Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.33-a0-1132-g2ccf60101c Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 10991904397582632927, deterministic pregen: 1 Command line: /usr/games/crawl-git-2ccf60101c -name DildoBatman -rc /dgldir/rcfiles/crawl-git/DildoBatman.rc -macro /dgldir/rcfiles/crawl-git/DildoBatman.macro -morgue /dgldir/morgue/DildoBatman/ -webtiles-socket /crawl-master/webserver/sockets/DildoBatman:2025-03-26.19:43:01.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 21 stack frames. /usr/games/crawl-git-2ccf60101c(_Z17write_stack_traceP8_IO_FILE+0x27) [0x564181913f67]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-2ccf60101c(_Z13do_crash_dumpv+0x3fc) [0x56418191ee1c]: do_crash_dump() /usr/games/crawl-git-2ccf60101c(_Z20crash_signal_handleri+0x1ca) [0x5641819143aa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3bfd0) [0x7fa8a1237fd0]: /usr/games/crawl-git-2ccf60101c(_Z32mons_offers_beogh_conversion_nowRK7monster+0x9) [0x564181d1cb99]: mons_offers_beogh_conversion_now(monster const&) /usr/games/crawl-git-2ccf60101c(_Z20can_convert_to_beoghv+0xb0) [0x564181a3d790]: can_convert_to_beogh() /usr/games/crawl-git-2ccf60101c(_Z16fill_status_infoiR11status_info+0x41b) [0x564181ee92ab]: fill_status_info(int, status_info&) /usr/games/crawl-git-2ccf60101c(_ZN15scorefile_entry4initEl+0x52b) [0x564181a9f8db]: scorefile_entry::init(long) /usr/games/crawl-git-2ccf60101c(_ZN15scorefile_entryC2EijiPKcbS1_l+0x2b8) [0x564181aa8318]: scorefile_entry::scorefile_entry(int, unsigned int, int, char const*, bool, char const*, long) /usr/games/crawl-git-2ccf60101c(+0x63ca6a) [0x564181aa8a6a]: /usr/games/crawl-git-2ccf60101c(_Z14update_whereisPKc+0x14) [0x564181aa8c64]: update_whereis(char const*) /usr/games/crawl-git-2ccf60101c(_Z16floor_transition20dungeon_feature_typeS_8level_idbbbb+0xa91) [0x564181ecddf1]: floor_transition(dungeon_feature_type, dungeon_feature_type, level_id, bool, bool, bool, bool) /usr/games/crawl-git-2ccf60101c(_Z11take_stairs20dungeon_feature_typebbb+0xb5) [0x564181ed0135]: take_stairs(dungeon_feature_type, bool, bool, bool) /usr/games/crawl-git-2ccf60101c(_ZN5Delay6handleEv+0x46) [0x564181939106]: Delay::handle() /usr/games/crawl-git-2ccf60101c(_Z12handle_delayv+0x27) [0x564181938c67]: handle_delay() /usr/games/crawl-git-2ccf60101c(+0xbc6e74) [0x564182032e74]: /usr/games/crawl-git-2ccf60101c(+0xbc7955) [0x564182033955]: /usr/games/crawl-git-2ccf60101c(main+0x19f) [0x56418185b26f]: /lib/x86_64-linux-gnu/libc.so.6(+0x271ca) [0x7fa8a12231ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x85) [0x7fa8a1223285]: /usr/games/crawl-git-2ccf60101c(_start+0x21) [0x56418185bb31]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 12.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-2ccf60101c/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-2ccf60101c/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-2ccf60101c/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 9 Level id: D:9 Level build method = , level layout type = rooms, absdepth0 = 8 Level vaults: layout_basic Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< A white imp and an iguana come into view. An ufetubus, a white imp and a quokka come into view. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a white imp (asleep, 100% to hit) You focus your ray upon the white imp. The searing ray hits the white imp. The white imp is moderately wounded. The white imp shouts, "Remove thy stench, thou bawdy beef-witted bum-bailey!" (Press . to maintain the ray.) The ufetubus shouts! You hear a shout! The white imp shouts, "Get thee gone, thou weedy milk-livered malt-worm!" The iguana hisses angrily. An ogre comes into view. It is wielding a +0 giant club. You stop channelling your searing ray. The white imp attacks as it pursues you! The white imp barely misses you. The white imp gestures at you. The puff of frost hits you. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the white imp. The white imp is heavily wounded. The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) The white imp gestures at you. The puff of frost hits you! The searing ray hits the white imp! You kill the white imp! The searing ray hits the ogre! The ogre is heavily wounded. The searing ray hits the white imp. The white imp is lightly wounded. The searing ray hits the ogre! The ogre is almost dead. The searing ray misses the white imp. The searing ray hits the ufetubus. The ufetubus is moderately wounded. