Descartes Level 1 of the Dungeon (0, 0, D:1) a cursed +0 dagger (3, 14, D:1) a +0 club (4, 19, D:1) a +0 whip (18, -18, D:1) a +0 club (21, -17, D:1) a +0 leather armour (22, 18, D:1) a +0 short sword (26, -5, D:1) a +0 dagger (27, 1, D:1) a +0 vampiric dagger (40, -2, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 quarterstaff (14, -7, D:2) a +1 helmet (25, -7, D:2) 18 sling bullets (39, 4, D:2) 22 bolts (47, 8, D:2) 14 sling bullets (50, 34, D:2) a +0 spear (51, -6, D:2) a +0 dagger (53, 28, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 buckler (2, 29, D:3) 17 sling bullets (7, 15, D:3) a +0 war axe a +0 falchion a +0 ring mail a +0 short sword a +0 club (7, 16, D:3) a +0 falchion (7, 29, D:3) a +0 leather armour (10, 5, D:3) a +0 dagger (10, 31, D:3) a +0 club (26, 31, D:3) a +0 whip (27, 14, D:3) 29 bolts (37, 33, D:3) a +0 short sword a +2 mace of protection a +0 scale mail (51, 13, D:3) a +0 club (52, 13, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 17 bolts (9, 2, D:4) a +0 robe a +0 dagger (9, 33, D:4) a +2 hat (10, 2, D:4) a +0 whip (10, 3, D:4) a +0 chain mail (13, 15, D:4) a +0 giant club (13, 19, D:4) the +7 hand crossbow "Guhuhiede" {elec, *Drain MR++} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your resistance to hostile enchantments. It causes draining when unequipped. (16, 22, D:4) a +0 scythe a +0 robe (17, 17, D:4) a +0 robe (32, 8, D:4) a +0 mace a +0 leather armour (32, 9, D:4) a +0 club (33, -3, D:4) a +0 chain mail (34, -5, D:4) a +0 dagger a +0 robe (37, -2, D:4) a +0 giant club (38, 32, D:4) a +0 club Level 5 of the Dungeon (2, 0, D:5) a +0 leather armour (9, 0, D:5) a +0 dagger a +0 robe (11, 5, D:5) a +0 trident (19, 8, D:5) a cursed -1 giant club (27, -3, D:5) 15 sling bullets (31, -1, D:5) a +0 shortbow (42, -22, D:5) a +0 whip (44, -26, D:5) a throwing net Level 6 of the Dungeon (0, 0, D:6) 18 sling bullets (0, 37, D:6) a +2 antimagic dagger a +0 robe a +0 dagger a +0 robe a +0 leather armour (2, 37, D:6) a +0 whip a +0 leather armour (11, 34, D:6) 2 javelins (11, 35, D:6) a +0 flail (18, 1, D:6) 6 scrolls of enchant weapon (23, 36, D:6) 18 bolts (31, -7, D:6) a +0 rapier (31, 29, D:6) a cursed -2 short sword (35, 10, D:6) a +0 shortbow (39, -5, D:6) the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. (45, -12, D:6) 14 sling bullets (53, 7, D:6) a +0 whip (54, 16, D:6) a +0 chain mail Level 7 of the Dungeon (0, 0, D:7) a +0 club (5, 13, D:7) a +0 pair of gloves (7, -11, D:7) 17 poisoned darts (36, 7, D:7) a +0 ring mail (37, 7, D:7) a wand of random effects (17) (44, 15, D:7) a +0 hand crossbow (50, -15, D:7) a +0 halberd (58, -22, D:7) a +0 club the Ecumenical Temple