Destragon Level 1 of the Dungeon (10, -9, D:1) 20 stones (11, -4, D:1) a +0 club (13, 22, D:1) a cursed +0 dagger (14, 22, D:1) a +0 club (17, 31, D:1) a +0 dagger (19, 33, D:1) a +0 club (26, 21, D:1) a +0 club (27, 19, D:1) a +0 spear (33, 28, D:1) 3 stones (33, 30, D:1) a stone (34, 12, D:1) a +0 helmet (43, 14, D:1) a stone (44, 13, D:1) a stone (45, 11, D:1) a +0 club (45, 12, D:1) 2 stones (51, -8, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 hunting sling (10, 30, D:2) 16 poisoned needles (17, -8, D:2) a +0 flail a +0 ring mail (33, 17, D:2) a +2 whip of venom (34, 15, D:2) 26 stones (34, 20, D:2) a +0 club (35, 14, D:2) 13 arrows (35, 15, D:2) 14 arrows (40, -5, D:2) a +0 plate armour (41, -6, D:2) a +0 scale mail (51, 20, D:2) a +0 mace (53, 19, D:2) a +2 quarterstaff of chaos a cursed +0 cloak Level 3 of the Dungeon (0, 0, D:3) 4 tomahawks (0, 1, D:3) a +0 dagger a cursed +0 robe a tomahawk a +0 club a +0 falchion (1, 27, D:3) a +0 spear (8, -10, D:3) a +0 dagger (9, 10, D:3) a +0 club (19, -4, D:3) a +0 mace (23, 3, D:3) a +8 club a +0 robe (33, -2, D:3) 12 stones (52, 21, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) 19 sling bullets (3, 6, D:4) 21 arrows (8, 11, D:4) a +0 flail of draining (8, 12, D:4) a +0 plate armour (10, 30, D:4) 18 arrows (15, 30, D:4) 14 arrows (20, 42, D:4) a +0 dagger (28, 5, D:4) 10 stones (43, 6, D:4) a +0 plate armour (44, 38, D:4) a +0 giant club Level 5 of the Dungeon [Shop] Deyniq's Antique Weapon Shop a +0 rapier (112 gold) a +0 battleaxe of venom (274 gold) a +0 hunting sling (42 gold) a +0 great sword (182 gold) a +2 falchion of slicing (462 gold) a +2 battleaxe of venom (554 gold) a +0 short sword (84 gold) a +0 hunting sling (42 gold) (0, 0, D:5) a +0 hand axe a +0 dagger a +0 ring mail a +0 trident a +0 ring mail a +0 club a +0 club (4, -21, D:5) 13 stones (5, 1, D:5) a +0 club a throwing net (6, 1, D:5) a +0 halberd (8, 0, D:5) a +0 spear of flaming (17, -11, D:5) a +0 dagger a +0 robe (17, -9, D:5) a +0 vampiric scimitar a +0 plate armour (17, -8, D:5) a +0 whip a +0 ring mail a +0 falchion a +0 scale mail Level 6 of the Dungeon (0, 0, D:6) a +0 dagger (9, 13, D:6) a +0 giant club (10, 14, D:6) a +0 mace a +0 leather armour (13, 21, D:6) 23 arrows (16, 12, D:6) a +0 hand axe (24, 10, D:6) 20 arrows (27, 6, D:6) a +0 ring mail (27, 8, D:6) 6 tomahawks of dispersal (32, 27, D:6) 17 poisoned needles (39, 7, D:6) a +0 flail a +0 scale mail (42, 8, D:6) a +0 dagger a +0 whip a +0 chain mail a +0 club Level 7 of the Dungeon (0, 0, D:7) a +0 plate armour (1, -7, D:7) a +0 leather armour (2, 6, D:7) a +0 giant club (9, 3, D:7) a +0 helmet (12, -1, D:7) a +0 hand axe (14, -1, D:7) a +0 giant club (14, 0, D:7) a +0 flail a +0 leather armour (16, 21, D:7) 17 arrows (29, 11, D:7) 8 needles of sleeping Level 8 of the Dungeon (0, 0, D:8) a +0 plate armour (7, -1, D:8) a +0 long sword (20, -21, D:8) a large rock (21, -21, D:8) a large rock (21, -13, D:8) 14 poisoned needles (36, -23, D:8) 2 large rocks (39, -47, D:8) a +0 dagger (40, -8, D:8) a +0 hand axe (41, -10, D:8) a +0 club a +0 leather armour (41, -8, D:8) a +1 flail of draining (46, -12, D:8) a +0 short sword (47, -49, D:8) 10 poisoned needles (49, -17, D:8) a +2 falchion of freezing (59, -22, D:8) a +0 long sword (67, -7, D:8) a +0 robe Level 9 of the Dungeon [Shop] Zessiyli's Antique Armour Shoppe a +0 ring mail (88 gold) a +2 robe