Dungeon Sprint DCSS version 0.24-a0-93-ge1bfdf8443 (webtiles) character file. Game seed: 10456874431107921268 0 Denreik the Chiller (level 1, 13/13 HPs) Began as a Gnoll Ice Elementalist on Feb 10, 2019. Got out of the dungeon alive. The game lasted 00:00:10 (8 turns). Denreik the Chiller (Gnoll Ice Elementalist) Turns: 8, Time: 00:00:11 Health: 13/13 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 6/6 EV: 14 Int: 17 God: Gold: 0 SH: 0 Dex: 15 Spells: 8/9 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth +++....... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You escaped. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Comestibles c - a ration Skills: + Level 0.0 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Slings + Level 0.0 Bows + Level 0.0 Crossbows + Level 0.0 Throwing + Level 0.0 Armour + Level 4.4 Dodging + Level 4.0 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 4.8 Spellcasting + Level 1.9 Conjurations + Level 0.0 Hexes + Level 0.0 Charms + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Transmutations + Level 0.0 Fire Magic + Level 5.3 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Poison Magic + Level 0.0 Invocations + Level 0.0 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Freeze Ice ###. 1% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Throw Frost Conj/Ice ###... 4% 2 #...... Ozocubu's Armour Chrm/Ice ##...... 14% 3 ###.... Throw Icicle Conj/Ice ###..... 32% 4 ####... Summon Ice Beast Ice/Summ ##...... 43% 4 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History Found 243 gold pieces. You close the door. You open the door. 4 necrophages come into view. As you close the door, it creaks loudly! A necrophage opens the door. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you That would be overly suicidal. Okay, then. There is a staircase leading out of the dungeon here. You can't go down here! Unknown command. Unknown command. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ∆ ## ## ##.∆.## n. .. n#n # #n# H# ##.##$# ∆+.@.+# ##.##.# #+# H# ∆ # ∆ You could see 3 necrophages. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Denreik the Gnoll Ice Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 6/6 1 | D | Noticed a hippogriff 1 | D | Noticed a hippogriff 4 | D | Noticed a necrophage 4 | D | Noticed a necrophage 4 | D | Noticed a necrophage 4 | D | Noticed a necrophage 8 | D | Got out of the dungeon alive. Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_7, sprint2_obstacle_3, sprint2_obstacle_1, sprint2_obstacle_4, sprint2_obstacle_5, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------