Dungeon Sprint DCSS version 0.20-a0-1050-g57248f3 (webtiles) character file. 24 Denreik the Skirmisher (level 3, -16/33 HPs) Began as a Formicid Chaos Knight on Apr 25, 2017. Demolished by an ogre ... wielding a +0 giant club (19 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:01:01 (41 turns). Denreik the Skirmisher (Formicid Chaos Knight) Turns: 41, Time: 00:01:01 Health: -16/33 AC: 8 Str: 17 XL: 3 Next: 15% Magic: 3/3 EV: 7 Int: 11 God: Xom [..*...] Gold: 0 SH: 0 Dex: 10 Spells: 2/2 levels left rFire . . . SeeInvis + j - +4 club rCold . . . Gourm . (no shield) rNeg . . . Faith . k - +0 chain mail rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) Regen 0.2/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Renounce Religion You were in the Dungeon. You worshipped Xom. You were a toy of Xom. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 spear of chaos j - a +4 club (weapon) Armour b - a +2 leather armour k - a +0 chain mail (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Comestibles c - a bread ration Skills: * Level 5.4 Fighting - Level 5.0 Polearms - Level 2.1 Armour - Level 0.8 Dodging You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the ogre. The ogre is lightly wounded. The ogre barely misses you. You thump the ogre! The ogre is moderately wounded. The ogre hits you with a giant club. You barely miss the ogre. The ogre is moderately wounded. The ogre hits you with a giant club! * * * LOW HITPOINT WARNING * * * You hit the ogre. The ogre is moderately wounded. The ogre hits you with a giant club!! Ouch! That really hurt! You die... Xom howls with laughter! ########## #<.#.@O..# { #..†..#..+ #..#### +# #..# #..# #..# #⌠⌠# { #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Denreik the Formicid Chaos Knight began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 1 | D | Noticed Ijyb 18 | D | Killed Ijyb 18 | D | Reached skill level 5 in Fighting 18 | D | Reached skill level 5 in Polearms 18 | D | Reached XP level 2. HP: 18/27 MP: 2/2 18 | D | Reached XP level 3. HP: 22/33 MP: 3/3 35 | D | Noticed an ogre 41 | D | Demolished by an ogre Vault maps used: D: dungeon_sprint_1 Skill XL: | 1 | ---------------+----+----- Fighting | 5 | 5.4 Polearms | 5 | 5.0 Armour | | 2.1 Dodging | | 0.8 Action || total -------------------------++------- Melee: Spear || 16 Club || 5 Armor: Leather armour || 3 Dodge: Dodged || 4