of magic resistance (389 gold) a +0 leather armour (44 gold) the +2 leather armour of Day {Regen+} (418 gold) It increases your rate of regeneration. a +0 ring mail (88 gold) a cursed +0 scale mail (22 gold) a +0 leather armour (44 gold) a +0 scale mail (88 gold) +1 steam dragon scales (1034 gold) a +0 robe (15 gold) (0, 0, D:9) a +0 dagger a +2 cloak (3, 20, D:9) a +0 glaive (5, -4, D:9) 26 stones (6, 13, D:9) a +0 shortbow (7, 20, D:9) a +0 robe (10, 10, D:9) a +0 dagger a +0 robe (11, -2, D:9) 20 sling bullets (11, 10, D:9) a tomahawk (11, 13, D:9) a +0 leather armour (13, 12, D:9) a tomahawk (14, 13, D:9) a +0 hand axe (15, 13, D:9) a +0 flail (15, 14, D:9) a +0 mace a +0 leather armour (16, 14, D:9) a +0 club a tomahawk a +0 scale mail (18, 25, D:9) 20 stones (22, 23, D:9) 29 bolts (23, 16, D:9) 25 stones (24, 13, D:9) 12 bolts (28, 24, D:9) a +0 rapier (32, 11, D:9) a +0 giant spiked club (33, 14, D:9) a +0 ring mail a +0 scimitar (34, 16, D:9) a +0 plate armour (unseen) (34, 33, D:9) 20 stones (36, 20, D:9) 12 stones (42, 42, D:9) a +0 giant club a +0 giant club Level 10 of the Dungeon (0, 0, D:10) a +0 pair of gloves (1, -15, D:10) a +0 giant club a +0 giant spiked club (1, 4, D:10) a +0 mace (3, -21, D:10) 28 stones (5, -13, D:10) 24 stones (7, 9, D:10) 27 stones (12, 7, D:10) a +0 mace a +0 ring mail (13, 2, D:10) 14 stones (15, -12, D:10) 14 stones (18, -12, D:10) a +0 flail (19, 19, D:10) a +0 club (20, -22, D:10) a +0 mace a +2 leather armour of positive energy (20, -20, D:10) a cursed -3 hand axe a +0 robe (20, 18, D:10) a +0 dire flail a +0 chain mail 7 poisoned needles a +0 short sword a +0 blowgun (20, 20, D:10) a +0 whip (21, 14, D:10) a +0 dagger (21, 17, D:10) a tomahawk of returning (21, 18, D:10) a +0 dagger (21, 19, D:10) 13 poisoned needles (unseen) (23, -27, D:10) a +0 chain mail a +0 flail (23, -18, D:10) a +0 halberd a +0 leather armour (24, -25, D:10) a +0 whip (24, -17, D:10) a +0 spear a +0 chain mail (24, 3, D:10) 2 stones (24, 14, D:10) a tomahawk of returning (25, -24, D:10) a +0 spear (25, 4, D:10) 2 stones (25, 12, D:10) a +0 flail (25, 14, D:10) a tomahawk of returning (27, 2, D:10) 3 stones (27, 13, D:10) a tomahawk of returning (28, -28, D:10) 22 sling bullets (28, -26, D:10) a +0 flail a cursed +0 ring mail (28, 1, D:10) 13 stones (28, 3, D:10) 2 stones (29, -2, D:10) a +0 dagger a +2 robe of the Archmagi (29, -1, D:10) 4 stones a +0 ring mail a +0 mace (29, 0, D:10) a throwing net 18 stones a scroll of identify a +0 dagger (29, 1, D:10) a +0 hand axe a +0 whip a throwing net a +0 leather armour a +0 leather armour a +0 flail (29, 2, D:10) a +0 giant club a +0 dire flail (30, -24, D:10) a +0 dagger a cursed +0 ring mail (30, 0, D:10) a throwing net (30, 5, D:10) a +0 club a +0 leather armour (31, -20, D:10) an uncursed staff of air (31, -1, D:10) 8 stones (unseen) (37, -21, D:10) a +0 dagger a +0 shortbow an arrow (37, -19, D:10) a +0 short sword a +0 scale mail (37, 14, D:10) a +0 war axe a +0 leather armour (38, -22, D:10) a +0 dagger a +0 robe a +0 trident a +0 chain mail (38, -21, D:10) a +0 dagger (unseen) (39, -22, D:10) a +0 halberd a +3 ring mail (39, -21, D:10) a +0 dagger a +0 robe (41, -18, D:10) a +0 flail (49, -12, D:10) a +0 ring mail (49, -5, D:10) a tomahawk (51, -10, D:10) a +0 dagger a +0 leather armour a +0 short sword a +0 leather armour (51, -6, D:10) a tomahawk (52, -10, D:10) a +0 