Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 15906134021340434458 4 Destapler the Conjurer (level 1, -2/13 HPs) Began as a Gnoll Wanderer on Sept 13, 2021. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:44 (153 turns). Destapler the Conjurer (Gnoll Wanderer) Turns: 153, Time: 00:00:45 Health: -2/13 AC: 2 Str: 11 XL: 1 Next: 70% Magic: 1/6 EV: 11 Int: 10 God: Gold: 21 SH: 0 Dex: 12 Spells: 8/9 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 21 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls d - a scroll of identify {unknown} Potions c - a potion of curing Skills: + Level 0.1 Fighting + Level 0.1 Short Blades + Level 0.1 Long Blades + Level 0.1 Axes + Level 0.1 Maces & Flails + Level 0.1 Polearms + Level 0.1 Staves + Level 0.1 Slings + Level 0.1 Bows + Level 0.1 Crossbows + Level 2.4 Throwing + Level 0.1 Armour + Level 0.1 Dodging + Level 2.2 Stealth + Level 0.1 Shields + Level 0.1 Unarmed Combat + Level 4.9 Spellcasting + Level 5.3 Conjurations + Level 2.0 Hexes + Level 0.1 Summonings + Level 2.0 Necromancy + Level 0.1 Translocations + Level 0.1 Transmutations + Level 0.1 Fire Magic + Level 0.1 Ice Magic + Level 0.1 Air Magic + Level 0.1 Earth Magic + Level 2.0 Poison Magic + Level 0.2 Invocations + Level 0.1 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 26% 3d4 4% 2 Dazzling Flash Conj/Hex 18% N/A 16% 3 Sandblast Erth 4% 2d4 22% 1 Stone Arrow Conj/Erth 14% 3d7 22% 3 Fulminant Prism Conj/Hex 4% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History You are too depleted to draw on your mana recklessly! Found 8 gold pieces. An endoplasm comes into view. The endoplasm quivers. You hit the jackal but do no damage. Your bite misses the jackal. The jackal is severely wounded. The jackal bites you. The jackal barely misses you. You hit the jackal. Your bite misses the jackal. The jackal is almost dead. The jackal barely misses you. x2; The jackal closely misses you. You hit the jackal but do no damage. The jackal is almost dead. The jackal bites you. The jackal barely misses you. You hit the jackal but do no damage. The jackal is almost dead. The jackal barely misses you. The jackal bites you but does no damage. The jackal closely misses you. The jackal bites you. You hit the jackal but do no damage. The jackal is almost dead. The jackal bites you but does no damage. The jackal bites you. You closely miss the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal closely misses you. You barely miss the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. x2 The endoplasm jiggles. You barely miss the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... .#### ∆ .. .#PP#### .. .#P.PP.## . .#P≈≈≈≈≈P .#### .≈≈PPP)P≈ #...# .#.P.###P #...# .#P.##.# ##...#### .#P##..##### #.......# .###...#...# #..@....## .......#...# #..hh...... ...........###..J....... ######........####...... # ##.......# ...... # #.......# ...... ## #.......# ....$ †# #.......# ..#.. .######.......# You could see an endoplasm and 2 jackals. Vanquished Creatures 2 bats (D:1) A jackal (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Destapler the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | Destapler set off with the following items: a +0 dagger, a | +0 robe, a potion of curing; and the following spells | available to memorise: Magic Dart, Searing Ray, Dazzling | Flash, Sandblast, Stone Arrow, Fulminant Prism, | Iskenderun's Mystic Blast 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 18 | D:1 | Learned a level 1 spell: Magic Dart 153 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden, layout_basic, shapermc_ecumenical_altar_hornbeckon Skill XL: | 1 | ---------------+----+----- Hexes | 2 | 2.0 Necromancy | 2 | 2.0 Poison Magic | 2 | 2.0 Fighting | | 0.1 Short Blades | | 0.1 Long Blades | | 0.1 Axes | | 0.1 Maces & Flails | | 0.1 Polearms | | 0.1 Staves | | 0.1 Slings | | 0.1 Bows | | 0.1 Crossbows | | 0.1 Throwing | | 2.4 Armour | | 0.1 Dodging | | 0.1 Stealth | | 2.2 Shields | | 0.1 Unarmed Combat | | 0.1 Spellcasting | | 4.9 Conjurations | | 5.3 Summonings | | 0.1 Translocations | | 0.1 Transmutations | | 0.1 Fire Magic | | 0.1 Ice Magic | | 0.1 Air Magic | | 0.1 Earth Magic | | 0.1 Invocations | | 0.2 Evocations | | 0.1 Action || total -------------------------++------- Melee: Dagger || 12 Cast: Magic Dart || 11 Armor: Robe || 6 Dodge: Dodged || 17