 dagger of the Kidney {distort, Str+4} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+4). It has a curse placed upon it. (61, 0, D) a lamp of fire (61, 2, D) a +0 scythe (unseen) (61, 3, D) a +0 club (unseen) (61, 8, D) an uncursed staff of death (61, 16, D) a +3 scale mail of magic resistance (61, 19, D) a +6 dagger of electrocution (unseen) (61, 20, D) an uncursed staff of cold (unseen) (61, 26, D) a +3 glaive of distortion (61, 31, D) a cursed +5 dagger of freezing a +0 robe (61, 36, D) a +2 ring of intelligence (61, 37, D) a cursed -2 ring of strength (62, 1, D) +1 ice dragon scales (62, 2, D) a +0 halberd a +0 robe (62, 3, D) a +4 quarterstaff of chaos a cursed +0 cloak (62, 9, D) a +0 war axe of flaming (62, 16, D) a +2 falchion of slicing (62, 19, D) 3 large rocks (62, 20, D) 4 arrows (62, 26, D) a +1 short sword of draining (62, 27, D) a +0 plate armour of fire resistance (62, 30, D) a +0 spear a +0 robe (62, 37, D) a box of beasts (63, 0, D) a +3 ring mail of fire resistance (63, 8, D) a +0 chain mail of positive energy (63, 16, D) a +5 dire flail of crushing (63, 17, D) an uncursed staff of earth (63, 19, D) a +0 trident (63, 21, D) a large rock 3 arrows (63, 22, D) an arrow (63, 23, D) an arrow (63, 26, D) a +2 great mace of draining (63, 37, D) a +4 spear of flaming (64, 19, D) a +0 trident (unseen) (64, 27, D) a +2 flail of holy wrath (67, 4, D) a +0 war axe (unseen) (68, 0, D) a +0 club (69, 2, D) a cursed staff of earth (69, 36, D) a crystal ball of energy (69, 39, D) a +2 trident of protection a +0 arbalest 15 bolts (70, 8, D) a +3 whip of draining (70, 9, D) an uncursed staff of cold (70, 40, D) a +3 war axe (unseen) (70, 41, D) 2 bolts (71, 8, D) an uncursed staff of power (71, 16, D) a lightning rod (4/4) (71, 17, D) a +2 troll leather armour (71, 30, D) a +0 arbalest 9 bolts (71, 37, D) a sack of spiders (71, 40, D) a +2 great sword (unseen) (71, 41, D) a +1 great mace of holy wrath (still there?) a bolt (still there?) a large rock (still there?) (71, 42, D) a bolt (71, 43, D) a large rock (72, 8, D) a lamp of fire (72, 9, D) a +1 leather armour of cold resistance (72, 30, D) a +1 arbalest of velocity 23 bolts a +0 shortbow 12 arrows (72, 31, D) a large rock (72, 32, D) a bolt an arrow (72, 33, D) an arrow 4 bolts (72, 37, D) a phantom mirror an uncursed ring of protection from cold (72, 41, D) a +0 great sword (unseen) (72, 42, D) a +3 dagger of electrocution (unseen) (73, 1, D) a fan of gales (73, 27, D) a +0 scale mail of fire resistance (73, 30, D) 5 large rocks a +0 arbalest 11 bolts a +0 shortbow 23 arrows (73, 37, D) an uncursed amulet of the gourmand (74, 36, D) an uncursed ring of flight 3 potions of berserk rage 6 potions of haste a +0 shield a +0 scale mail (75, 1, D) a phial of floods