war axe a +0 chain mail a cursed +0 flail a +0 scale mail (52, -6, D:10) a tomahawk (53, -10, D:10) a +0 club 5 tomahawks a +0 ring mail (54, -10, D:10) a +0 falchion (54, -7, D:10) 2 tomahawks a +0 leather armour (56, 2, D:10) a +0 rapier (56, 11, D:10) a +0 leather armour the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 leather armour (3, -13, Lair:1) 13 stones (27, -25, Lair:1) the +9 mace "Ofa Poz" {drain, rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. (27, -2, Lair:1) a +0 chain mail (27, 23, Lair:1) a +0 robe (28, 4, Lair:1) a +0 short sword (29, -26, Lair:1) a +0 flail of holy wrath (29, 0, Lair:1) a +0 shield (33, 2, Lair:1) a +0 hand axe (35, -24, Lair:1) a +0 hand crossbow (44, 19, Lair:1) a +0 spear (59, 0, Lair:1) 21 stones Level 2 of the Lair of Beasts (0, 0, Lair:2) 18 stones (2, -16, Lair:2) an uncursed staff of summoning (4, -26, Lair:2) a +0 falchion (5, -13, Lair:2) a +0 chain mail (14, -48, Lair:2) a +0 chain mail (15, -42, Lair:2) a +2 trident of protection (15, -40, Lair:2) a +0 ring mail (27, -47, Lair:2) a +2 morningstar of protection (30, -35, Lair:2) a +0 short sword Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 robe (10, -11, Lair:3) an uncursed ring of wizardry an uncursed ring of magical power (32, 8, Lair:3) 22 bolts (36, 31, Lair:3) 4 javelins of penetration (41, 28, Lair:3) 20 stones Level 4 of the Lair of Beasts (0, 0, Lair:4) 16 poisoned needles (5, -35, Lair:4) a +0 dire flail (6, -17, Lair:4) 24 stones (16, -23, Lair:4) a +0 leather armour (19, -29, Lair:4) a +0 quarterstaff (21, -22, Lair:4) a +0 glaive (21, -21, Lair:4) a +0 short sword of protection (28, -6, Lair:4) a scroll of remove curse (44, -20, Lair:4) an uncursed staff of cold Level 5 of the Lair of Beasts (0, 0, Lair:5) 5 stones (8, 14, Lair:5) a +0 flail (10, 29, Lair:5) a +0 hand crossbow (10, 41, Lair:5) 13 sling bullets (17, 48, Lair:5) 14 bolts (20, 47, Lair:5) a +0 dagger (37, 21, Lair:5) the +5 scale mail "Fixzah" {+Inv rPois rC+} It protects you from cold. It protects you from poison. It lets you turn invisible. (49, 3, Lair:5) the +9 quarterstaff of Lint {pain, *Rage rN+++ Dex+2 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+2). It renders you almost immune to negative energy. It lets you see invisible. It may make you go berserk in combat. (49, 16, Lair:5) a +0 leather armour (52, 50, Lair:5) a +0 ring mail (54, 20, Lair:5) a scroll of vulnerability (56, 34, Lair:5) 24 stones (59, 14, Lair:5) a crystal ball of energy Level 6 of the Lair of Beasts (0, 0, Lair:6) an uncursed amulet of regeneration (10, -10, Lair:6) a +0 flail (16, -4, Lair:6) 4 needles of confusion (28, 4, Lair:6) a +0 robe (28, 11, Lair:6) a cursed -2 morningstar (29, 3, Lair:6) 24 bolts (45, -6, Lair:6) 8 needles of sleeping (49, 22, Lair:6) a potion of cancellation (53, 12, Lair:6) 23 stones (54, 9, Lair:6) 16 stones (56, 9, Lair:6) 13 stones (58, -16, Lair:6) an uncursed staff of air Level 1 of the Shoals [Shop] Cibiseid's Antique Weapon Boutique a +0 long sword (122 gold) a +2 halberd of flaming (672 gold) a +0 long sword (122 gold) a +1 hand axe of chopping (402 gold) a +0 falchion (105 gold) a +1 halberd of protection (413 gold) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} (3216 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. a +0 flail (122 gold) (0, 0, Shoals:1) a +0 pair of gloves (5, 5, Shoals:1) a +0 scale mail a +5 