Dungeon Sprint DCSS version 0.20-a0-1050-g57248f3 (webtiles) character file. 24 Denreik the Skirmisher (level 3, -3/35 HPs) Began as a Formicid Chaos Knight on Apr 25, 2017. Slain by an ogre ... wielding a +0 giant spiked club (12 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:21 (21 turns). Denreik the Skirmisher (Formicid Chaos Knight) Turns: 21, Time: 00:00:21 Health: -3/35 AC: 5 Str: 17 XL: 3 Next: 15% Magic: 3/3 EV: 12 Int: 11 God: Xom [..*...] Gold: 0 SH: 0 Dex: 10 Spells: 2/2 levels left rFire . . . SeeInvis + a - +0 spear (chaos) rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +2 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.2/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Renounce Religion You were in the Dungeon. You worshipped Xom. You were a toy of Xom. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 spear of chaos (weapon) Armour b - a +2 leather armour (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Comestibles c - a bread ration Skills: * Level 6.4 Fighting - Level 3.0 Polearms - Level 2.1 Armour * Level 2.4 Dodging You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History You closely miss the ogre. The ogre is moderately wounded. The ogre hits you with a giant spiked club! You hit the ogre. The ogre twitches. The ogre is heavily wounded. Xom's attention almost turns to you for a moment. Your brain hurts! You hit the ogre. You burn the ogre. The ogre is severely wounded. The ogre hits you with a giant spiked club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the ogre. The ogre is severely wounded. The ogre hits you with a giant spiked club! You die... Xom howls with laughter! ########## #<.#)@O..# { #..'..#..+ #..#### +# #..# #..# #..# #⌠⌠# { #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Denreik the Formicid Chaos Knight began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 1 | D | Noticed Ijyb 9 | D | Killed Ijyb 9 | D | Reached skill level 6 in Fighting 9 | D | Reached XP level 2. HP: 29/29 MP: 2/2 9 | D | Reached XP level 3. HP: 35/35 MP: 3/3 13 | D | Noticed an ogre 19 | D | XOM: harmless Summ miscast 21 | D | Slain by an ogre Vault maps used: D: dungeon_sprint_1 Skill XL: | 1 | ---------------+----+----- Fighting | 6 | 6.4 Dodging | 2 | 2.4 Polearms | | 3.0 Armour | | 2.1 Action || total -------------------------++------- Melee: Spear || 16 Stab: Confused || 1 Dodge: Dodged || 3