Dungeon Sprint DCSS version 0.23-a0-703-gdf2d5e0dd9 (webtiles) character file. 0 Denreik the Shield-Bearer (level 1, 11/18 HPs) Began as a Formicid Fighter on Jan 13, 2019. Quit the game in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:36 (13 turns). Denreik the Shield-Bearer (Formicid Fighter) Turns: 13, Time: 00:00:36 Health: 11/18 AC: 6 Str: 20 XL: 1 Next: 0% Magic: 1/1 EV: 7 Int: 7 God: Gold: 0 SH: 9 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +0 quarterstaff rCold . . . Gourm . c - +0 shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: mesmerised A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 quarterstaff (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Scrolls k - a scroll of blinking Potions d - a potion of might e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Comestibles f - a ration Skills: + Level 3.2 Fighting + Level 2.0 Staves + Level 3.2 Armour + Level 3.6 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Something tries to feed on your intellect! The white imp gestures at you. The puff of frost hits you! You extend your mandibles. You cannot move away from the merfolk siren! You cannot move away from the merfolk siren! You retract your mandibles. Unknown command. You extend your mandibles. You cannot move away from the merfolk siren! Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) {## ## { ##. $## .. .. w#w # # { #+# .## #..###.##...# #aa@5m5$# #..###5##...# # { #3# .##{ {35 # {{##3 ### {## { You could see a merfolk siren, 3 neqoxecs, 2 worker ants, a crimson imp, 2 white imps and an ufetubus. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Denreik the Formicid Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 1 | D | Noticed a worker ant 1 | D | Noticed a worker ant 4 | D | Noticed a tyrant leech 4 | D | Noticed a tyrant leech 7 | D | Noticed a merfolk siren 10 | D | Noticed a neqoxec 10 | D | Noticed a neqoxec 10 | D | Noticed a neqoxec 10 | D | Noticed a neqoxec 12 | D | Noticed a crimson imp 13 | D | Quit the game Vault maps used: D: the_violet_keep_of_menkaure Action || total -------------------------++------- Abil: Dig || 3 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------