antimagic halberd (10, -12, Shoals:1) a +0 dagger a sling bullet (10, -10, Shoals:1) a sling bullet (11, -11, Shoals:1) a sling bullet (12, -24, Shoals:1) a +0 plate armour (12, -13, Shoals:1) a sling bullet (12, -12, Shoals:1) a sling bullet (12, 13, Shoals:1) a sling bullet (13, -22, Shoals:1) a +0 trident (13, -15, Shoals:1) 17 sling bullets a +0 hunting sling a +0 spear (15, -25, Shoals:1) +0 swamp dragon scales (15, 7, Shoals:1) 11 stones a +0 hunting sling 15 sling bullets a +0 spear a +0 hunting sling a +0 quarterstaff (15, 8, Shoals:1) a cursed +0 club a +0 hunting sling 21 stones a cursed +0 hunting sling a +0 spear 19 sling bullets (16, 8, Shoals:1) a sling bullet (18, -24, Shoals:1) an uncursed amulet of magic regeneration an uncursed amulet of faith an uncursed amulet of inaccuracy (18, -21, Shoals:1) 6 tomahawks of dispersal a +0 trident (22, 2, Shoals:1) a +0 trident (23, 14, Shoals:1) a +0 trident 6 tomahawks a cursed -1 chain mail (31, 1, Shoals:1) a +0 trident Level 2 of the Shoals (0, 0, Shoals:2) a large rock (1, 0, Shoals:2) 4 large rocks (3, 1, Shoals:2) 11 gold pieces (8, 2, Shoals:2) a large rock (11, 8, Shoals:2) a large rock (12, 9, Shoals:2) 2 large rocks (12, 10, Shoals:2) a +0 trident (19, 2, Shoals:2) a +0 spear (19, 3, Shoals:2) a +0 quarterstaff a +0 hunting sling 14 sling bullets (19, 5, Shoals:2) a sling bullet (20, 4, Shoals:2) a sling bullet (21, -1, Shoals:2) a sling bullet (21, 8, Shoals:2) a sling bullet (21, 13, Shoals:2) 9 arrows (23, 11, Shoals:2) a silver tomahawk (25, 13, Shoals:2) a silver tomahawk (30, 15, Shoals:2) a +0 trident a +0 plate armour 4 silver tomahawks (31, 16, Shoals:2) a silver tomahawk (39, -12, Shoals:2) a +0 ring mail (39, -9, Shoals:2) 15 stones (43, -9, Shoals:2) a +0 spear a +0 hunting sling 21 stones (44, -19, Shoals:2) a +0 trident 6 tomahawks (44, -18, Shoals:2) a +0 trident (44, -17, Shoals:2) a +0 trident (44, -16, Shoals:2) 3 tomahawks (44, -8, Shoals:2) a +5 spear a +0 hunting sling 12 stones (45, -19, Shoals:2) a +0 trident a tomahawk (45, -7, Shoals:2) a sling bullet (46, -6, Shoals:2) a +0 hunting sling a +0 quarterstaff 13 sling bullets (47, -5, Shoals:2) a +0 trident an arrow (47, -3, Shoals:2) a +0 trident (unseen) (48, -5, Shoals:2) a +3 rapier of electrocution a +0 cloak a +0 pair of gloves (48, -4, Shoals:2) a +0 rapier a +0 robe (48, -3, Shoals:2) a +0 trident (unseen) (49, -5, Shoals:2) a +0 spear a +0 hunting sling 24 stones (51, -3, Shoals:2) a sling bullet (51, -2, Shoals:2) a stone (still there?) a potion of brilliance (still there?) (52, -2, Shoals:2) 3 sling bullets (56, -1, Shoals:2) a scroll of teleportation Level 3 of the Shoals (0, 0, Shoals:3) a scroll of magic mapping (0, 8, Shoals:3) 13 gold pieces (4, 5, Shoals:3) a manticore corpse (5, 4, Shoals:3) a catoblepas corpse (8, 0, Shoals:3) 22 gold pieces (8, 8, Shoals:3) a scroll of identify (unseen) (9, -1, Shoals:3) a wand of random effects (31) Level 1 of the Snake Pit (0, 0, Snake:1) the +6 rapier "Minotaur's Peril" {elec, rElec rC- Int+3 Dex+7} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). It affects your dexterity (+7). It makes you vulnerable to cold. It insulates you from electricity. (unseen) (6, 3, Snake:1) a +0 trident (7, 3, Snake:1) a cursed +0 war axe (15, 4, Snake:1) a +0 halberd of flaming (unseen) (19, 2, Snake:1) a +2 short sword of freezing (unseen) (22, 14, Snake:1) 16 stones