DevDT Level 1 of the Dungeon (18, 5, D:1) a +0 spear (21, 12, D:1) a +0 club (35, 13, D:1) a +0 robe (-25, 18, D:1) 22 stones (-6, 20, D:1) a +0 club (27, 24, D:1) a +0 ring mail (1, 26, D:1) 22 bolts (-7, 31, D:1) 3 tomahawks (-6, 31, D:1) a +0 club Level 2 of the Dungeon (-2, 2, D:2) a +0 dagger (6, 12, D:2) 21 stones (-9, 14, D:2) a +0 mace (-21, 17, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a scroll of enchant weapon (4, 2, D:3) a +0 hand axe (-8, 3, D:3) 13 stones (29, 3, D:3) a +0 club (38, 7, D:3) a +0 hand axe (1, 18, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 club (-1, 3, D:4) a +0 plate armour (-17, 4, D:4) 7 needles of sleeping (9, 10, D:4) a +0 club (-22, 12, D:4) a +0 dagger a +0 scale mail a cursed -1 dagger a +0 robe a +0 hand axe a +0 flail (-35, 14, D:4) the +5 short sword of Arrival {flame, *Rage Noisy rF+ rC+ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It protects you from cold. It may make noises in combat. It may make you go berserk in combat. It makes you more stealthy. (-31, 19, D:4) a +0 helmet (8, 20, D:4) an orc skeleton (-24, 32, D:4) a +0 spear a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 plate armour (0, 2, D:5) a potion of magic (3, 2, D:5) a wand of random effects (30)