Dungeon Crawl Stone Soup version 0.27.1-2-g3b301248ec (webtiles) character file. Game seed: 7483508274580959088 0 Descartes the Magician (level 1, 9/9 HPs) Began as a Spriggan Hedge Wizard on Oct 2, 2021. Got out of the dungeon alive. The game lasted 00:00:14 (1 turns). Descartes the Magician (Spriggan Hedge Wizard) Turns: 1, Time: 00:00:14 Health: 9/9 AC: 2 Str: 6 XL: 1 Next: 0% Magic: 6/6 EV: 17 Int: 15 God: Gold: 0 SH: 0 Dex: 14 Spells: 7/8 levels left rFire . . . SeeInvis + a - +0 dagger rCold . . . Faith . (shield restricted) rNeg . . . Spirit . b - +0 robe rPois . Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.10/turn (no ring) @: very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Skills: + Level 2.6 Dodging + Level 3.0 Stealth + Level 4.0 Spellcasting + Level 0.6 Conjurations + Level 0.7 Summonings + Level 1.5 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 16% 1d3 14% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc N/A N/A 14% 2 Call Imp Summ 5% N/A 21% 2 Slow Hex 3% N/A 26% 2 Conjure Flame Conj/Fire 3% 6-21 43% 3 Mephitic Cloud Conj/Pois/Air 3% N/A 45% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You cover ground extremely quickly. (Speed+++) Message History You add the spells Magic Dart, Blink, Call Imp, Slow, Conjure Flame and Mephitic Cloud to your library. Welcome, Descartes the Spriggan Hedge Wizard. The bosom of this dungeon contains the fabulous artefact, the Orb of Zot. Press ? for a list of commands and other information. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. Okay, then. Casting: Magic Dart (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ≈≈..≈≈### ≈≈..≈≈≈≈ #≈..≈#≈ ≈..≈≈ ≈..≈ #..# #..# #@># #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Descartes the Spriggan Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 6/6 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_loops_ring