Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 12157768138861900925 35 Dengesiz the Conjurer (level 3, 0/36 HPs) Began as a Human Conjurer on June 17, 2025. Succumbed to a scorpion's poison ... on level 2 of the Dungeon. The game lasted 00:05:48 (2128 turns). Dengesiz the Conjurer (Human Conjurer) Turns: 2128, Time: 00:05:49 Health: 0/36 AC: 21 Str: 7 XL: 3 Next: 33% Magic: 2/6 EV: 2 Int: 26 God: Gold: 70 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . i - +0 dagger (elec) rCold . . . (no offhand) rNeg . . . a - melded +0 robe rPois + (helmet unavailable) rElec . (cloak unavailable) rCorr . k - melded +0 pair of gloves SInv . g - melded +1 pair of boots Will ..... (no amulet) Stlth ++ m - +6 ring of intelligence HPRegen 0.26/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (0 -> -7), tree-form A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, explore regen a: no special abilities You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons i - a +0 dagger of electrocution (weapon) Armour a - a +0 robe (melded) g - a +1 pair of boots (melded) k - a +0 pair of gloves (melded) Jewellery m - a +6 ring of intelligence (worn) Scrolls c - a scroll of enchant armour {unknown} d - a scroll of amnesia {unknown} l - a scroll of teleportation {unknown} n - 3 scrolls of identify p - a scroll of fog {unknown} r - a scroll of immolation {unknown} Potions f - 2 potions of enlightenment h - a potion of cancellation {unknown} j - a potion of mutation {unknown} o - a potion of heal wounds {unknown} q - a potion of curing {unknown} Skills: + Level 2.0 Dodging + Level 2.2 Stealth + Level 2.0 Spellcasting * Level 4.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. You regain HP and MP as you explore. Message History (Press . to maintain the ray.) You feel sick. The scorpion stings you. You are lethally poisoned! The scorpion poisons you! The scorpion stings you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (moderately wounded, 79% to hit) The searing ray misses the scorpion. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion stings you but does no damage. Magic courses through your body. You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (moderately wounded, 79% to hit) The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion stings you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (moderately wounded, 79% to hit) The searing ray hits the scorpion. The scorpion is heavily wounded. (Press . to maintain the ray.) You die... #....# #.##.######################### ####............................. #.....#.######################### #.....#.#................... #.....#.#.#.########..#.#.##### .............................. ...#..#.#.###.###.##..#+#....# ##......#......s♣...)........# ####.#.####..#.#.............# .....#.# ##.#.#....#........### ######.# #.#.##.#.#........'<# #.# #.#....#'#........###. #.# #.####................ #.# ##.## #..........###### #.# #...# #.<.............. ## #.# #.).# #......#######... You could see a scorpion. Vanquished Creatures A dart slug (D:1) A ribbon worm (D:2) 5 endoplasms 2 giant cockroaches (D:2) 3 hobgoblins 2 quokkas 2 ball pythons (D:1) 7 bats 3 frilled lizards (D:1) A goblin (D:2) 2 kobolds (D:2) 4 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dengesiz the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 363 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 366 | D:1 | Learned a level 2 spell: Searing Ray 1255 | D:2 | Noticed a scorpion 1323 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/6 1761 | D:2 | Found a faded altar of an unknown god. 2128 | D:2 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_shortcut, layout_loops_ring D:2: minmay_general_purpose_star, layout_basic, dreamdust_ecumenical_altar_grove, serial_bayou_pond_c Action || total ---------------------------++------- Melee: Unarmed || 14 Dagger || 3 Cast: Magic Dart || 59 Searing Ray || 7 Use: Potion || 2 Scroll || 1 Armour: Robe || 30 Skin || 6 Dodge: Dodged || 23