Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 16033863383121984916 172 Dengesiz the Conjurer (level 5, -3/35 HPs) Began as a Human Conjurer on June 17, 2025. Slain by a gnoll bouda ... wielding a +0 whip (7 damage) ... on level 4 of the Dungeon. The game lasted 00:14:49 (5014 turns). Dengesiz the Conjurer (Human Conjurer) Turns: 5014, Time: 00:14:50 Health: -3/35 AC: 3 Str: 8 XL: 5 Next: 53% Magic: 1/9 EV: 10 Int: 20 God: Gold: 114 SH: 0 Dex: 11 Spells: 2/9 levels left rFire . . . e - +0 dagger rCold . . . (no offhand) rNeg . . . j - +0 leather armour rPois . (no helmet) rElec . h - scarf {+Inv} rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ a - ring of wizardry HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: wizardry (x1) @: hasted, very quick A: explore regen a: Evoke Invisibility You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 114 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour h - a scarf of invisibility (worn) j - a +0 leather armour (worn) Magical Staves m - a staff of air Jewellery a - a ring of wizardry (worn) Scrolls b - a scroll of fog {unknown} c - a scroll of vulnerability {unknown} f - a scroll of immolation {unknown} i - a scroll of poison {unknown} k - a scroll of teleportation l - 2 scrolls of identify o - a scroll of acquirement {unknown} q - 2 scrolls of enchant armour {unknown} s - a scroll of noise {unknown} Potions g - a potion of attraction {unknown} n - a potion of mutation {unknown} p - 2 potions of moonshine {unknown} r - a potion of lignification {unknown} t - a potion of enlightenment {unknown} Skills: + Level 1.3 Armour + Level 2.2 Dodging + Level 2.5 Stealth + Level 2.9 Spellcasting * Level 5.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 14% 2d5 (+2d2 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Makhleb Okawaru Sif Muna Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (heavily wounded, covering ground quickly, 82% to hit) The searing ray hits the gnoll! You kill the gnoll! The searing ray misses the gnoll bouda. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) An adder comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (82% to hit) The searing ray hits the gnoll bouda. The gnoll bouda is lightly wounded. The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) The adder hisses angrily. The gnoll is no longer moving quickly. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The searing ray hits the gnoll bouda! The gnoll bouda is severely wounded. The searing ray hits the gnoll. You kill the gnoll! The gnoll bouda hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You feel yourself speed up. You stop channelling your searing ray. The gnoll bouda hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll bouda attacks as it pursues you! The gnoll bouda hits you with a +0 whip! You die... ...................##.##.##### . #....#.#.###.####.##.##.# ..##....#.#.# #.## #.##.##.# ..........#.##...# #.##.##.# #.............###.##.##.# .. #.......................# ...##.#..###.#....###.##.##.# ......#..###.####.###.##.##.# ............S))j@...........# ...#.j#......####.###.##.##.# .....................##.##.# ...#..#..###.####.........#.# ?. #..#..# #.# ........##.# . #...... ... .###.#. ##.#..###.## .# .# ...... ... .. # You could see a gnoll bouda and an adder. Vanquished Creatures An iguana (D:4) 4 gnolls (D:4) 3 adders 3 ribbon worms A dart slug (D:1) 7 orcs 7 endoplasms 3 giant cockroaches (D:3) 9 hobgoblins 4 jackals (D:3) 4 quokkas 4 ball pythons 7 bats 3 frilled lizards 8 goblins 5 kobolds 3 rats (D:2) 76 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dengesiz the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 224 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 227 | D:1 | Learned a level 2 spell: Searing Ray 1100 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/6 1511 | D:2 | Found a burning altar of Makhleb. 2395 | D:3 | Reached skill level 5 in Conjurations 2415 | D:3 | Reached XP level 4. HP: 3/30 MP: 1/7 2527 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2624 | D:3 | Found a shimmering blue altar of Sif Muna. 2763 | D:3 | Noticed an ogre 3611 | D:3 | Found an iron altar of Okawaru. 4249 | D:4 | Reached XP level 5. HP: 35/35 MP: 6/8 4444 | D:4 | Noticed an ogre 4756 | D:4 | Reached skill level 1 in Armour 5014 | D:4 | Slain by a gnoll bouda Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial02, layout_basic D:2: layout_loops_corners, basic_altar D:3: layout_loops_ring, nicolae_sif_muna_condensation, mainiacjoe_overflow_catwalk, serial_park_tiny_pond, hangedman_decor_growths, hex_medium D:4: layout_basic, grunt_temple_overflow_champion_of_chaos, minmay_temple_entry_from_below_a, grunt_ministairs_3 Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 | 5.6 Armour | 1 | 1.3 Dodging | | 2.2 Stealth | | 2.5 Spellcasting | | 2.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 11 | 16 || 27 Cast: Magic Dart | 75 | 43 || 118 Searing Ray | 8 | 20 || 28 Use: Potion | 1 | 1 || 2 Scroll | | 2 || 2 Armour: Robe | 7 | || 7 Leather armour | 11 | 26 || 37 Dodge: Dodged | 19 | 25 || 44