Dickchan Level 1 of the Dungeon (0, 0, D:1) 20 stones (0, 4, D:1) a +0 ring mail (4, 2, D:1) a +0 club (5, 13, D:1) a +0 short sword (13, 19, D:1) a +0 club (16, -6, D:1) a +0 flail a +0 club (22, 28, D:1) a +0 club (31, -6, D:1) a +0 dagger (39, 32, D:1) a +0 dagger (45, 25, D:1) a +0 short sword (57, -5, D:1) 17 sling bullets Level 2 of the Dungeon (0, 0, D:2) 16 stones (6, 35, D:2) 24 stones (8, 27, D:2) 29 stones (16, -8, D:2) a +0 rapier (17, -9, D:2) 12 stones (18, -8, D:2) a +0 club (20, 10, D:2) a +0 robe (24, -1, D:2) a +0 club (29, 0, D:2) a +0 robe (31, 27, D:2) a +0 club (35, -2, D:2) a +0 dagger (40, -2, D:2) 15 arrows (52, -4, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (3, 31, D:3) a +0 club (14, 8, D:3) a +0 ring mail (35, 35, D:3) a +0 whip (42, 20, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 23 bolts (4, 25, D:4) a +0 whip a +0 leather armour (5, 2, D:4) 20 stones (5, 25, D:4) a +0 club a +0 ring mail (6, -4, D:4) a +2 spear of venom (11, 19, D:4) a +0 robe (14, 10, D:4) a +0 club a +0 leather armour (15, 9, D:4) a +3 short sword a +0 leather armour (15, 10, D:4) a +0 mace a +0 club (16, 9, D:4) a +0 dagger a +0 animal skin (17, 20, D:4) 21 stones (25, 7, D:4) 10 stones (25, 9, D:4) 15 stones Level 5 of the Dungeon [Shop] Ril Ruhi's Weapon Emporium a +0 scimitar (60 gold) a +0 morningstar (60 gold) a +0 whip (37 gold) a +0 rapier of venom (102 gold) a +0 hand axe (45 gold) the cursed +3 triple crossbow of Conversion {speed, *Contam rPois Str+8 Stlth+} (1008 gold) Attacks with this weapon are significantly faster. It affects your strength (+8). It protects you from poison. It causes magical contamination when unequipped. It makes you more stealthy. It has a curse placed upon it. a +0 dagger of electrocution (105 gold) a +0 rapier (60 gold) a +0 dagger (30 gold) a cursed +0 halberd (15 gold) a +0 spear (45 gold) a cursed +0 quarterstaff (15 gold) (2, -26, D:5) a +0 whip (5, 24, D:5) 14 stones (10, -11, D:5) 11 stones (15, -23, D:5) 12 sling bullets (16, 0, D:5) 12 stones (17, 22, D:5) a +0 whip a +0 leather armour a +0 spear (30, 12, D:5) a +0 spear (37, -3, D:5) a +0 buckler (38, 12, D:5) a +0 giant club (40, 12, D:5) a +0 giant club (44, -1, D:5) a +0 leather armour a +0 morningstar (44, 0, D:5) a +0 hand axe (45, -1, D:5) a +0 robe a +0 dagger Level 6 of the Dungeon (0, 0, D:6) a +0 spear (4, -7, D:6) 11 stones (37, 8, D:6) a +0 hand axe a +0 chain mail (38, 19, D:6) a +0 club a cursed -2 ring mail a +0 hand axe a +0 hand axe a +0 ring mail (44, 0, D:6) a +1 scale mail of cold resistance (44, 1, D:6) a +0 dagger Level 7 of the Dungeon (0, 0, D:7) 17 arrows (1, 45, D:7) 20 bolts (18, -2, D:7) 16 poisoned needles (23, 0, D:7) a +0 falchion (28, 18, D:7) a +0 short sword a +0 blowgun 16 poisoned needles (28, 19, D:7) a +0 animal skin a +0 club a stone (28, 20, D:7) a stone (29, 18, D:7) a +0 club (30, -4, D:7) a +0 whip (30, 19, D:7) a stone (31, 20, D:7) a stone (35, 10, D:7) a +0 ring mail (35, 12, D:7) 19 stones (35, 24, D:7) a stone (39, 42, D:7) a +0 animal skin (40, 42, D:7) a +1 whip of electrocution a +0 robe (45, 14, D:7) a +1 spear of flaming a +0 ring mail a +2 buckler (45, 16, D:7) a +0 falchion (49, 50, D:7) 33 bolts Level 8 of the Dungeon (0, 0, D:8) a +0 dire flail a +0 giant club a wolf corpse (6, -25, D:8) a wand of paralysis (10/24) (6, -4, D:8) 17 stones (8, -23, D:8) a +0 leather armour (9, -21, D:8) a wolf corpse (10, -20, D:8) a +0 giant club a +0 giant club 6 chunks of flesh (11, -19, D:8) a +0 giant club a +0 giant club (11, -16, D:8) the +7 whip "Gram" {freeze, rElec rPois MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments.