Dungeon Crawl Stone Soup version 0.22-a0-422-g9628fc87f1 (webtiles) character file. 0 Denreik the Skirmisher (level 1, -2/18 HPs) Began as a Formicid Abyssal Knight on May 16, 2018. Was a Follower of Lugonu. Slain by a sixfirhy (7 damage) ... on level 1 of the Abyss. The game lasted 00:00:45 (62 turns). Denreik the Skirmisher (Formicid Abyssal Knight) Turns: 62, Time: 00:00:45 Health: -2/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 spear (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a ration Skills: + Level 3.2 Fighting + Level 2.0 Polearms + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History There is a gateway leading out of the Abyss here. Found a gateway leading out of the Abyss. Found a gateway leading out of the Abyss. An iron imp emerges from the beyond. A sixfirhy comes into view. A necromancer comes into view. It is wielding a dagger. The necromancer shouts! The sixfirhy completely misses you. The sixfirhy hits you. The sixfirhy shocks you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The sixfirhy barely misses you. The sixfirhy barely misses you. The sixfirhy hits you but does no damage. A small abomination comes into view. The iron imp lashes its tail. The small abomination moves out of view. The sixfirhy barely misses you. x2 The sixfirhy hits you! You die... .# ##. ..###.. ..#... .#. ..... ..... #... ...# #.. ...# .. ##.## ##.## #.## ##..@###...###...# #....3#.....#..... ....#.....#.....#... .#. ....................3... ....#.....#.....#.. ..# ...###...###...## ...# #.# ##.## ##p## # ## .. #... ##.5.###3..### #.....#.....#. .. . You could see a necromancer, a sixfirhy and an iron imp. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Denreik the Formicid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 25 | Abyss:1 | Noticed an iron imp 50 | Abyss:1 | Noticed a sixfirhy 55 | Abyss:1 | Noticed a necromancer 59 | Abyss:1 | Noticed a small abomination 62 | Abyss:1 | Slain by a sixfirhy Vault maps used: Action || total -------------------------++------- Armor: Leather armour || 1 Dodge: Dodged || 5 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 62 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+---------