Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 6809639268512751130 319 Dengesiz the Conjurer (level 6, -1/41 HPs) Began as a Human Conjurer on June 17, 2025. Slain by a scorpion (3 damage) ... on level 5 of the Dungeon. The game lasted 00:17:33 (4606 turns). Dengesiz the Conjurer (Human Conjurer) Turns: 4606, Time: 00:17:34 Health: -1/41 AC: 3 Str: 7 XL: 6 Next: 45% Magic: 1/11 EV: 15 Int: 24 God: Gold: 264 SH: 0 Dex: 11 Spells: 4/11 levels left rFire + . . t - +10 falchion of Gerott {drain, rN+ Will+ Int+3} rCold . . . (no offhand) rNeg + . . f - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ j - +5 ring of evasion HPRegen 0.26/turn w - ring of protection from fire MPRegen 0.12/turn %: no passive effects @: lethally poisoned (-1 -> -11) A: explore regen a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 264 gold pieces. Inventory: Hand Weapons e - the +8 rapier of the Dancing Soothsayer {freeze, rElec rPois Dex+4} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). t - the +10 falchion of Gerott (weapon) {drain, rN+ Will+ Int+3} (You found it on level 4 of the Dungeon) rN+: It protects you from negative energy. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Missiles b - a throwing net n - 6 curare-tipped darts (quivered) Armour f - a +0 leather armour (worn) Magical Staves k - a staff of conjuration Jewellery j - a +5 ring of evasion (worn) w - a ring of protection from fire (worn) Wands c - a wand of iceblast (8) u - a wand of mindburst (26) x - a wand of digging (7) Scrolls g - a scroll of silence {unknown} h - 2 scrolls of teleportation l - 2 scrolls of immolation {unknown} o - a scroll of enchant armour {unknown} v - a scroll of vulnerability {unknown} Potions a - 2 potions of mutation d - 4 potions of curing i - a potion of magic m - 3 potions of enlightenment p - 5 potions of heal wounds q - a potion of might {unknown} r - a potion of ambrosia {unknown} s - a potion of lignification {unknown} Skills: - Level 0.3 Fighting - Level 0.7 Short Blades + Level 1.9 Armour + Level 2.1 Dodging + Level 2.3 Stealth + Level 3.4 Spellcasting * Level 5.8 Conjurations * Level 1.3 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 34% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 16% N/A 16% 1 Grave Claw Necr 8% 2d7 22% 2 Vampiric Draining Necr 4% 2d6 41% 3 Fulminant Prism Conj/Alch 9% 3d6 41% 4 Hoarfrost Cannonade Ice/Frge 2% 3d6/3d12 99% 5 Sculpt Simulacrum Ice/Alch 2% N/A 100% 6 Splinterfrost Shell Ice/Frge 2% 6d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Fedhas Okawaru Sif Muna Xom Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The scorpion attacks as it pursues you! The scorpion stings you! You are poisoned. The scorpion poisons you! You feel very sick. The scorpion attacks as it pursues you! The scorpion barely misses you. The scorpion closely misses you. You feel sick. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (lightly wounded, 81% to hit) The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) You feel sick. The scorpion closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Without enough magic to sustain it, your Searing Ray dissipates. You feel sick. The scorpion stings you but does no damage. You closely miss the scorpion. The scorpion is moderately wounded. You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * The scorpion stings you. * * * LOW HITPOINT WARNING * * * You hit the scorpion. The scorpion is heavily wounded. You feel sick. The scorpion barely misses you. You hit the scorpion. The scorpion is heavily wounded. You feel sick. You are no longer poisoned. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The scorpion poisons you! The scorpion stings you. You die... ### ##.[. ..... #.. #.... #.. ###### ##.... ..# #....# ##..... #.# #....# ##.<#... #.################(...# ##..##### ..............os@.....###..## #.##.##.##########....#).%## #....##....# #>......### #.########.# ####......## o.# #.# #....####.# #.# #.###.######..# #.# #...#.# ###..## #.# ##....###...## #.# #>.#......### You could see a scorpion and an orc. Vanquished Creatures A scorpion (D:4) A jelly (D:5) An iguana (D:5) Ijyb (D:4) 6 gnolls (D:3) 2 adders 2 shadow imps 2 white imps (D:4) An ufetubus (D:4) 2 dart slugs 7 orcs A ribbon worm (D:2) 4 endoplasms 10 hobgoblins 5 quokkas 10 ball pythons 4 bats 3 frilled lizards 4 giant cockroaches 8 goblins 6 kobolds 2 rats 83 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dengesiz the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 7 | D:1 | You fall into a shaft and drop 1 floor! 88 | D:2 | Identified the +8 rapier of the Dancing Soothsayer {freeze, | rElec rPois Dex+4} 261 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 264 | D:1 | Learned a level 2 spell: Searing Ray 1125 | D:2 | Reached XP level 3. HP: 22/24 MP: 3/6 2216 | D:3 | Reached XP level 4. HP: 26/30 MP: 1/7 2420 | D:3 | Found a shimmering altar of Xom. 2463 | D:3 | Reached skill level 1 in Armour 2851 | D:3 | Reached skill level 5 in Conjurations 3083 | D:3 | Reached XP level 5. HP: 35/35 MP: 5/9 3265 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 3289 | D:4 | Noticed Ijyb 3292 | D:4 | Killed Ijyb 3466 | D:4 | Found an iron altar of Okawaru. 3524 | D:4 | Found a blossoming altar of Fedhas. 3664 | D:4 | Reached XP level 6. HP: 39/41 MP: 3/10 3891 | D:4 | Identified the +10 falchion of Gerott {drain, rN+ Will+ | Int+3} 4108 | D:4 | Reached skill level 1 in Translocations 4339 | D:4 | Found a shimmering blue altar of Sif Muna. 4383 | D:5 | Entered Level 5 of the Dungeon 4606 | D:5 | HP: 2/41 [scorpion (2)] 4606 | D:5 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_checkerplants, layout_rooms D:2: layout_loops_corners, hex_medium D:3: layout_loops_cross, mainiacjoe_overflow_paths, kennysheep_minor_cross, minmay_hedge_maze D:4: layout_rooms, fedhas_altar_1, mainiacjoe_overflow_swirl, serial_demonic, serial_demonic_c, serial_demonic_b, serial_demonic_g, serial_demonic_c, uniq_ijyb D:5: layout_rooms, grunt_gozag_breadcrumbs, mainiacjoe_overflow_alcove_2, mainiacjoe_sewer_entry_somewhere_in_here_2 Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Armour | 1 | 1.9 Conjurations | 5 | 5.8 Spellcasting | 3 | 3.4 Translocations | 1 | 1.3 Fighting | | 0.3 Short Blades | | 0.7 Dodging | | 2.1 Stealth | | 2.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Rapier | 6 | || 6 Staff | 6 | 18 || 24 Falchion | | 9 || 9 Cast: Magic Dart | 70 | 33 || 103 Searing Ray | 7 | 41 || 48 Use: Potion | 1 | || 1 Scroll | 2 | 3 || 5 Armour: Robe | 13 | || 13 Leather armour | 7 | 26 || 33 Dodge: Dodged | 22 | 46 || 68