Dungeon Sprint DCSS version 0.22-a0-422-g9628fc87f1 (webtiles) character file. 0 Denreik the Shield-Bearer (level 1, -7/18 HPs) Began as a Formicid Fighter on May 19, 2018. Mangled by a merfolk siren ... wielding a +0 spear (10 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:21 (13 turns). Denreik the Shield-Bearer (Formicid Fighter) Turns: 13, Time: 00:00:22 Health: -7/18 AC: 6 Str: 20 XL: 1 Next: 0% Magic: 1/1 EV: 7 Int: 7 God: Gold: 0 SH: 9 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +0 quarterstaff rCold . . . Gourm . c - +0 shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: mesmerised A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 quarterstaff (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Scrolls k - a scroll of blinking Potions d - a potion of might e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Comestibles f - a ration Skills: - Level 3.2 Fighting - Level 2.0 Staves - Level 3.2 Armour * Level 3.6 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! The merfolk siren hits you but does no damage. You barely miss the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. You closely miss the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. Your scale mail prevents you from hitting the merfolk siren. The merfolk siren is lightly wounded. You block the merfolk siren's attack. You sock the merfolk siren! The merfolk siren is moderately wounded. The merfolk siren chants its luring song. You hit the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren hits you with a spear! Ouch! That really hurt! You die... { { {{ {{ ## { #+# #.## { ##.##...# +.<.@m# { ##.##...# { #+# #.## ## { { { You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Denreik the Formicid Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 2 | D | Noticed a merfolk siren 13 | D | Mangled by a merfolk siren Vault maps used: D: the_violet_keep_of_menkaure Action || total -------------------------++------- Melee: Quarterstaff || 7 Armor: Scale mail || 1 Block: Shield || 3 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 13 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+---------