Dickchan the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales (7, 6, D) 4 scrolls of amnesia (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 22, D) a +3 battleaxe of electrocution (59, 36, D) the +5 rapier "Ogrebane" {vamp, rElec rC+ Str-5 Int+2 Dex+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (-5). It affects your intelligence (+2). It affects your dexterity (+2). It protects you from cold. It insulates you from electricity. (59, 37, D) a +1 spear of venom (60, 36, D) a +0 vampiric war axe (60, 37, D) the Tome of the Rocks and Enchantment Spells Type Level a - Corona Hexes 1 b - Spectral Weapon Hexes/Charms 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Leda's Liquefaction Hexes/Earth 4 e - Silence Hexes/Air 5 Trog disapproves of the use of such an item. (60, 40, D) a +1 spear of venom (unseen) (60, 42, D) an anaconda corpse (61, 0, D) a +0 dagger (61, 1, D) a +2 ring of dexterity a +0 animal skin a +0 hand axe (61, 3, D) a +2 dagger of draining a +0 chain mail (61, 5, D) a +0 dagger a +0 robe (61, 8, D) an uncursed staff of earth (61, 16, D) an uncursed staff of poison (61, 36, D) the amulet of the Trout {+Rage Str+5} [amulet of rage] It affects your strength (+5). It lets you go berserk. (61, 37, D) a phial of floods (61, 42, D) a +1 antimagic battleaxe (62, 0, D) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It makes you more stealthy. (62, 1, D) a +4 shortbow of velocity (62, 3, D) a +0 dagger a +0 robe (62, 8, D) a sack of spiders (62, 9, D) a lamp of fire (62, 11, D) a cursed +0 dagger a +0 robe (62, 16, D) a book of the Earth (62, 26, D) a +3 arbalest of freezing (62, 27, D) a cursed staff of fire (62, 36, D) the +8 great sword "Luerchiske" {slice, rElec Str+4 Int+5} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+5). It insulates you from electricity. (62, 37, D) a +2 great sword of holy wrath (62, 41, D) a +0 quarterstaff (unseen) (62, 42, D) a +0 rapier (unseen) (62, 43, D) a +0 robe (unseen) (63, 3, D) an uncursed staff of summoning a +0 robe (63, 23, D) a +6 shortbow of freezing (63, 26, D) a lamp of fire (63, 30, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (63, 36, D) the cursed +1 chain mail of Defence {Str+3 Int+2 Dex+3 Stlth+} It affects your strength (+3). It affects your intelligence (+2). It affects your dexterity (+3). It makes you more stealthy. It has a curse placed upon it. (63, 37, D) an uncursed ring of flight (64, 26, D) the Reference Book on Changing Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Alistair's Intoxication Transmutation/Poison 5 d - Statue Form Transmutation/Earth 6 e - Hydra Form Transmutation 6 Trog disapproves of the use of such an item. (64, 27, D) the +6 dire flail of Cowardice {flame, Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). (65, 23, D) a +2 short sword of venom (65, 26, D) a sack of spiders (67, 0, D) a cursed amulet of inaccuracy (68, 0, D) a phial of floods (68, 3, D) a +0 hand axe a +0 robe (69, 0, D) an uncursed staff of fire (69, 36, D) a crystal ball of energy (70, 8, D) a +2 robe of magic resistance (70, 20, D) a +0 dagger of holy wrath (unseen) (70, 36, D) a +1 robe of resistance (70, 37, D) a +3 broad axe of venom (70, 41, D) a +0 scimitar (71, 8, D) a box of beasts (71, 11, D) a +0 short sword of venom (71, 12, D) a +4 antimagic war axe (71, 16, D) the Almanac of Creative Combat Magic Spells Type Level a - Summon Butterflies Summoning 1 b - Stone Arrow Conjuration/Earth 3 c - Fulminant Prism Conjuration/Hexes 4 d - Venom Bolt Conjuration/Poison 5 e - Malign Gateway Summoning/Translocation 7 Trog disapproves of the use of such an item. (71, 17, D) a lamp of fire (71, 20, D) a +0 short sword (unseen) (71, 21, D) a +5 antimagic short sword (71, 26, D) a +0 ring mail of fire resistance (71, 27, D) a +2 war axe of draining (71, 30, D) a cursed +0 long sword a +5 hand crossbow of velocity (71, 36, D) an uncursed staff of air (71, 37, D) a book of the Dragon (71, 39, D) a +0 halberd a +0 robe 4 inedible chunks of flesh a naga skeleton (71, 40, D) a +2 spear of venom (71, 41, D) a +3 great sword of holy wrath (still there?) a +3 great sword of holy wrath (still there?) a ball python corpse (still there?) a water moccasin corpse (still there?) (71, 42, D) a +4 antimagic battleaxe (72, 8, D) a sack of spiders (72, 9, D) a +0 helmet of see invisible (72, 17, D) +1 fire dragon scales (72, 20, D) a +1 hand axe of draining (72, 26, D) a phial of floods (72, 30, D) a +0 halberd (72, 31, D) a +3 battleaxe of freezing (72, 36, D) a phantom mirror (72, 37, D) a lamp of fire (73, 1, D) a +4 plate armour of cold resistance (73, 16, D) an uncursed staff of death (73, 17, D) a +0 dagger (73, 19, D) a +0 trident a +0 chain mail (73, 20, D) an uncursed staff of death (unseen) (73, 26, D) a +0 hunting sling of freezing (73, 36, D) a lightning rod (4/4) (73, 37, D) a +2 ring of dexterity (75, 1, D) the +0 trident "Kyenloet" {pierce, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2).