Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 4752420974635006659 40 Dengesiz the Conjurer (level 3, 0/24 HPs) Began as a Human Conjurer on June 8, 2025. Succumbed to a kobold brigand's curare-tipped dart ... on level 3 of the Dungeon. The game lasted 00:07:51 (3057 turns). Dengesiz the Conjurer (Human Conjurer) Turns: 3057, Time: 00:07:51 Health: 0/24 AC: 5 Str: 7 XL: 3 Next: 50% Magic: 4/6 EV: 10 Int: 20 God: Gold: 98 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . t - +2 dagger (drain) rCold . . . (no offhand) rNeg . . . i - +1 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . p - +0 pair of boots Will ..... r - amulet of regeneration Stlth ++ (no ring) HPRegen 1.04/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (0 -> 0), slowed, very slow A: explore regen a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 98 gold pieces. Inventory: Hand Weapons j - a +0 dagger of holy wrath t - a +2 dagger of draining (weapon) Missiles k - 2 poisoned darts (quivered) Armour i - a +1 leather armour (worn) p - a +0 pair of boots (worn) Jewellery o - an amulet of reflection r - an amulet of regeneration (worn) Wands l - a wand of charming (8) Scrolls a - a scroll of immolation {unknown} c - 2 scrolls of amnesia {unknown} d - a scroll of fog {unknown} f - 5 scrolls of enchant armour g - a scroll of poison {unknown} h - a scroll of vulnerability {unknown} n - a scroll of identify Potions b - a potion of magic e - 2 potions of ambrosia m - a potion of curing {unknown} q - 2 potions of heal wounds {unknown} s - a potion of haste {unknown} Skills: + Level 2.1 Dodging + Level 2.2 Stealth + Level 2.2 Spellcasting * Level 4.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 3% 1 b - Searing Ray Conj 42% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 24% 1 Confusing Touch Hex 2% N/A 56% 3 Fulminant Prism Conj/Alch 6% 3d7 63% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 63% 4 Animate Dead Necr 2% N/A 93% 4 Cigotuvi's Putrefaction Necr/Air 2% N/A 93% 4 Haunt Necr/Summ 1% N/A 100% 7 Infestation Necr 1% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Trog Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The searing ray hits the kobold brigand. The kobold brigand is lightly wounded. (Press . to maintain the ray.) The kobold brigand throws a curare-tipped dart. The curare-tipped dart hits you. You are poisoned. You have difficulty breathing. You feel yourself slow down. The searing ray misses the kobold brigand. You feel very sick. A giant cockroach comes into view. The searing ray hits the kobold brigand! The kobold brigand is heavily wounded. You feel very sick. The kobold brigand throws a curare-tipped dart. The curare-tipped dart hits you. You are more poisoned. You have difficulty breathing. You feel as though you will be slow longer. The searing ray hits the kobold brigand! The kobold brigand is severely wounded. You finish channelling your searing ray. You feel very sick. The kobold brigand barely misses you. You feel very sick. The kobold brigand barely misses you. x2 Magic courses through your body. You feel sick. The kobold brigand hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 short sword and quivering curare-tipped darts (severely wounded, 72% to hit) The searing ray hits the kobold brigand! You kill the kobold brigand! The searing ray hits the giant cockroach. You kill the giant cockroach! (Press . to maintain the ray.) You die... #....# #....# .## #....# .... #....# #...#####....# #...)@##....# #..##^.#....# # ##.'....# ###....##.# #....##.# #....##.# ##...##.# ###.##.# #.##.##+# # There were no monsters in sight! Vanquished Creatures A kobold brigand (D:3) 2 dart slugs (D:1) 4 orcs (D:3) 3 endoplasms A hobgoblin (D:1) 2 quokkas 3 ball pythons 2 bats (D:1) 6 frilled lizards 2 giant cockroaches 2 goblins 6 kobolds 10 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dengesiz the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 188 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 191 | D:1 | Learned a level 2 spell: Searing Ray 1185 | D:1 | Found a faded altar of an unknown god. 1514 | D:1 | Reached XP level 3. HP: 24/24 MP: 2/6 2062 | D:2 | Found a bloodstained altar of Trog. 3050 | D:3 | Noticed a kobold brigand 3056 | D:3 | HP: 1/24 [kobold brigand/+0 short sword (6)] 3057 | D:3 | Killed a kobold brigand 3057 | D:3 | Succumbed to a kobold brigand's curare-tipped dart Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_3fold, layout_basic, hellmonk_ecumenical_altar_pennies_from_heaven D:2: layout_loops_ring, basic_altar D:3: layout_basic Action || total ---------------------------++------- Melee: Dagger || 2 Cast: Magic Dart || 78 Searing Ray || 2 Use: Scroll || 2 Potion || 1 Armour: Robe || 10 Leather armour || 1 Dodge: Dodged || 16