Dungeon Crawl Stone Soup version 0.20-a0-903-g7e3609c (webtiles) character file. 0 Denreik the Skirmisher (level 1, -2/18 HPs) Began as a Formicid Abyssal Knight on Mar 21, 2017. Was a Follower of Lugonu. Slain by an ancient zyme (12 damage) ... on level 1 of the Abyss. The game lasted 00:00:50 (89 turns). Denreik the Skirmisher (Formicid Abyssal Knight) Turns: 89, Time: 00:00:51 Health: -2/18 AC: 3 Str: 15 (16) XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 8 (11) God: Lugonu [*.....] Gold: 7 SH: 0 Dex: 9 (10) Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 spear rCold . . . Gourm . b - +0 leather armour rNeg . . . Faith . (no shield) rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. You collected 7 gold pieces. Inventory: Hand Weapons a - a +1 spear (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a bread ration Skills: - Level 3.2 Fighting - Level 2.0 Polearms - Level 2.1 Armour - Level 0.8 Dodging - Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History The smoke demon roars! You extend your mandibles. You can't dig through that. You aren't carrying any spellbooks or scrolls. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. It was a potion of curing. You feel better. The ancient zyme hits you! The ancient zyme barely misses you. You feel yourself growing ill in the presence of the ancient zyme. You puncture the ancient zyme! The ancient zyme is lightly damaged. The ancient zyme barely misses you. The ancient zyme hits you but does no damage. You hit the ancient zyme. The ancient zyme is moderately damaged. The ancient zyme hits you but does no damage. The ancient zyme hits you! Ouch! That really hurt! You die... #.#.#. . # #.#x##.. ..#.# . # #x.## # ####..##.# #.##.3.# #x{..### #x##.# ##@##.. ### ### You could see an ancient zyme and a small abomination. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Denreik the Formicid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 71 | Abyss:1 | Noticed an ancient zyme 77 | Abyss:1 | Noticed a small abomination 83 | Abyss:1 | Noticed a smoke demon 89 | Abyss:1 | Slain by an ancient zyme Vault maps used: Action || total -------------------------++------- Melee: Spear || 2 Abil: Dig || 3 Use: Potion || 2 Armor: Leather armour || 2 Dodge: Dodged || 2