Descartes Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, -19, D:1) a +0 ring mail (14, -21, D:1) a +0 club (21, 28, D:1) a cursed -1 club (21, 30, D:1) a +0 club (33, 7, D:1) a +0 club (34, -15, D:1) a +0 robe (35, -29, D:1) a +0 short sword a stone (35, 7, D:1) a +0 club (37, -32, D:1) a stone (43, -16, D:1) a +0 dagger (48, -18, D:1) 23 bolts (61, -14, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a +0 robe (3, 13, D:2) a +0 dagger (7, 13, D:2) a +0 leather armour (19, 11, D:2) a cursed +0 robe (45, 25, D:2) a +0 scythe a +0 robe (52, 25, D:2) 13 stones Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail (1, -10, D:3) 18 stones (5, -3, D:3) a cursed +0 club a +0 club (5, -2, D:3) a +0 club (6, -4, D:3) a +0 club a +0 club a +0 club (6, -3, D:3) a +0 spear a +0 animal skin (12, -12, D:3) a +0 hunting sling (14, -7, D:3) a +0 short sword (16, -2, D:3) a +0 whip (17, 6, D:3) a -3 ring of intelligence (17, 17, D:3) a +0 short sword (22, 15, D:3) a +0 hand axe (36, -11, D:3) 22 stones (42, 20, D:3) a +0 short sword (46, 20, D:3) a +0 plate armour Level 4 of the Dungeon [Shop] Vel Sief's Elemental Accessories a phial of floods (400 gold) an uncursed staff of earth (250 gold) the Catalogue of Flight (600 gold) Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 3 c - Airstrike Air 4 d - Summon Lightning Spire Summoning/Air 4 e - Tornado Air 9 a wand of flame (27) (145 gold) (0, 0, D:4) a cursed +0 long sword a +0 robe (1, 0, D:4) a cursed +3 mace a +0 robe (2, 0, D:4) a cursed +0 battleaxe a +0 robe a cursed +0 war axe a +0 robe a +0 halberd a +0 robe (5, 4, D:4) a +0 battleaxe (19, -7, D:4) a +0 mace a +0 hand axe (19, -6, D:4) a +0 chain mail (19, 1, D:4) a +0 robe (32, 11, D:4) 25 stones (40, 3, D:4) a +0 leather armour (42, -4, D:4) a +0 scale mail (43, -4, D:4) a +0 hand axe (46, 10, D:4) a book of Changes (50, -11, D:4) a +0 whip (51, 2, D:4) the +8 long sword "Utacysuo" {protect, *Contam rF+ MR+++ Int+5} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+5). It protects you from fire. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (53, 6, D:4) a +0 falchion a +1 dagger of freezing a +0 robe (53, 7, D:4) a +0 flail a +3 short sword a +0 chain mail a +0 club (53, 10, D:4) 15 stones Level 5 of the Dungeon (0, 0, D:5) a +1 mace of protection (0, 38, D:5) a +0 leather armour (14, 21, D:5) a +0 robe (25, 9, D:5) a +0 spear a +0 spear (27, 10, D:5) a +0 flail 24 stones (28, 12, D:5) a stone (29, 13, D:5) 3 stones a +0 whip (31, 17, D:5) a stone (38, 4, D:5) 20 bolts (41, 21, D:5) a +0 club (55, 48, D:5) a +0 helmet a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (4, 11, D:6) a +0 leather armour (6, 9, D:6) a +0 scale mail (7, 12, D:6) a +0 battleaxe a +0 plate armour (11, 30, D:6) 3 potions of heal wounds a +0 ring mail of fire resistance (13, 15, D:6) a +0 trident a +0 chain mail (14, 17, D:6) a +0 shortbow (16, 30, D:6) a +0 rapier (19, 29, D:6) a +0 dagger a +0 robe (27, 32, D:6) a +0 scale mail (29, 28, D:6) a +0 hand axe (30, 28, D:6) a +0 dagger Level 7 of the Dungeon (0, 0, D:7) a cursed +4 halberd a +0 robe (1, -1, D:7) a cursed +0 dagger a +0 robe (1, 0, D:7) a +2 short sword of flaming a +0 scale mail a cursed +0 halberd a +0 robe (1, 1, D:7) a +0 spear 2 potions of degeneration (2, -2, D:7) a +3 dagger of freezing a +0 robe (6, -4, D:7) a +0 hand axe a +0 animal skin (6, 2, D:7) a +0 spear 4 potions of degeneration (9, 18, D:7) a +0 whip (13, 15, D:7) a cursed -3 whip (16, 5, D:7) a +0 hand axe (19, 29, D:7) a +5 dagger a +0 robe (19, 30, D:7) a +1 short sword a +0 robe a +0 mace a +0 robe (20, 30, D:7) a +1 dagger of freezing a +0 robe (22, 30, D:7) a +0 spear 6 potions of degeneration (28, 16, D:7) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (28, 46, D:7) a +0 spear 4 potions of degeneration (29, 31, D:7) a +0 war axe a +0 scale mail (34, 10, D:7) a +0 shortbow (35, 10, D:7) a +0 giant spiked club (41, 6, D:7) a +0 glaive a +0 chain mail (41, 15, D:7) a +2 hand axe of venom (42, 4, D:7) a +0 shortbow (42, 6, D:7) a +0 whip a +0 chain mail Level 8 of the Dungeon (0, 0, D:8) a +0 morningstar (8, -1, D:8) a +0 spear (9, -1, D:8) a +0 spear (9, 0, D:8) a +0 whip (13, 22, D:8) a +0 arbalest a +2 hand crossbow of velocity (22, -17, D:8) a +0 shortbow (25, -21, D:8) a +0 leather armour (26, -13, D:8) a cursed -2 giant spiked club (30, -3, D:8) 22 stones (30, 11, D:8) a +0 spear (33, -19, D:8) 7 stones (33, -8, D:8) 27 stones (34, -10, D:8) 8 stones (34, -4, D:8) a +0 quarterstaff (35, -9, D:8) a +0 cloak (35, -1, D:8) a +0 club (35, 0, D:8) a cursed -3 whip a cursed +0 robe (35, 1, D:8) a +0 spear (36, 0, D:8) a +0 mace Level 9 of the Dungeon (0, 0, D:9) a +0 flail of distortion a cursed -1 flail (1, -1, D:9) a +0 dagger (13, -25, D:9) a +0 giant spiked club a +0 robe (22, -31, D:9) 64 sling bullets 36 bolts (24, -32, D:9) a +0 hand axe (26, -33, D:9) a +0 leather armour a +0 club (28, -22, D:9) 13 stones (34, -13, D:9) a +0 dire flail a +0 plate armour (34, -12, D:9) a +0 whip (35, -13, D:9) a cursed -3 mace (36, 6, D:9) a +0 rapier (47, -4, D:9) 32 stones Level 10 of the Dungeon (0, 0, D:10) a +0 short sword (1, 1, D:10) a +0 leather armour a +0 club (2, 1, D:10) a +0 robe a +0 dagger (2, 2, D:10) a +0 robe a +0 dagger (2, 3, D:10) a cursed -1 club a +0 ring mail (3, 1, D:10) a +0 hand axe (3, 4, D:10) a +0 hand axe a +0 trident (4, 3, D:10) a +0 short sword (4, 4, D:10) a +0 dagger a cursed -1 robe a +0 dagger a +0 robe (13, -25, D:10) a potion of degeneration (39, -4, D:10) a +0 dagger a +0 robe (39, -3, D:10) a +0 flail a +0 short sword a +0 scale mail (46, 0, D:10) a +0 dagger a +0 robe a +0 leather armour (48, -18, D:10) 28 stones Level 11 of the Dungeon (0, 0, D:11) a +0 dagger (3, 19, D:11) 22 bolts (13, -1, D:11) 20 stones (20, -10, D:11) a +0 flail (21, -9, D:11) a +0 longbow (22, 4, D:11) a +0 robe a +0 dagger (25, 5, D:11) 24 bolts (25, 6, D:11) the ring "Meozxah" {rC+ MP+9} [ring of magical power] It protects you from cold. It affects your magic capacity (+9). (25, 7, D:11) a +0 robe (25, 13, D:11) a scroll of remove curse (25, 14, D:11) a sack of spiders (25, 15, D:11) a scroll of fear (25, 48, D:11) an uncursed staff of poison (26, 4, D:11) 17 gold pieces (26, 5, D:11) 6 gold pieces (26, 6, D:11) a scroll of remove curse (26, 7, D:11) 18 gold pieces (26, 8, D:11) 18 gold pieces (26, 12, D:11) 18 gold pieces (26, 13, D:11) 13 gold pieces (26, 14, D:11) a +0 robe (26, 15, D:11) 19 gold pieces (26, 16, D:11) 22 gold pieces (28, 26, D:11) a +0 leather armour (29, 30, D:11) a large rock (30, 29, D:11) a +0 robe a +3 scimitar of flaming (31, 26, D:11) 3 large rocks (40, -14, D:11) an uncursed ring of wizardry a +0 cloak (41, 0, D:11) 2 large rocks (42, 1, D:11) a large rock the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a water moccasin corpse a water moccasin corpse (1, 0, Lair:1) a water moccasin corpse (2, -3, Lair:1) a water moccasin corpse (12, 0, Lair:1) a water moccasin corpse (14, -7, Lair:1) a yak corpse (14, 19, Lair:1) a spiny frog corpse (14, 20, Lair:1) a black mamba corpse (14, 27, Lair:1) the +3 quarterstaff "Udoem" {flame, +Rage +Inv Int+3 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It affects your dexterity (+2). It lets you turn invisible. It lets you go berserk.