Dungeon Sprint DCSS version 0.20-a0-1056-g7622305 (webtiles) character file. 25 Denreik the Skirmisher (level 3, -13/36 HPs) Began as a Formicid Fighter on Apr 25, 2017. Mangled by an ogre ... wielding a +0 giant club (22 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:20 (20 turns). Denreik the Skirmisher (Formicid Fighter) Turns: 20, Time: 00:00:21 Health: -13/36 AC: 6 Str: 21 XL: 3 Next: 17% Magic: 3/3 EV: 7 Int: 7 God: Gold: 0 SH: 9 Dex: 10 Spells: 2/2 levels left rFire . . . SeeInvis + a - +0 quarterstaff rCold . . . Gourm . c - +0 shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) Regen 0.2/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 quarterstaff (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Wands l - a wand of random effects (41/48) Scrolls k - a scroll of blinking Potions d - a potion of might e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Comestibles f - a bread ration m - 3 chunks of flesh Skills: * Level 7.1 Fighting - Level 2.0 Staves - Level 3.2 Armour - Level 3.6 Shields You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History The ogre is lightly wounded. The ogre hits you with a giant club!! Ouch! That really hurt! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You sock the ogre! The ogre is heavily wounded. The ogre barely misses you. You thump the ogre! The ogre is severely wounded. The ogre hits you with a giant club! * * * LOW HITPOINT WARNING * * * You hit the ogre but do no damage. The ogre is severely wounded. The ogre hits you with a giant club!! Ouch! That really hurt! You die... ########## #<.#..@O.# { #..').#..+ #..#####+# #..# #..# #..# #⌠⌠# { #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Denreik the Formicid Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 1 | D | Noticed Ijyb 9 | D | Killed Ijyb 9 | D | Reached skill level 7 in Fighting 9 | D | Reached XP level 2. HP: 31/31 MP: 2/2 9 | D | Reached XP level 3. HP: 36/36 MP: 3/3 15 | D | Noticed an ogre 20 | D | Mangled by an ogre Vault maps used: D: dungeon_sprint_1 Skill XL: | 1 | ---------------+----+----- Fighting | 7 | 7.1 Staves | | 2.0 Armour | | 3.2 Shields | | 3.6 Action || total -------------------------++------- Melee: Quarterstaff || 11 Armor: Scale mail || 5 Dodge: Dodged || 2 Block: Shield || 1