Dungeon Sprint DCSS version 0.22-a0-136-g83a10e5898 (webtiles) character file. 11 Denreik the Ducker (level 2, -1/24 HPs) Began as a Formicid Fighter on Feb 3, 2018. Splashed by a jelly's acid (5 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:18 (50 turns). Denreik the Ducker (Formicid Fighter) Turns: 50, Time: 00:00:19 Health: -1/24 AC: 2 Str: 20 XL: 2 Next: 35% Magic: 2/2 EV: 9 Int: 7 God: Gold: 0 SH: 9 Dex: 10 Spells: 1/1 levels left rFire . . . SeeInvis + a - +0 quarterstaff rCold . . . Gourm . c - +0 shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.08/turn (no ring) @: corroded A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 quarterstaff (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Scrolls k - a scroll of blinking Potions d - a potion of might e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Comestibles f - a ration l - 3 chunks of flesh Skills: - Level 3.2 Fighting - Level 2.0 Staves - Level 3.2 Armour * Level 3.8 Dodging - Level 3.6 Shields You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History The bat skeleton closely misses you. The bat skeleton barely misses you. x2 You hit the bat skeleton. You destroy the bat skeleton! The jackal bites you but does no damage. You hit the jackal. The jackal is heavily wounded. You block the jackal's attack. The jackal bites you but does no damage. You barely miss the jackal. The jackal is heavily wounded. You block the jackal's attack. The jackal closely misses you. You hit the jackal. You kill the jackal! The jelly hits you. You are splashed with acid! The acid burns! You hit the jelly. The acid corrodes you! Your hands burn! * * * LOW HITPOINT WARNING * * * The jelly is lightly wounded. The jelly closely misses you. You sock the jelly! Your hands burn! You die... ▓+▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓O▓ ▓J▓ ▓@▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓)▓ ▓.▓ ▓.▓ ▓.▓ You could see an ogre and a jelly. Vanquished Creatures An orc (D) A bat skeleton (D) 2 giant cockroaches (D) A goblin (D) A jackal (D) 2 bats (D) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Denreik the Formicid Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 4 | D | Reached skill level 1 in Dodging 29 | D | Reached XP level 2. HP: 18/24 MP: 2/2 40 | D | Noticed an ogre 50 | D | Splashed by a jelly's acid Vault maps used: D: linesprint Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.8 Fighting | | 3.2 Staves | | 2.0 Armour | | 3.2 Shields | | 3.6 Action || total -------------------------++------- Melee: Quarterstaff || 36 Armor: Scale mail || 14 Dodge: Dodged || 14 Block: Shield || 19 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 16 | 0.0 | 0 | 8 | 0.0 | 50 +---------+---------+-------+---------+---------+-------+--------- D | 0 | 16 | 0.0 | 0 | 8 | 0.0 | 50 +---------+---------+-------+---------+---------+-------+---------