Devam the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 0, D) a +0 shield a +0 scale mail a +0 trident (7, 6, D) 10 potions of heal wounds (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (48, 36, D) a +6 ring of dexterity (49, 24, D) a lightning rod (4/4) (49, 37, D) an uncursed staff of summoning (50, 24, D) a +0 morningstar of holy wrath (50, 25, D) the +2 scale mail of Pyiheq {rPois rF+ rN+ MP+9} It protects you from fire. It protects you from poison. It protects you from negative energy. It affects your magic capacity (+9). (50, 36, D) a +0 leather armour of positive energy (50, 37, D) a lamp of fire (50, 41, D) a glowing shapeshifter corpse a glowing shapeshifter corpse (50, 43, D) a glowing shapeshifter corpse (51, 24, D) a manual of Bows (51, 25, D) the Incunabulum of Sinister Confrontation Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Stone Arrow Conjuration/Earth 3 c - Vampiric Draining Necromancy 3 d - Lightning Bolt Conjuration/Air 5 e - Iron Shot Conjuration/Earth 6 (51, 37, D) a box of beasts (51, 41, D) a glowing shapeshifter corpse (52, 24, D) a +5 blowgun (52, 25, D) a +0 morningstar of holy wrath (52, 37, D) a +3 great mace of protection (52, 41, D) an ugly thing corpse (53, 24, D) Sif Muna's Reference Book on Blistering Transmigration Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Beastly Appendage Transmutation 1 c - Spider Form Transmutation/Poison 3 d - Fireball Conjuration/Fire 5 e - Irradiate Conjuration/Transmutation 5 f - Alistair's Intoxication Transmutation/Poison 5 (53, 25, D) 4 scrolls of enchant armour (53, 36, D) the cursed +2 hand axe of Growth {flame, Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It has a curse placed upon it. (54, 24, D) a book of Conjurations (54, 25, D) a +6 quarterstaff of speed (54, 40, D) the ring of the Seer {*Contam rPois rF++ rN+ Str-4} [ring of positive energy] It affects your strength (-4). It greatly protects you from fire. It protects you from poison. It protects you from negative energy. It causes magical contamination when unequipped. an uncursed ring of stealth the amulet of Jesedd {Inacc rF+ rN+ Int+2 Dex+3} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+2). It affects your dexterity (+3). It protects you from fire. It protects you from negative energy. (55, 24, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (59, 36, D) a +5 war axe of flaming (59, 37, D) a +2 leather armour of cold resistance (60, 36, D) a +2 great sword of electrocution (61, 4, D) an uncursed staff of conjuration a +0 robe (61, 8, D) a phial of floods (61, 12, D) a +0 rapier a +0 robe (61, 26, D) a +2 shortbow of flaming (61, 36, D) a +0 buckler of positive energy (61, 42, D) a +2 great sword of flaming a +2 great sword of flaming (62, 0, D) a +0 dagger (62, 8, D) an uncursed staff of cold (62, 9, D) a cursed ring of loudness (62, 12, D) a +0 rapier a +0 robe (62, 16, D) a +7 hunting sling of freezing (62, 17, D) a fan of gales (62, 21, D) a +0 dagger a +0 robe (62, 27, D) a phantom mirror (62, 32, D) a cursed +2 battleaxe a +0 robe a necrophage corpse (skeletalised by now) (62, 36, D) a +3 chain mail of cold resistance (62, 42, D) a +2 scimitar of flaming a +1 great sword of flaming a hell hog corpse (63, 8, D) the cursed -2 pair of boots "Jopaall" {Int+4 Dex+5 Stlth-} It affects your intelligence (+4). It affects your dexterity (+5). It makes you less stealthy. It has a curse placed upon it. (63, 19, D) a +0 dagger a +0 robe (63, 20, D) a +0 dagger a +0 robe a +0 war axe a +0 scimitar a +0 plate armour (63, 26, D) an uncursed amulet of faith (63, 27, D) a crystal ball of energy (63, 32, D) a necrophage corpse (skeletalised by now) (63, 36, D) a +0 glaive of protection (64, 16, D) a box of beasts (64, 17, D) an uncursed staff of wizardry (64, 20, D) a +0 dagger a +0 robe (64, 21, D) a +0 dagger a +0 robe (64, 26, D) an uncursed staff of air (64, 27, D) a fan of gales (67, 0, D) a +1 ring mail of positive energy (67, 2, D) a +0 scythe a +0 robe (68, 0, D) a fan of gales (68, 1, D) a +2 dagger of speed a +0 robe (68, 4, D) a +0 scimitar a +0 robe (69, 0, D) a crystal ball of energy (70, 8, D) a +0 flail of crushing (70, 9, D) an uncursed staff of wizardry (70, 11, D) a cursed +0 club a +0 ring mail (70, 30, D) a +0 arbalest 18 bolts a +0 great mace a +0 chain mail (70, 31, D) a +0 arbalest 14 bolts (70, 37, D) a +5 hand axe of electrocution (71, 11, D) a +0 scale mail an uncursed staff of earth a +0 robe a +2 dagger of holy wrath a +0 robe (71, 16, D) a +2 war axe of flaming (71, 21, D) a +4 short sword of venom a +0 leather armour (71, 26, D) an uncursed staff of wizardry (71, 27, D) an uncursed staff of cold (71, 30, D) a +0 battleaxe a +0 plate armour (71, 31, D) 3 bolts (71, 36, D) an uncursed staff of conjuration (72, 8, D) a +0 dagger (72, 9, D) a +0 dagger (72, 11, D) an uncursed staff of death a +0 robe (72, 16, D) a +3 longbow of velocity (72, 20, D) a +0 giant club a +0 robe (72, 21, D) a +1 dagger of venom a +0 robe a +4 quarterstaff of chaos (72, 26, D) a +4 chain mail of magic resistance (72, 27, D) a +0 battleaxe (72, 30, D) a +0 dire flail a +0 plate armour (72, 31, D) the cursed +1 dire flail "Jemer" {drain, *Contam rElec MR+++ Str-3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-3). It insulates you from electricity. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It has a curse placed upon it. a cursed +0 chain mail (72, 36, D) an uncursed staff of earth (72, 37, D) a +2 war axe of chopping (73, 16, D) a +0 short sword (73, 17, D) a fan of gales (73, 20, D) a +4 flail of crushing a +0 scale mail (73, 21, D) a +1 scimitar of flaming a +1 robe of cold resistance (73, 26, D) a +1 plate armour of poison resistance (73, 27, D) a lightning rod (4/4) (73, 36, D) an uncursed staff of earth