Dungeon Sprint DCSS version 0.20-a0-1050-g57248f3 (webtiles) character file. 0 Denreik the Skirmisher (level 1, -3/18 HPs) Began as a Formicid Chaos Knight on Apr 25, 2017. Slain by an ogre ... wielding a +0 giant club (21 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:18 (44 turns). Denreik the Skirmisher (Formicid Chaos Knight) Turns: 44, Time: 00:00:18 Health: -3/18 AC: 5 Str: 16 XL: 1 Next: 0% Magic: 1/1 EV: 16 Int: 16 God: Xom [.*....] Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . SeeInvis + a - +0 spear (chaos) rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +2 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: brilliant, agile A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Renounce Religion You were in the Dungeon. You worshipped Xom. You were a plaything of Xom. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 spear of chaos (weapon) Armour b - a +2 leather armour (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Comestibles c - a bread ration Skills: + Level 3.2 Fighting - Level 3.0 Polearms - Level 2.1 Armour * Level 0.8 Dodging You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Attack whom? Press: ? - help, Dir - move target cursor, f/p - ogre Aim: an ogre, wielding a giant club (almost dead) You hit the ogre. You freeze the ogre. The ogre is almost dead. Attack whom? Press: ? - help, Dir - move target cursor, f/p - ogre Aim: an ogre, wielding a giant club (almost dead) You closely miss the ogre. The ogre is almost dead. The ogre barely misses you. Attack whom? Press: ? - help, Dir - move target cursor, f/p - ogre Aim: an ogre, wielding a giant club (almost dead) You hit the ogre. Multicoloured lights dance around the ogre! The ogre is almost dead. The ogre hits you with a giant club!! Ouch! That really hurt! You die... ########## #<.#.@O..# { #..'..#..+ #..#####+# #..# #..# #..# #⌠⌠# { #### You could see an ogre. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Denreik the Formicid Chaos Knight began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 2 | D | Noticed Ijyb 12 | D | XOM: potion effect (brilliance) 17 | D | XOM: potion effect (agility) 21 | D | XOM: summons friendly ufetubus 34 | D | Noticed an ogre 44 | D | Slain by an ogre Vault maps used: D: dungeon_sprint_1 Action || total -------------------------++------- Melee: Spear || 32 Armor: Leather armour || 2 Dodge: Dodged || 13