Dungeon Crawl Stone Soup version 0.20-a0-876-g2c7b0bf (webtiles) character file. 0 Denreik the Skirmisher (level 1, 18/18 HPs) Began as a Formicid Abyssal Knight on Mar 15, 2017. Was an Initiate of Lugonu. Quit the game on level 1 of the Dungeon. The game lasted 00:03:58 (312 turns). Denreik the Skirmisher (Formicid Abyssal Knight) Turns: 312, Time: 00:03:59 Health: 18/18 AC: 1 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [......] Gold: 16 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + i - +0 mace (protect) rCold . . . Gourm . b - +0 leather armour rNeg . . . Faith . (no shield) rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3, deformed body a: Dig, Shaft Self, Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 16 gold pieces. Inventory: Hand Weapons a - a +1 spear i - a +0 mace of protection (weapon) Armour b - a +0 leather armour (worn) d - a +1 helmet (quivered) h - a +0 plate armour Scrolls f - a scroll of identify {unknown} Comestibles c - a bread ration Skills: - Level 3.2 Fighting - Level 2.0 Polearms - Level 2.1 Armour - Level 0.8 Dodging - Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Armour fits poorly on your strangely shaped body. Message History The orc shouts! Found 2 fruits. There is a staircase leading out of the dungeon here. You cannot move. You start resting. The kobold shouts! Magic restored. You start resting. Your transformation is almost over. You start resting. You feel less wooden. Your +0 leather armour unmelds from your body. You start resting. HP restored. You start waiting. Done waiting. Your +0 mace of protection hums with potential! i - a +0 mace of protection (weapon) Why would you want to do that? Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ################ ≈§§≈≈≈≈<≈§≈≈§≈≈# ≈§§≈≈≈≈.§≈≈≈≈≈≈# §§≈≈≈≈.§§§§§≈§§ §≈≈.....@§§.≈≈≈ ≈≈......§...§§§ ≈........%....≈# ##..8.###.8..### o#.... ....#K# ###### ####### You could see a kobold. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Denreik the Formicid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 81 | Abyss:3 | Noticed a glowing orange brain 103 | Abyss:4 | Noticed a daeva 109 | Abyss:4 | Noticed an eye of draining 124 | Abyss:4 | Noticed a neqoxec 130 | Abyss:4 | Noticed a quasit 130 | Abyss:4 | Noticed an iron imp 130 | Abyss:4 | Noticed a crimson imp 146 | Abyss:4 | Noticed a small abomination 152 | Abyss:4 | Noticed a thrashing horror 152 | Abyss:4 | Gained mutation: Armour fits poorly on your strangely shaped body. [a neqoxec] 153 | Abyss:4 | Noticed a small abomination 153 | Abyss:4 | Noticed a chaos spawn 156 | Abyss:4 | Noticed a large abomination 156 | Abyss:4 | Noticed a demonic crawler 158 | D:1 | Escaped the Abyss 312 | D:1 | Quit the game Vault maps used: D:1: lordsloth_arrival_two_stooges, columned_hall_lemuel, minivault_11, hex_tiny, hangedman_decor_diamond_cutter, ashenzari_altar_1 Abyss:2: minivault_23 Abyss:4: small_statue_intersection, hangedman_decor_peaks_small Action || total -------------------------++------- Melee: Spear || 1 Invok: Depart the Abyss || 1 Use: Potion || 2 Armor: Skin || 2 Dodge: Dodged || 2