Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 15524220921980147275 55 Dengesiz the Conjurer (level 3, -1/24 HPs) Began as a Human Conjurer on June 7, 2025. Incinerated by a bombardier beetle (5 damage) ... with a burning spray ... on level 3 of the Dungeon. The game lasted 00:05:32 (1897 turns). Dengesiz the Conjurer (Human Conjurer) Turns: 1897, Time: 00:05:33 Health: -1/24 AC: 2 Str: 7 XL: 3 Next: 93% Magic: 1/6 EV: 11 Int: 20 God: Gold: 108 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . h - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: on fire, glowing A: explore regen a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 108 gold pieces. Inventory: Hand Weapons h - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} d - a scroll of noise {unknown} e - 2 scrolls of enchant armour {unknown} f - a scroll of fear {unknown} i - 2 scrolls of teleportation {unknown} j - a scroll of amnesia {unknown} k - a scroll of poison {unknown} Potions b - a potion of magic g - a potion of curing {unknown} l - a potion of enlightenment {unknown} Skills: + Level 2.0 Dodging + Level 2.2 Stealth + Level 2.4 Spellcasting + Level 5.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Maxwell's Portable Pile Tloc 2% (3-9)d2 41% 3 Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Magnavolt Erth/Air 1% 4d9 100% 7 Maxwell's Capacitive Co Air 1% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The burning spray misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The searing ray hits the bombardier beetle. The bombardier beetle is severely wounded. You hit the bombardier beetle but do no damage. The bombardier beetle is severely wounded. You stop channelling your searing ray. The bombardier beetle bites you but does no damage. You barely miss the bombardier beetle. The bombardier beetle is severely wounded. The bombardier beetle barely misses you. You barely miss the bombardier beetle. The bombardier beetle is severely wounded. You hit the bombardier beetle. The bombardier beetle is almost dead. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Move or burn! Your magical contamination has completely faded away. You hit the bombardier beetle but do no damage. The bombardier beetle is almost dead. The liquid fire burns you! You hit the bombardier beetle but do no damage. The bombardier beetle is almost dead. The liquid fire burns you! The bombardier beetle bites you. You hit the bombardier beetle. The bombardier beetle is almost dead. The liquid fire burns you! The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are even more covered in liquid fire! You shake off some of the fire as you move. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * You shake off some of the fire as you move. The liquid fire burns you! You die... ....#.#######.##### ...........>...#.. # #......###..#....... .# #........#....)..... ...P.P# ###.#.##.#...##.#### ...PP.P #.#.#......##...####...P.PP. #.#.+...#.....#............. ....#...#........B###..... ....#...#.....@.#...#...# #....#...#.......###.#...# ...#.....#########.....# ......####...###B...### ..<.........#............ .....######............ ... #.............. # #.#.######.#### ...... ... You could see a bombardier beetle. Vanquished Creatures A sleepcap (D:3) 2 dart slugs An orc (D:3) 5 endoplasms 3 hobgoblins (D:2) A quokka (D:2) 2 ball pythons (D:1) 2 bats A frilled lizard (D:2) 3 goblins (D:1) 3 kobolds 2 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dengesiz the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 548 | D:1 | Reached XP level 2. HP: 12/19 MP: 1/5 670 | D:1 | Learned a level 2 spell: Searing Ray 1500 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/6 1835 | D:3 | Reached skill level 5 in Conjurations 1897 | D:3 | Incinerated by a bombardier beetle Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_basic, minmay_misc_feat_rows D:2: layout_rooms, nrook_campfire D:3: layout_basic, gammafunk_temple_overflow_claw, cheibrodos_sewer_entry_drain, shapermc_ecumenical_altar_mp_ritualfount, minivault_14, minmay_ruptured, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.0 Dodging | | 2.0 Stealth | | 2.2 Spellcasting | | 2.4 Action || total ---------------------------++------- Melee: Dagger || 14 Cast: Magic Dart || 56 Searing Ray || 2 Armour: Robe || 12 Dodge: Dodged || 8