Denreik the Dungeon (3, 4, D) 883 arrows (still there?) 884 arrows (still there?) 889 arrows (still there?) 898 arrows (still there?) 900 arrows (still there?) 908 arrows (still there?) 930 arrows (still there?) 939 arrows (still there?) 947 arrows (still there?) (9, 2, D) a +5 demon trident a +5 plate armour a +5 crystal plate armour 4 scrolls of blinking 3 potions of berserk rage 6 potions of haste a +0 robe (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +6 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword (59, 36, D) a +4 hand crossbow of freezing (59, 37, D) a manual of Armour (60, 8, D) an uncursed ring of flight the +5 shield "Patoph" {MR+} It affects your resistance to hostile enchantments. an uncursed staff of energy (60, 36, D) the amulet "Uddaored" {Spirit *Drain MP+9 Int+2 Dex+6} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+2). It affects your dexterity (+6). It affects your magic capacity (+9). It causes draining when unequipped. (60, 37, D) a cursed staff of air (61, 3, D) a +3 shield +5 shadow dragon scales the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). +5 ice dragon scales +5 fire dragon scales (61, 9, D) a +3 large shield (61, 16, D) a +1 dagger of protection (61, 37, D) a +2 robe of fire resistance (62, 3, D) a +0 scythe a +0 robe a +2 quarterstaff of chaos (62, 4, D) a +0 robe (62, 8, D) a +2 scale mail of fire resistance (62, 16, D) a +3 leather armour of magic resistance (62, 17, D) the +8 falchion of Agony {drain, rC+ rN+ Str-3 Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-3). It affects your dexterity (+3). It protects you from cold. It protects you from negative energy. (62, 21, D) a +0 dagger (unseen) (62, 26, D) 1000 sling bullets 27 stones a +5 fustibalus (62, 27, D) the +0 ring mail "Alunitwu" {rPois Str+10 Dex-4 SInv} It affects your strength (+10). It affects your dexterity (-4). It protects you from poison. It lets you see invisible. (62, 31, D) a +0 trident 5 tomahawks (62, 32, D) a +0 trident (unseen) (63, 0, D) a +0 hand axe of electrocution (63, 3, D) the +0 trident of Cusuix {pierce, *Corrode rElec rPois Stlth+} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from poison. It may corrode you when you take damage. It makes you more stealthy. a +0 robe (63, 8, D) an uncursed staff of poison (63, 18, D) the amulet of Midwinter {Faith rC+ Int-4 Dex+2} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (-4). It affects your dexterity (+2). It protects you from cold. (63, 21, D) a +0 spear a +0 buckler (63, 27, D) a +0 trident (63, 31, D) a +0 trident (63, 32, D) a hippogriff corpse (63, 33, D) 4 tomahawks (63, 36, D) an uncursed ring of protection from cold (63, 44, D) an ugly thing corpse (64, 18, D) a wand of disintegration (7/24) a +6 ring of intelligence (64, 22, D) a +0 robe a spriggan corpse (skeletalised by now) (64, 23, D) a +1 long sword of pain (64, 26, D) a +2 robe of magic resistance (64, 27, D) +2 shadow dragon scales (64, 31, D) the cursed +1 hand axe of Truth {pain, rN+ Str+4 Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It affects your dexterity (+4). It protects you from negative energy. It has a curse placed upon it. a +0 shortbow 19 arrows a throwing net (65, 16, D) the +7 quick blade of Xeucs {freeze, +Blink MR+ SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It lets you see invisible. It lets you blink. (65, 31, D) a +0 trident (67, 0, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (68, 0, D) a +3 buckler (69, 31, D) a +0 halberd a naga corpse (skeletalised by now) (69, 32, D) a +0 robe a black mamba corpse (skeletalised by now) a naga corpse (skeletalised by now) (70, 8, D) the +5 whip "Degunno" {freeze, +Inv Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It lets you turn invisible. (70, 9, D) the +2 demon blade of Fofyh {venom, Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). (70, 33, D) a +0 war axe (71, 8, D) a +5 giant spiked club (71, 16, D) an uncursed staff of cold (71, 26, D) a +0 troll leather armour (71, 27, D) a +1 falchion of holy wrath (71, 32, D) a +0 halberd (72, 9, D) a +2 broad axe of chopping (72, 18, D) a wand of acid (5/15) a wand of lightning (5/15) a wand of iceblast (5/15) +5 storm dragon scales the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (72, 29, D) a stone (73, 26, D) an uncursed staff of death (73, 36, D) a crystal ball of energy (75, 1, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster.