Descartes Level 1 of the Dungeon [Shop] Ycred's Magic Scroll Emporium a scroll of acquirement (676 gold) a scroll of identify (26 gold) a scroll of immolation (52 gold) a scroll of magic mapping (97 gold) a scroll of identify (26 gold) a scroll of fear (52 gold) a scroll of enchant armour (97 gold) a scroll of identify (26 gold) a scroll of enchant armour (97 gold) (0, 0, D:1) a +0 chain mail (2, 23, D:1) a +0 leather armour (6, 1, D:1) 5 stones (7, 1, D:1) a +0 whip 3 stones (7, 20, D:1) a +0 short sword 3 stones a +0 club a +0 club (8, -2, D:1) a +0 spear (9, 5, D:1) a staff of air (11, 23, D:1) a +0 hand axe (13, -22, D:1) a +0 short sword (19, 24, D:1) a +0 dagger (30, -5, D:1) a +0 spear (37, -25, D:1) 4 stones (44, -9, D:1) a +0 dagger 2 stones (47, 5, D:1) a +0 dagger (51, 12, D:1) a +0 dagger (52, -16, D:1) a +0 ring mail Level 2 of the Dungeon [Shop] Oquq's Weapon Boutique a +0 long sword (42 gold) a +0 spear (36 gold) a +0 mace (36 gold) a +0 battleaxe (78 gold) a +0 whip (30 gold) [Shop] Hilixu's Magic Scroll Shoppe a scroll of identify (24 gold) a scroll of blinking (90 gold) a scroll of identify (24 gold) a scroll of magic mapping (90 gold) a scroll of blinking (90 gold) a scroll of magic mapping (90 gold) a scroll of identify (24 gold) [Shop] Kingyit's Jewellery Shop a ring of positive energy (220 gold) a +6 ring of dexterity (396 gold) a ring of flight (192 gold) a ring of protection from fire (275 gold) a ring of see invisible (165 gold) a ring of resist corrosion (220 gold) a +6 ring of intelligence (396 gold) a ring of protection from fire (275 gold) (2, -29, D:2) 2 javelins (4, -24, D:2) a +0 robe a +0 dagger (10, -13, D:2) a +0 short sword (12, -19, D:2) a +0 hand axe (13, 2, D:2) 5 stones (14, -18, D:2) a +2 flail of protection a +0 leather armour (20, -16, D:2) a +2 dagger of draining (24, -9, D:2) a +0 spear (49, -9, D:2) the +8 dagger "Rureule" {protect, rElec rC- MP+9 Int+2} It grants its wielder temporary protection when it strikes (+7 to AC). Int: It affects your intelligence (+2). rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). (50, -18, D:2) a +0 leather armour Level 3 of the Dungeon (3, 0, D:3) a wand of mindburst (14) (4, -7, D:3) a +0 club a +0 leather armour a +0 mace a +0 leather armour a +0 short sword (6, 6, D:3) 5 stones (13, 0, D:3) a +0 rapier (14, -30, D:3) a +0 ring mail (14, -1, D:3) 11 gold pieces (14, 1, D:3) 6 gold pieces (22, -6, D:3) a +0 robe a +0 dagger (27, -28, D:3) a +0 ring mail (28, 7, D:3) a +0 ring mail (28, 13, D:3) a +0 flail (28, 14, D:3) a +0 dagger a +0 chain mail a +0 short sword (29, -32, D:3) a +0 trident (29, -23, D:3) a +0 club (32, -20, D:3) a +0 dagger a +0 robe a +0 dagger (34, -24, D:3) a +0 robe (34, -18, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) a stone a +0 whip (7, -4, D:4) a +0 pair of gloves (8, -17, D:4) a +0 giant club (9, -16, D:4) a +0 ring mail (11, 6, D:4) a +0 mace (15, -8, D:4) a +0 robe (17, -6, D:4) a +0 giant club (23, 0, D:4) 9 stones (27, 28, D:4) a +0 leather armour (32, -4, D:4) a +0 flail (41, -14, D:4) a +0 short sword (41, 10, D:4) a +0 dagger (42, 5, D:4) a +0 robe (43, 10, D:4) a +0 scale mail a +0 flail (55, 22, D:4) a +0 dagger