Dungeon Sprint DCSS version 0.24-a0-41-gf098211c9e (webtiles) character file. Game seed: 7284588875828930446 0 Denreik the Gusty (level 1, -1/13 HPs) Began as a Gnoll Air Elementalist on Feb 2, 2019. Slain by a merfolk siren ... wielding a +0 spear (11 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:01:10 (22 turns). Denreik the Gusty (Gnoll Air Elementalist) Turns: 22, Time: 00:01:15 Health: -1/13 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 2/6 EV: 14 Int: 17 God: Gold: 0 SH: 0 Dex: 15 Spells: 8/9 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth +++....... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.10/turn (no ring) @: mesmerised A: distributed training, fangs 1, strong nose a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - a potion of magic h - a potion of berserk rage Comestibles c - a ration Skills: + Level 0.0 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Slings + Level 0.0 Bows + Level 0.0 Crossbows + Level 0.0 Throwing + Level 0.0 Armour + Level 4.4 Dodging + Level 4.0 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 4.8 Spellcasting + Level 1.9 Conjurations + Level 0.0 Hexes + Level 0.0 Charms + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Transmutations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 5.3 Air Magic + Level 0.0 Earth Magic + Level 0.0 Poison Magic + Level 0.0 Invocations + Level 0.0 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air ###. 3% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Swiftness Chrm/Air ##...... 8% 2 #...... Static Discharge Conj/Air ###..... 10% 3 ###.... Airstrike Air ###....... 16% 4 ####... Lightning Bolt Conj/Air ###....... 65% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History The merfolk siren is heavily wounded. The zap misses you. The merfolk siren chants its luring song. You cannot move away from the merfolk siren! Press: ? - help, v - describe, . - travel The floor. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk siren Aim: a merfolk siren, wielding a +0 spear (heavily wounded, mesmerising) That beam is likely to hit you. Continue anyway? The zap hits the merfolk siren. The merfolk siren is severely wounded. The zap hits the merfolk siren. The merfolk siren is severely wounded. The zap misses you. The merfolk siren hits you from afar with a +0 spear! Ouch! That really hurt! You die... ∆ ∆ ## ∆ 3# .## # # #+# H# #.a###.##.#∆ #$+.<.+# #.a###@##.# # #'# H# .m. # ..#.. ##.∆.## ∆ ## ## ∆ You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Denreik the Gnoll Air Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 6/6 1 | D | Noticed a worker ant 1 | D | Noticed a worker ant 4 | D | Noticed a neqoxec 7 | D | Noticed a hippogriff 7 | D | Noticed a hippogriff 10 | D | Noticed a merfolk siren 22 | D | Slain by a merfolk siren Vault maps used: D: the_violet_keep_of_menkaure Action || total -------------------------++------- Cast: Shock || 11 Use: Potion || 1 Dodge: Dodged || 2 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------