Democracy123 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) a +4 heavy spear (61, 2, D) a +0 dagger a +0 robe an orc corpse (61, 8, D) a staff of cold (61, 11, D) a +0 hand axe a draconian corpse (62, 0, D) a +6 ring of intelligence a +6 ring of intelligence a ring of flight a ring of ice a +0 buckler a +0 scale mail the +9 glaive of the Pyrrhic Victory {freeze, rF+ rC+ Int+2 Dex-5} Int+2: It affects your intelligence (+2). Dex-5: It affects your dexterity (-5). rF+: It protects you from fire. rC+: It protects you from cold. (62, 1, D) the staff of Karma {rElec Conj Ice} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (62, 2, D) a +0 club an orc corpse (62, 8, D) the +4 scale mail of Lueruf {Fly rF++ Int-3} Int-3: It affects your intelligence (-3). rF++: It greatly protects you from fire. Fly: It grants you flight. (62, 9, D) a staff of alchemy (62, 11, D) a +0 falchion (63, 2, D) a +0 dagger a +0 robe an orc corpse (63, 3, D) a +0 dagger a +0 robe an orc corpse (63, 11, D) a +0 dagger a draconian corpse (63, 12, D) a +0 hand axe a draconian corpse (67, 0, D) a staff of conjuration (68, 0, D) a +1 flail of protection (70, 8, D) a staff of fire (unseen) (70, 9, D) a wand of flame (9) (70, 10, D) a +0 giant club (70, 11, D) a troll corpse (71, 10, D) a +0 giant club a +0 giant club a +0 giant club a two-headed ogre corpse (71, 17, D) a staff of earth (71, 26, D) a staff of alchemy (unseen) (71, 27, D) a wand of mindburst (6) (72, 8, D) a +4 falchion of flaming (72, 9, D) the staff of Indomitability {rC+ Int+2 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+2: It affects your intelligence (+2). rC+: It protects you from cold. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (72, 17, D) a +2 leather armour of cold resistance (72, 20, D) a shapeshifter corpse (72, 26, D) a wand of charming (5) (72, 27, D) a wand of iceblast (8) (73, 26, D) a wand of iceblast (3) (73, 27, D) a wand of acid (6)