Dexcius Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, -4, D:1) 22 stones (1, 30, D:1) a +0 whip 3 stones (3, 33, D:1) a stone (3, 34, D:1) a stone (5, 18, D:1) 19 bolts (9, 29, D:1) 7 poisoned needles (10, 10, D:1) a +0 dagger (22, 19, D:1) a cursed -1 club (28, 23, D:1) a +0 animal skin (30, 22, D:1) 10 arrows (33, 12, D:1) a cursed -1 whip (37, 9, D:1) a +0 club (37, 32, D:1) a +0 club (38, 44, D:1) a +0 robe (40, 11, D:1) a +0 dagger of venom (44, 36, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (17, 15, D:2) a +0 helmet (20, 8, D:2) 9 stones (36, -21, D:2) a +0 helmet (44, -36, D:2) a stone (45, -35, D:2) a stone (46, -34, D:2) a stone (47, -33, D:2) a stone (47, -30, D:2) a +0 whip (52, -14, D:2) a +0 robe (57, -15, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a +0 club (4, 11, D:3) 25 sling bullets (5, 38, D:3) 20 stones (7, 28, D:3) 13 stones (7, 42, D:3) 19 stones (10, 8, D:3) a +0 club (11, 8, D:3) 4 stones a +0 club a +0 club a +0 dagger a +0 club (12, 7, D:3) a +0 club a +0 club a +0 dagger a +0 trident a +0 animal skin a cursed +0 helmet (12, 8, D:3) a +0 dagger 21 stones (12, 9, D:3) a +0 dagger (18, 36, D:3) a +1 ring mail (24, 23, D:3) a +0 morningstar a cursed +0 chain mail (25, 22, D:3) a +0 short sword (27, 25, D:3) a +1 dagger of protection (27, 34, D:3) 21 arrows (45, 44, D:3) a +0 short sword (48, 38, D:3) a +0 club a +0 robe (49, 46, D:3) a +1 hand axe Level 4 of the Dungeon (0, 0, D:4) a +0 club (4, -28, D:4) a +0 spear (22, -1, D:4) a +0 dagger a +0 robe (22, 0, D:4) a +0 mace 5 tomahawks a +0 leather armour a +0 club (23, -1, D:4) a +0 flail a +0 chain mail (27, -38, D:4) a +0 falchion (29, -5, D:4) a +0 halberd (31, -1, D:4) a +0 dagger a +0 animal skin (35, -2, D:4) a +0 short sword a +0 scale mail (41, -35, D:4) a +0 dagger (43, -34, D:4) 14 stones (50, -14, D:4) a +0 robe (53, -22, D:4) a +0 dagger (53, -15, D:4) a +0 hand axe Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the +1 robe "Zigeroe" {-Cast rF+ Dex+3} (1900 gold) It affects your dexterity (+3). It protects you from fire. It prevents spellcasting. the ring of Peahor {rCorr rPois Slay+2 Stlth+} (4240 gold) [ring of resist corrosion] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from poison. It makes you more stealthy. the +3 hand axe "Uwkucyth" {holy, rPois MR+ Int+4} (4560 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). It protects you from poison. It affects your resistance to hostile enchantments. the ring "Camoa" {+Fly rF+ Int+2} (3830 gold) [ring of protection from fire] It affects your intelligence (+2). It protects you from fire. It lets you fly. (0, 0, D:5) a +0 dagger (12, -10, D:5) 20 stones (19, -12, D:5) 19 stones (21, -8, D:5) a stone (25, -8, D:5) a stone (28, -8, D:5) a stone (29, -9, D:5) 16 stones (29, 1, D:5) 4 poisoned javelins (31, 1, D:5) a book of Callings (33, 19, D:5) a +0 scale mail a +0 club (34, 17, D:5) a +0 dagger a +0 robe (34, 19, D:5) a +0 club a +0 leather armour a +0 hand axe a +0 leather armour (35, 20, D:5) a +0 trident (46, 0, D:5) a +0 ring mail (51, -3, D:5) 21 