Devam the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (9, 3, D) a +0 robe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 12, D) the +3 scale mail of Ymefahesk {rF+ rC+} It protects you from fire. It protects you from cold. (49, 24, D) a +3 shortbow of velocity (49, 36, D) a lamp of fire (50, 12, D) a +3 fustibalus of freezing (50, 13, D) a +4 glaive of protection (50, 24, D) a sack of spiders (50, 28, D) a +0 short sword (51, 12, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (51, 13, D) an uncursed staff of earth (51, 24, D) a sack of spiders (51, 30, D) a ghoul corpse (51, 36, D) a +3 scale mail of poison resistance (51, 37, D) a +2 falchion of slicing (52, 12, D) a book of the Warp (52, 13, D) a +3 ring mail of cold resistance (52, 25, D) a sack of spiders (52, 28, D) the +4 falchion of Distant Shores {freeze, MR+ Str+2 Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your resistance to hostile enchantments. It makes you less stealthy. a +0 robe a human skeleton (52, 29, D) a +0 halberd (52, 30, D) a +0 dagger a +0 robe (52, 36, D) the cursed +3 arbalest "Jaeq" {freeze, Dex+7} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+7). It has a curse placed upon it. (52, 37, D) a +0 pair of gloves of dexterity (53, 12, D) an uncursed staff of death (53, 13, D) a book of Summonings (53, 25, D) a +0 dagger (53, 30, D) a cursed +0 dagger a +0 robe an uncursed ring of flight a human skeleton (53, 36, D) an uncursed amulet of regeneration (54, 12, D) the +3 halberd of the Apocalypse {antimagic, rF- Int+7} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+7). It makes you vulnerable to fire. (54, 13, D) a box of beasts (54, 24, D) the +7 longbow of Indomitability {freeze, rC- Dex+10} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+10). It makes you vulnerable to cold. (54, 25, D) the +4 shortbow of Entrepreneurial Spirit {speed, rF+} Attacks with this weapon are significantly faster. It protects you from fire. (54, 36, D) a +2 shortbow of flaming (55, 12, D) a +2 scale mail of magic resistance (55, 13, D) the ring "Futaidekk" {rPois MR- Str+2 Int+3 Dex+3} [ring of intelligence] It affects your strength (+2). It affects your intelligence (+3). It affects your dexterity (+3). It protects you from poison. It affects your resistance to hostile enchantments. (55, 24, D) a book of Air (55, 25, D) a +0 long sword a +0 robe (60, 28, D) a +0 morningstar (60, 36, D) a +2 plate armour of cold resistance (60, 37, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. (62, 0, D) an uncursed staff of air (62, 9, D) +2 acid dragon scales (62, 16, D) a +2 robe of fire resistance (62, 17, D) an arrow (62, 20, D) a +0 trident (62, 26, D) an uncursed staff of earth (62, 36, D) a +3 plate armour of magic resistance (62, 37, D) a +2 leather armour of poison resistance (63, 0, D) a +2 trident of venom (63, 8, D) a +1 hunting sling of freezing (63, 16, D) a crystal ball of energy (63, 17, D) 5 large rocks a +2 vampiric spear (63, 19, D) a +0 shortbow 4 arrows (63, 21, D) 5 large rocks a +0 dagger of freezing a +0 shortbow 14 arrows (63, 23, D) a large rock (63, 26, D) an uncursed staff of air (63, 36, D) an uncursed ring of see invisible (63, 37, D) a +0 hand axe of freezing (64, 17, D) 2 arrows a cursed ring of attention (64, 27, D) an uncursed staff of cold (64, 32, D) a cursed -2 mace (67, 0, D) a +2 scimitar of freezing (68, 0, D) a box of beasts (68, 40, D) a +0 spear a +0 dagger a +0 robe a +0 buckler (69, 0, D) an uncursed staff of poison (69, 25, D) an arrow (69, 36, D) a +1 antimagic flail (69, 40, D) a +0 rapier a +0 robe (70, 8, D) +1 ice dragon scales (70, 26, D) an arrow (70, 36, D) an uncursed amulet of magic regeneration (70, 37, D) the amulet of Starshine {Harm *Drain Dex+2} [amulet of harm] It increases damage dealt and taken. It affects your dexterity (+2). It causes draining when unequipped. (70, 40, D) an uncursed staff of cold a +0 robe (70, 42, D) a +0 short sword a +1 robe of magic resistance (71, 8, D) a +2 chain mail of fire resistance (71, 9, D) a +3 buckler (71, 16, D) an uncursed staff of air (71, 17, D) an uncursed staff of summoning (71, 26, D) a +6 antimagic falchion (71, 27, D) an uncursed staff of death (71, 33, D) a +0 shortbow 23 arrows (71, 36, D) an uncursed staff of death (71, 37, D) a +0 buckler a +0 dagger (72, 8, D) a +3 ring mail of fire resistance (72, 16, D) a +1 ring mail of fire resistance (72, 17, D) a +0 dire flail of protection (72, 26, D) a +0 rapier (72, 29, D) a +0 shortbow a -3 dagger 20 arrows a +0 leather armour (72, 31, D) 2 arrows (72, 32, D) a +1 scimitar of slicing (72, 33, D) 3 arrows (72, 36, D) a lightning rod (4/4) (72, 37, D) a +1 ring mail of magic resistance (73, 1, D) the +9 dire flail "Nowk" {protect, rPois Dex+4} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+4). It protects you from poison. (73, 26, D) an arrow an uncursed staff of wizardry (73, 27, D) the +0 ring mail of the Salmon {rElec Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. (73, 31, D) a +4 trident of protection (73, 32, D) a +0 short sword a +0 shortbow 18 arrows a +0 leather armour (73, 36, D) a box of beasts (74, 30, D) a +0 long sword of electrocution