Dickchan Level 1 of the Dungeon (0, 0, D:1) 25 stones (11, 5, D:1) 21 stones (13, -3, D:1) a stone (19, -3, D:1) a +0 club a +0 club a +0 short sword 3 stones (22, -3, D:1) a stone (22, 19, D:1) a +0 club (22, 22, D:1) a +0 dagger (23, -5, D:1) a +0 short sword (25, -1, D:1) a meat ration (26, -4, D:1) 18 sling bullets (28, 23, D:1) a meat ration (32, 30, D:1) a +0 dagger a +0 dagger (35, 3, D:1) a stone (36, 7, D:1) a +0 dagger (36, 24, D:1) a +0 short sword (37, -1, D:1) 4 needles of sleeping (37, 6, D:1) 17 sling bullets (42, 27, D:1) a +0 spear (48, 20, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 12 arrows (6, 45, D:2) 22 bolts (7, 41, D:2) a +0 leather armour (10, 20, D:2) a cursed -2 club (19, 33, D:2) 16 sling bullets (19, 45, D:2) a meat ration (26, 10, D:2) a +0 dagger (40, 32, D:2) a bread ration (40, 46, D:2) a +0 club (49, 52, D:2) a +0 scale mail (53, 12, D:2) a +0 shield (62, 20, D:2) a +0 dagger Level 3 of the Dungeon (4, 1, D:3) a +0 short sword a +0 dagger (4, 5, D:3) a +0 club 16 stones (5, 7, D:3) a stone (5, 8, D:3) a stone (13, 32, D:3) a +0 club (17, 27, D:3) a +0 short sword a +0 short sword (17, 49, D:3) 20 arrows (18, 29, D:3) a +0 club a +0 animal skin a +0 helmet (19, 29, D:3) a stone (25, 34, D:3) a +0 short sword (26, 5, D:3) a +0 hand axe (28, 40, D:3) a +0 short sword (31, 39, D:3) 10 stones (32, 17, D:3) a +0 club (33, 37, D:3) a +0 club (34, 15, D:3) 4 stones (37, 38, D:3) a +0 hunting sling 22 stones (39, 33, D:3) a +0 robe (50, 7, D:3) a +0 robe (51, 23, D:3) a +1 hat (56, -3, D:3) a +0 whip Level 4 of the Dungeon [Shop] Jeoll's Weapon Emporium 27 stones (29 gold) a +0 dagger of holy wrath (61 gold) a +1 hand axe of flaming (136 gold) a +0 dagger (22 gold) a +2 longbow of velocity (205 gold) a +0 falchion (33 gold) a +0 club (11 gold) a +0 shortbow (33 gold) the +8 whip "Vem Syac" {flame, *Noise MR+ SInv} (635 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. It lets you see invisible. It may make noises in combat. Dithmenos disapproves of the use of such an item. a +0 dagger (22 gold) the +7 hand axe of Humial Vemi {freeze, +Blink +Fly Str+5 Int-4} (644 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It affects your intelligence (-4). It lets you fly. It lets you blink. (0, 0, D:4) a +0 robe (2, -13, D:4) a +0 giant spiked club (6, -37, D:4) 23 stones (10, 0, D:4) a +0 flail (13, 2, D:4) a +0 mace (19, 5, D:4) a +0 robe (26, 1, D:4) a +0 flail a +0 hand axe a +0 leather armour (28, -24, D:4) 2 fruits (28, -13, D:4) a +0 leather armour a +0 hand axe (31, -19, D:4) an uncursed staff of cold (34, 8, D:4) a bread ration (44, -12, D:4) a meat ration Level 5 of the Dungeon (0, 0, D:5) a bread ration (1, 4, D:5) a slice of pizza (5, -6, D:5) a +0 shield (27, -19, D:5) a +0 ring mail (38, -19, D:5) a +0 quarterstaff (39, 3, D:5) a +0 mace a +0 dagger a +0 robe a +0 flail (41, 3, D:5) a +0 short sword (42, 2, D:5) a +0 ring mail (46, -12, D:5) a cursed +0 club a +0 whip a +0 ring mail a +0 hand axe a +0 leather armour a +0 club (49, -21, D:5) 3 fruits (60, -30, D:5) 12 poisoned needles Level 6 of the Dungeon (0, 0, D:6) a +4 flail of protection a +0 scale mail (0, 11, D:6) the ring of Elitism {*Drain rPois rC+ MR+ Stlth-} [ring of loudness] It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It causes draining when unequipped. It makes you less stealthy. a +0 cloak a wand of slowing (18/48) a wand of slowing (25/48) a +1 dagger (0, 12, D:6) a +3 quarterstaff of chaos (1, 9, D:6) a +0 mace (11, 6, D:6) a beef jerky (13, 15, D:6) a +0 robe (26, 38, D:6) a bread ration (26, 39, D:6) a +0 ring mail (34, 39, D:6) a cursed +0 flail a +0 chain mail (42, 19, D:6) a +0 scale mail (46, 5, D:6) 2 steel tomahawks (47, 4, D:6) a cursed -2 dagger a +0 robe (47, 5, D:6) a +1 mace of holy wrath a +0 scale mail (47, 7, D:6) a slice of pizza (47, 40, D:6) a +0 large shield (48, 4, D:6) a +0 flail (58, 48, D:6) a beef jerky (60, 1, D:6) a +0 dagger a +0 robe (61, -4, D:6) a +0 giant spiked club Level 7 of the Dungeon (0, 0, D:7) a cursed -1 giant club (2, 22, D:7) a +0 giant spiked club (5, 29, D:7) a +0 long sword (15, 22, D:7) 11 sling bullets (16, 17, D:7) a meat ration (18, 9, D:7) a +0 long sword a +0 chain mail (27, 29, D:7) 8 stones (28, -18, D:7) 4 javelins (30, -1, D:7) 3 arrows (30, 4, D:7) an arrow (30, 6, D:7) a +0 shortbow 13 arrows (33, -20, D:7) a +0 club (33, -18, D:7) a +0 flail (33, -17, D:7) a +0 club (35, -18, D:7) a +0 hand axe (42, 30, D:7) a +0 trident Level 8 of the Dungeon (0, 0, D:8) an uncursed amulet of regeneration (5, 29, D:8) 18 stones (7, 13, D:8) a +0 ring mail (12, 0, D:8) the cursed ring "Meirgh" {rF+ Str-2} [ring of strength] It affects your strength (-2). It protects you from fire. It has a curse placed upon it. (14, 0, D:8) a +0 trident a +0 plate armour (19, 13, D:8) a +0 shortbow 20 arrows a centaur corpse (skeletalised by now) (25, 7, D:8) a +0 giant club (28, 13, D:8) a cursed -2 whip a +0 leather armour (31, 12, D:8) a +0 giant club (33, 50, D:8) 3 fruits (34, 49, D:8) 3 fruits (34, 50, D:8) 3 fruits (34, 51, D:8) 3 fruits (35, 50, D:8) 3 fruits (36, 43, D:8) 17 stones (40, 22, D:8) 15 stones