stones (56, 0, D:5) a +0 halberd (56, 11, D:5) a +0 falchion (57, 0, D:5) 6 bolts (58, 0, D:5) a +0 flail Level 6 of the Dungeon (5, 33, D:6) a cursed -3 flail (7, 15, D:6) 16 gold pieces (7, 16, D:6) a +0 robe (7, 17, D:6) a scroll of identify (7, 18, D:6) a +0 short sword (7, 19, D:6) a scroll of enchant weapon (11, -6, D:6) 19 arrows (13, -18, D:6) 25 arrows (19, -18, D:6) a +0 leather armour (27, -8, D:6) a +0 mace a +0 leather armour (33, 37, D:6) 20 stones (39, 23, D:6) a book of Air (41, -9, D:6) a +0 short sword (42, -9, D:6) a +0 helmet (46, 1, D:6) a +0 giant spiked club a +0 giant spiked club a +0 giant club (47, -5, D:6) 15 arrows (47, -2, D:6) 23 sling bullets (49, 24, D:6) 24 stones (50, -17, D:6) a +0 giant spiked club (55, 26, D:6) a +0 spear (56, 24, D:6) a +0 club (58, 25, D:6) a +0 scythe a +0 robe (58, 26, D:6) a +0 halberd (61, 27, D:6) the +2 robe of Xuiwni {rF+++ rCorr Str-4 Int-3} It affects your strength (-4). It affects your intelligence (-3). It renders you almost immune to fire. It provides partial protection from all sources of acid and corrosion. Level 7 of the Dungeon (16, 30, D:7) a +0 shortbow 9 arrows (23, 5, D:7) a +0 dagger a +0 robe a +0 club a +0 ring mail (25, 5, D:7) a +0 whip a +0 giant club (30, 18, D:7) a cursed amulet of inaccuracy a wand of random effects (12) an uncursed ring of protection from cold 4 potions of agility an uncursed ring of fire a wand of scattershot (3) (35, 3, D:7) an arrow (37, 5, D:7) an arrow (39, 3, D:7) 13 bolts (39, 5, D:7) 2 arrows (39, 42, D:7) 18 sling bullets (40, 6, D:7) an arrow (41, 8, D:7) a +0 shortbow 2 arrows (47, 27, D:7) a +0 club a cursed -2 war axe a +0 ring mail a +3 mace (49, 26, D:7) a +0 dagger Level 8 of the Dungeon [Shop] Kod Ifukk's Food Shop a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) (7, 33, D:8) a +0 hand axe a +0 hand axe (7, 34, D:8) a +0 war axe a +0 hand axe 3 tomahawks a +0 leather armour (11, 36, D:8) a tomahawk (12, 13, D:8) 28 sling bullets (17, 25, D:8) 16 sling bullets (21, 5, D:8) a +0 giant club a +0 giant spiked club a +0 shortbow 39 arrows (21, 6, D:8) a +1 hat of intelligence (21, 26, D:8) an arrow (22, 5, D:8) a +4 short sword a +0 robe a +0 spear a +0 robe (22, 22, D:8) 18 arrows a +0 shortbow (22, 24, D:8) 2 arrows a +0 giant club a +0 giant club (22, 25, D:8) an arrow (24, 6, D:8) a cursed +4 spear a +0 robe (25, 7, D:8) a +3 spear a +0 robe (28, 16, D:8) a +3 antimagic battleaxe (28, 17, D:8) a +0 dagger a cursed -3 hand axe (28, 35, D:8) an arrow (29, 6, D:8) an arrow (29, 7, D:8) an arrow (29, 8, D:8) an arrow (29, 11, D:8) a +0 shortbow 17 arrows a +0 robe (29, 16, D:8) a +0 ring mail a +0 dagger (29, 19, D:8) 21 stones (29, 35, D:8) 2 arrows (30, 15, D:8) a +0 dagger (30, 16, D:8) an arrow a +0 dagger of speed a +0 robe (31, 16, D:8) a cursed -1 hand axe (32, 16, D:8) an arrow (33, 17, D:8) 2 arrows (34, 18, D:8) an arrow (34, 32, D:8) an arrow (34, 33, D:8) 15 bolts (36, 21, D:8) a +0 shortbow 15 arrows (41, 24, D:8) 23 stones (45, 21, D:8) a +0 helmet (47, 11, D:8) a +0 hand axe Level 9 of the