Dungeon Crawl Stone Soup version 0.20-a0-949-g916514f (webtiles) character file. 0 Denreik the Skirmisher (level 1, 11/16 HPs) Began as an Octopode Abyssal Knight on Apr 4, 2017. Was an Initiate of Lugonu. Got out of the dungeon alive. The game lasted 00:02:02 (283 turns). Denreik the Skirmisher (Octopode Abyssal Knight) Turns: 283, Time: 00:02:02 Health: 11/16 AC: 1 Str: 11 XL: 1 Next: 0% Magic: 1/2 EV: 13 Int: 14 God: Lugonu [......] Gold: 17 SH: 0 Dex: 11 Spells: 0/0 levels left rFire . . . SeeInvis . d - +0 short sword (drain) rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++........ (no ring) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: Renounce Religion You escaped. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 17 gold pieces. Inventory: Hand Weapons a - a +1 spear d - a +0 short sword of draining (weapon) Comestibles b - a bread ration c - a royal jelly Skills: - Level 3.0 Fighting - Level 2.0 Polearms - Level 2.3 Dodging - Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History An ogre zombie comes into view. Found a runed short sword. You see here a runed short sword. d - a runed short sword A glowing orange brain comes into view. A large abomination comes into view. The glowing orange brain turns its attention towards you. You aren't carrying any potions. You pass through the gate. You can no longer depart the Abyss at will. Found a metallic orange potion. There is a staircase leading out of the dungeon here. You sense an unholy aura. d - a +0 short sword of draining (weapon) You can't go down here! You can't go down here! Are you sure you want to leave the Dungeon? This will make you lose the game! Uppercase [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #### #@.# #....# #....# ##..## #..# #..# #..# .!.# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Denreik the Octopode Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 16/16 MP: 2/2 185 | Abyss:1 | Noticed an ancient zyme 192 | Abyss:1 | Noticed a starcursed mass 271 | Abyss:1 | Noticed a glowing orange brain 272 | Abyss:1 | Noticed a large abomination 280 | D:1 | Escaped the Abyss 283 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: minmay_arrival_wavy_path, minmay_pentomino_o2 Action || total -------------------------++------- Invok: Depart the Abyss || 1