Dungeon Crawl Stone Soup version 0.20-a0-910-gb611367 (webtiles) character file. 0 Denreik the Skirmisher (level 1, 5/16 HPs) Began as an Octopode Abyssal Knight on Mar 23, 2017. Was an Initiate of Lugonu. Got out of the dungeon alive. The game lasted 00:01:27 (489 turns). Denreik the Skirmisher (Octopode Abyssal Knight) Turns: 489, Time: 00:01:28 Health: 5/16 AC: 1 Str: 11 XL: 1 Next: 0% Magic: 1/2 EV: 13 Int: 14 God: Lugonu [......] Gold: 19 SH: 0 Dex: 11 Spells: 0/0 levels left rFire . . . SeeInvis . d - -2 spear (curse) rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++........ (no ring) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: Renounce Religion You escaped. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 19 gold pieces. Inventory: Hand Weapons a - a +1 spear d - a cursed -2 spear (weapon) Missiles c - 17 stones (quivered) Comestibles b - a bread ration Skills: - Level 3.0 Fighting - Level 2.0 Polearms - Level 2.3 Dodging - Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History It sticks to your tentacle! d - a cursed -2 spear (weapon) You open the door. There is an open door here. You open the door. A goblin comes into view. The goblin shouts! A goblin is nearby! A goblin is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. A goblin is nearby! There is a staircase leading out of the dungeon here. You can't go down here! You can't go down here! Are you sure you want to leave the Dungeon? This will make you lose the game! Uppercase [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #### ##.@#######.. #..g.'....... #....#....... ##..#######.. ##'# ..# #..# #..# #..# You could see a goblin. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Denreik the Octopode Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 16/16 MP: 2/2 101 | Abyss:1 | Noticed a neqoxec 220 | Abyss:1 | Noticed a spatial maelstrom 221 | Abyss:1 | Noticed a spatial vortex 221 | Abyss:1 | Noticed a spatial vortex 223 | Abyss:1 | Noticed a spatial vortex 448 | Abyss:1 | Noticed an orange demon 465 | Abyss:1 | Noticed a thrashing horror 477 | D:1 | Escaped the Abyss 489 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: sevenhm_arrival_forest_fort_large_4, minmay_tetromino_i4 Action || total -------------------------++------- Invok: Depart the Abyss || 1 Dodge: Dodged || 1