Dungeon (0, 0, D:9) a scroll of amnesia (2, -30, D:9) a cursed -2 mace (2, -25, D:9) a +0 dagger a +0 robe (4, -24, D:9) a +0 dagger a +0 robe (5, -24, D:9) a +0 short sword (6, -24, D:9) a +0 hand axe a +0 leather armour of cold resistance (7, -24, D:9) the +12 long sword of Zurchuf {flame, rF+ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It makes you more stealthy. (7, -14, D:9) a +0 flail (9, -27, D:9) a +0 club (10, -15, D:9) a +2 scimitar a +0 robe of cold resistance (10, -14, D:9) a +1 scimitar of freezing a +0 robe a +3 dagger a +0 robe (11, -15, D:9) a cursed +0 flail a +0 robe (11, -14, D:9) a cursed +3 flail a +0 robe (17, -44, D:9) a +0 trident (18, -44, D:9) 6 stones (18, -30, D:9) a book of Conjurations (20, -44, D:9) a stone a +0 short sword (21, -44, D:9) a stone (30, -10, D:9) a +0 chain mail (30, -6, D:9) 24 sling bullets (33, -41, D:9) 17 stones (34, -35, D:9) a +0 club (39, -43, D:9) a +0 dagger (41, -27, D:9) a scroll of amnesia (43, -30, D:9) a +0 giant club (45, -46, D:9) 19 arrows Level 10 of the Dungeon (0, 0, D:10) a fan of gales (16, -1, D:10) a +0 war axe of flaming (20, 5, D:10) a +0 hand axe a +0 scale mail (20, 27, D:10) a +0 short sword (23, 32, D:10) a stone (24, 28, D:10) a +0 short sword a +0 robe a scroll of amnesia (35, -6, D:10) a +0 long sword (36, 13, D:10) a +0 ring mail (38, 3, D:10) 18 stones (41, -12, D:10) a +0 hunting sling (42, -12, D:10) 10 stones (43, 8, D:10) a +0 leather armour Level 11 of the Dungeon (0, 0, D:11) a poisoned needle (2, -2, D:11) a stone (2, 1, D:11) a poisoned needle (3, -1, D:11) a +0 dagger a +0 robe (5, -5, D:11) a +0 blowgun 4 poisoned needles (5, -4, D:11) a poisoned needle (6, -5, D:11) a +0 short sword 3 stones (7, -5, D:11) a +4 halberd a +0 robe (8, -14, D:11) a large rock (8, -13, D:11) a large rock (8, -12, D:11) a cursed -3 ring of dexterity a potion of ambrosia a wand of enslavement (18) a wand of polymorph (7) an uncursed ring of positive energy a potion of agility (10, -17, D:11) a large rock (11, -20, D:11) 2 large rocks (12, -18, D:11) a +0 giant club (13, -6, D:11) 30 bolts (22, 19, D:11) a +0 ring mail a +0 leather armour (23, 17, D:11) a +0 blowgun 2 poisoned needles (23, 18, D:11) 4 needles of confusion a +0 dagger (23, 19, D:11) a +1 dagger of venom a +0 short sword (24, 17, D:11) a +0 short sword 5 stones (24, 18, D:11) a +0 short sword 2 stones (25, 17, D:11) a poisoned needle (26, -22, D:11) a +0 robe (26, -19, D:11) 21 arrows (26, 16, D:11) a +0 short sword (27, 15, D:11) a stone a poisoned needle (36, 23, D:11) a scarf of resistance (48, -16, D:11) a +0 shield (48, -1, D:11) a +0 giant club a +0 robe (49, 14, D:11) a +0 giant spiked club (57, -9, D:11) a +3 spear a +0 robe (58, 5, D:11) 25 stones Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 halberd a +0 animal skin (5, -10, Lair:1) 12 stones (14, -23, Lair:1) a +0 hunting sling (19, -22, Lair:1) a +0 trident (41, -21, Lair:1) 23 stones (48, -2, Lair:1) 12 bolts Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 chain mail (1, -2, Lair:2) a +0 buckler (17, -39, Lair:2) a +0 