Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 1487039176481715277 684 Dengesiz the Conjurer (level 7, -1/46 HPs) Began as a Human Conjurer on June 8, 2025. Was an Initiate of Vehumet. Slain by a sleepcap (4 damage) ... on level 5 of the Dungeon. The game lasted 00:22:04 (6493 turns). Dengesiz the Conjurer (Human Conjurer) Turns: 6493, Time: 00:22:05 Health: -1/46 AC: 4 Str: 7 XL: 7 Next: 62% Magic: 8/14 EV: 10 Int: 21 God: Vehumet [......] Gold: 176 SH: 0 Dex: 11 Spells: 4/15 levels left rFire . . . v - +0 dagger (venom) rCold . . . (no offhand) rNeg . . . u - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . q - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.14/turn %: no passive effects @: very slightly contaminated A: explore regen a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 206 gold pieces. You spent 30 gold pieces at shops. Inventory: Hand Weapons v - a +0 dagger of venom (weapon) Missiles p - 3 atropa-tipped darts s - 11 poisoned darts (quivered) Armour g - the orb "Cyiloiro" {*channel, Dex+5} (You found it on level 2 of the Dungeon) Dex+5: It affects your dexterity (+5). q - a +0 pair of gloves (worn) u - a +0 leather armour (worn) Magical Staves i - a staff of fire Scrolls a - a scroll of silence {unknown} d - a scroll of noise {unknown} l - a scroll of poison {unknown} o - 3 scrolls of teleportation w - a scroll of summoning {unknown} x - a scroll of immolation {unknown} Potions c - a potion of might {unknown} e - a potion of invisibility {unknown} f - 2 potions of curing h - a potion of cancellation {unknown} j - a potion of haste k - a potion of mutation {unknown} m - 2 potions of brilliance n - a potion of ambrosia {unknown} r - a potion of heal wounds {unknown} t - a potion of moonshine {unknown} Skills: + Level 1.9 Armour + Level 2.7 Dodging + Level 2.9 Stealth + Level 4.8 Spellcasting * Level 6.2 Conjurations * Level 2.0 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 28% 4 d - Fulminant Prism Conj/Alch 9% 3d7 41% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 36% 3d9 13% 3 Sandblast Erth 10% 2d5 16% 1 Soul Splinter Necr 20% N/A 16% 1 Grave Claw Necr 10% 2d7 24% 2 Passwall Erth 5% N/A 43% 3 Vampiric Draining Necr 5% 2d6 43% 3 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Dithmenos Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Qazlal Ru Trog Uskayaw Vehumet Wu Jian Yredelemnul Zin The Shining One Shops: D:1 ! D:2 [ D:5 [ Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Your magical contamination has completely faded away. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (heavily damaged, 100% to hit) The searing ray hits the sleepcap but does no damage. The sleepcap is heavily damaged. (Press . to maintain the ray.) The sleepcap releases spores at you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (heavily damaged, 100% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. You stop channelling your searing ray. The sleepcap completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (heavily damaged, 100% to hit) The searing ray hits the sleepcap. The sleepcap is heavily damaged. (Press . to maintain the ray.) The sleepcap closely misses you. The searing ray hits the sleepcap! The sleepcap is almost destroyed. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. You stop channelling your searing ray. The sleepcap releases spores at you! You wake up. * * * LOW HITPOINT WARNING * * * You are engulfed in a cloud of soporific spores! You are unaffected. The sleepcap releases spores at you. You die... #......... #... #......... #... ##+##+###......... #... ................. #... ...............# #... ...............# #... ...............# #... ...............#. #..) ##+####@#......#.) #### ......f.#......#...##... ........#......#........ ........#<.....#........ ........#......#........ ........#......#...##>.. ...##+###......#...##... +###...........+........ ...........>...#........ You could see a sleepcap. Vanquished Creatures An ogre (D:4) A bombardier beetle (D:4) 2 hounds (D:5) A jelly (D:5) 2 orc priests (D:5) 2 sleepcaps 6 iguanas 2 orc wizards 8 adders A shadow imp (D:4) 2 ufetubi (D:5) A dart slug (D:2) 3 ribbon worms 7 endoplasms 6 jackals 9 orcs 3 quokkas 5 ball pythons 5 bats 8 goblins 7 hobgoblins 4 kobolds 2 rats 88 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dengesiz the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 626 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 629 | D:1 | Learned a level 2 spell: Searing Ray 913 | D:1 | Identified the inkwell talisman of Hoco {Rampage MP-8 | Str+2} 1236 | D:1 | Found Mareic's Distillery. 1244 | D:1 | Bought a potion of curing for 30 gold pieces 1507 | D:2 | Identified the orb "Cyiloiro" {*channel, Dex+5} 1756 | D:2 | Reached XP level 3. HP: 23/24 MP: 0/6 1939 | D:2 | You fall into a shaft and drop 2 floors! 1978 | D:4 | Noticed an ogre 2416 | D:2 | Found Lysal's Armour Shoppe. 2767 | D:3 | Reached XP level 4. HP: 30/30 MP: 2/8 3159 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 3185 | D:3 | Found a burning altar of Makhleb. 3306 | D:4 | Reached skill level 5 in Conjurations 3408 | D:4 | Reached XP level 5. HP: 35/35 MP: 4/10 4233 | D:4 | Learned a level 4 spell: Fulminant Prism 4248 | D:4 | Reached XP level 6. HP: 36/41 MP: 3/12 4661 | D:4 | Found a staircase to the Ecumenical Temple. 4665 | Temple | Entered the Ecumenical Temple 4679 | Temple | Became a worshipper of Vehumet 5257 | D:4 | Reached skill level 1 in Armour 5257 | D:4 | Reached skill level 1 in Translocations 5257 | D:4 | Reached XP level 7. HP: 46/46 MP: 5/13 5570 | D:5 | Entered Level 5 of the Dungeon 5760 | D:5 | Reached skill level 6 in Conjurations 6413 | D:5 | Found Zoebonoing's Antique Armour Shoppe. 6493 | D:5 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_bigger_balls, layout_basic, serial_shops, shop D:2: layout_basic, serial_shops, shop, grunt_decor_one_mirror D:3: layout_basic, mainiacjoe_overflow_alcove_4, item_on_display_a_b D:4: layout_gridville, minmay_temple_entry_glassed_door, portal_sewer_entry_d D:5: layout_gridville, serial_shops, shop Temple: compressed_dpeg_triangle_lava_temple Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 3 4 | 4.8 Conjurations | 5 6 | 6.2 Armour | 1 | 1.9 Translocations | 1 2 | 2.0 Dodging | | 2.7 Stealth | | 2.9 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Staff | 1 | 11 | || 12 Dagger | | 1 | 2 || 3 Cast: Magic Dart | 65 | 45 | 19 || 129 Searing Ray | 3 | 37 | 21 || 61 Iskenderun's Myst | | | 4 || 4 Use: Scroll | 1 | | 2 || 3 Potion | | 2 | 1 || 3 Armour: Robe | 9 | 23 | || 32 Leather armour | | 33 | 23 || 56 Dodge: Dodged | 6 | 19 | 15 || 40