Descartes Level 2 of the Dungeon (0, 0, D:2) a poisoned needle (11, 12, D:2) a potion of curing (unseen) (11, 21, D:2) a +0 dagger (18, -9, D:2) a stone (20, -8, D:2) a stone (20, -7, D:2) a +0 club (21, 14, D:2) a +0 plate armour (23, 12, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club a hobgoblin corpse (skeletalised by now) (1, -21, D:3) a +0 flail a +0 leather armour (9, -27, D:3) a +0 mace (10, -14, D:3) a +0 leather armour a +0 dagger a +0 robe (10, -13, D:3) a +0 flail (14, -16, D:3) a +0 falchion (15, -7, D:3) a +0 dagger a +0 blowgun (19, -47, D:3) a +0 dagger (19, -35, D:3) a +0 short sword a +0 chain mail a +0 flail of protection a +0 leather armour (31, -7, D:3) a +0 short sword (32, -49, D:3) a +0 dagger (43, 1, D:3) a +0 scale mail (44, -17, D:3) the +0 cloak of Qazlal's Displeasure {-Tele rElec rF++ Dex+3} It affects your dexterity (+3). It greatly protects you from fire. It insulates you from electricity. It prevents most forms of teleportation. (49, 0, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a jackal corpse (6, 10, D:4) a +0 rapier