scale mail (18, -41, Lair:2) a +0 robe (21, -43, Lair:2) a +0 long sword (23, -22, Lair:2) a +0 chain mail (26, -22, Lair:2) a +0 quarterstaff (36, -42, Lair:2) 20 stones (38, -26, Lair:2) 20 stones (39, -4, Lair:2) a Young Poisoner's Handbook (53, -35, Lair:2) 13 sling bullets Level 3 of the Lair of Beasts (11, 21, Lair:3) a +0 flail (12, 21, Lair:3) 23 bolts (13, 8, Lair:3) a +0 leather armour (14, 4, Lair:3) a +0 shortbow (19, 8, Lair:3) a +5 ring of evasion a potion of invisibility a cursed ring of teleportation an uncursed ring of ice 2 potions of brilliance a potion of berserk rage a wand of flame (15) (23, -14, Lair:3) a +1 short sword of venom (24, 3, Lair:3) 19 arrows (36, 22, Lair:3) a +0 ring mail (44, 21, Lair:3) an uncursed staff of wizardry (50, -12, Lair:3) a +0 scale mail (59, -25, Lair:3) a +0 whip (61, -32, Lair:3) 12 bolts Level 4 of the Lair of Beasts (0, 0, Lair:4) an uncursed staff of power (5, 23, Lair:4) 18 stones (6, 20, Lair:4) 20 arrows (29, 9, Lair:4) a book of Clouds (33, 4, Lair:4) a +0 ring mail (36, 22, Lair:4) a scroll of amnesia (40, 13, Lair:4) 11 arrows (60, -26, Lair:4) the +3 arbalest "Ziggar" {speed, -Tele Str+4 Int+4 Stlth+} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your intelligence (+4). It prevents most forms of teleportation. It makes you more stealthy. (62, -35, Lair:4) a +0 ring mail (64, -19, Lair:4) 16 arrows (64, -14, Lair:4) a +0 ring mail Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 quarterstaff (19, -12, Lair:5) 23 stones (21, 10, Lair:5) 12 stones (25, 10, Lair:5) 17 stones (27, 23, Lair:5) a +0 long sword (50, 22, Lair:5) a +0 pair of boots (51, 13, Lair:5) a scroll of amnesia (58, -18, Lair:5) a cursed -3 flail Level 6 of the Lair of Beasts (0, 0, Lair:6) a +5 great sword of freezing a +1 leather armour of cold resistance (2, -12, Lair:6) 16 gold pieces (3, -14, Lair:6) a moth of wrath corpse (3, -12, Lair:6) the Disquisition on Attacks Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Frost Conjuration/Ice 2 c - Searing Ray Conjuration 2 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Venom Bolt Conjuration/Poison 5 f - Iskenderun's Battlesphere Conjuration/Charms 5 Trog disapproves of the use of such an item. (4, -14, Lair:6) an anaconda corpse (4, -13, Lair:6) the +1 pair of boots of Rationality {rC+ MR+ Stlth+} It protects you from cold. It affects your resistance to hostile enchantments. It makes you more stealthy. (4, -12, Lair:6) an uncursed ring of protection from magic (5, -12, Lair:6) a scroll of identify (8, -12, Lair:6) a +0 morningstar (9, -6, Lair:6) a book of Party Tricks (11, 6, Lair:6) a +0 short sword (17, -4, Lair:6) a +1 shortbow of freezing (26, -20, Lair:6) a +0 scale mail (31, -24, Lair:6) a book of the Sky (31, -8, Lair:6) a +0 morningstar (35, 11, Lair:6) a +0 ring mail (36, 8, Lair:6) the +5 great sword "Duhyoj" {flame, +Blink +Fly Int-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-4). It lets you fly. It lets you blink. (36, 9, Lair:6) a +1 chain mail of cold resistance (36, 10, Lair:6) a +1 robe of positive energy