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (severely wounded, 89% to hit) The stone arrow hits the ogre! You kill the ogre! You stop channelling your searing ray. The white imp gestures at you. The puff of frost hits you! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray misses the ufetubus. The searing ray misses the white imp. The searing ray hits the quokka. You kill the quokka! (Press . to maintain the ray.) The searing ray hits the white imp! The white imp is almost dead. The searing ray hits the ufetubus! You kill the ufetubus! The searing ray hits the iguana. The iguana is lightly wounded. The searing ray hits the white imp. The white imp is almost dead. The searing ray hits the iguana. The iguana is heavily wounded. The white imp gestures at you. The puff of frost misses you. The searing ray hits the white imp. You kill the white imp! You finish channelling your searing ray. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (heavily wounded, 79% to hit) The stone arrow hits the iguana!! You kill the iguana! You now have 1894 gold pieces (gained 8). You now have 1913 gold pieces (gained 19). You see here a +0 giant club. You now have 1922 gold pieces (gained 9). You now have 1930 gold pieces (gained 8). There is an open door here. g - 3 scrolls labelled KUNNAC SIKH (gained 1) You now have 1934 gold pieces (gained 4). There is an open door here. You see here a +0 giant club. Key pressed, stopping explore. Unknown command. There is an open door here. You see here a +0 giant club. Key pressed, stopping explore. Unknown command. Classy's ghost turns its malevolent gaze towards you. Tux's ghost turns its malevolent gaze towards you. Unknown command. Press: ? - help, v - describe, . - travel Here: Tux's ghost (fire blocked by a runed translucent door) The floor. What level of the Dungeon? (default 5, ? - help) Classy's ghost says, "Ah, a second chance to prove myself in battle!" Tux's ghost whispers, "The ORB doesn't exist." There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is an open door here. There is a stone staircase leading down here. You climb downwards. Level annotation: 1 runed translucent door, exclusion: unknown terrain There is a stone staircase leading up, spattered with blood here. The orc shouts! You hear a shout! x2 You open the door. The shadowghast slips into darkness. The shadowghast flickers and vanishes for a moment. The orc barely misses you. The orc closely misses you. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail (81% to hit) You focus your ray upon the orc. The searing ray hits the orc. The orc is almost dead. The searing ray hits the orc! You kill the orc! The searing ray hits the shadowghast. The shadowghast is lightly damaged. (Press . to maintain the ray.) The orc barely misses you. The searing ray misses the orc. The searing ray hits the shadowghast! The shadowghast is heavily damaged. The orc closely misses you. The searing ray hits the orc! You kill the orc! The searing ray misses the shadowghast. The searing ray misses the orc. The shadowghast barely misses you. The searing ray hits the shadowghast! The shadowghast is almost destroyed. The searing ray hits the orc! You kill the orc! You finish channelling your searing ray. You block the shadowghast's attack. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadowghast (almost destroyed, slightly transparent, 76% to hit) The stone arrow hits the shadowghast! You destroy the shadowghast! You start resting. Magic restored. You now have 1946 gold pieces (gained 12). You see here a +0 flail. You now have 1962 gold pieces (gained 16). Things that are here: a +0 hand axe; a +0 leather armour; a +0 short sword There is an open translucent door here. 3 orcs come into view. The orc shouts! x2 You hear a shout! An orc wizard comes into view. It is wielding a +0 dagger. An orc comes into view. It is wielding a +0 short sword. An orc wizard comes into view. It is wielding a +0 dagger. x2 There is an open translucent door here. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You hear a shout! x9 What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You hear a shout! The orc wizard points at you and mumbles some strange words. The puff of flame hits you. You resist. Things that are here: a +0 hand axe; a +0 leather armour; a +0 short sword You see here a +0 flail. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 dagger (81% to hit) You focus your ray upon the orc. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) The searing ray hits the orc! You kill the orc! The searing ray hits the orc wizard. The orc wizard is heavily wounded. You finish channelling your searing ray. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (76% to hit) You focus your ray upon the orc wizard. The searing ray hits the orc wizard. The orc wizard is almost dead. The searing ray hits the orc wizard! The orc wizard is heavily wounded. (Press . to maintain the ray.) The orc wizard casts a spell at you. The puff of flame hits you. You resist. The searing ray hits the orc wizard. You kill the orc wizard! The searing ray hits the orc wizard. The orc wizard is almost dead. The searing ray hits the orc wizard! You kill the orc wizard! The searing ray misses the orc. The searing ray hits the orc! You kill the orc! You finish channelling your searing ray. You start resting. You sense a monster nearby. You start resting. HP restored. You start resting. An orc comes into view. It is wielding a +0 club. You start resting. An orc wizard is nearby! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (76% to hit) You focus your ray upon the orc wizard. The searing ray hits the orc wizard! The orc wizard is almost dead. (Press . to maintain the ray.) The searing ray hits the orc wizard. You kill the orc wizard! Your Ice Magic skill increases to level 2! You start resting. You stop channelling your searing ray. You start resting. You sense a monster nearby. You start resting. An orc comes into view. It is wielding a +0 club. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club and wearing a +0 leather armour (81% to hit) You focus your ray upon the orc. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) You start resting. You stop channelling your searing ray. An orc comes into view. It is wielding a +0 morningstar. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 morningstar (wandering, hasn't noticed you, 81% to hit) You focus your ray upon the orc. The searing ray hits the orc. You kill the orc! (Press . to maintain the ray.) You start resting. You stop channelling your searing ray. You start resting. You sense a monster nearby. You start resting. An orc is nearby! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club (wandering, hasn't noticed you, 81% to hit) You focus your ray upon the orc. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) You start resting. You stop channelling your searing ray. You start resting. You sense a monster nearby. You start resting. You sense a monster nearby. You start resting. Magic restored. You see here a +0 flail. You now have 1979 gold pieces (gained 17). Items here: ( ))))) [[[. You now have 1998 gold pieces (gained 19). Things that are here: a +0 dagger; a +0 robe; a +0 short sword; a +0 dagger An orc comes into view. It is wielding a +0 mace. An orc comes into view. It is wielding a +0 short sword. There is an open translucent door, spattered with blood here. Things that are here: 16 gold pieces; a +0 club; a +0 morningstar; a +0 club; a +0 leather armour What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! The orc shouts! You hear a shout! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You hear a shout! x4 An orc comes into view. It is wielding a +0 mace. An orc priest comes into view. It is wielding a +0 short sword. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! An orc comes into view. It is wielding a +0 dagger. Things that are here: a +0 dagger; a +0 robe; a +0 short sword; a +0 dagger Items here: ( ))))) [[[. You see here a +0 flail. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 short sword and wearing a +0 ring mail (83% to hit) You focus your ray upon the orc priest. The searing ray hits the orc. The orc is almost dead. The searing ray hits the orc. The orc is almost dead. The searing ray misses the orc. The searing ray hits the orc priest. The orc priest is moderately wounded. (Press . to maintain the ray.) The orc misses you. The searing ray hits the orc. You kill the orc! The searing ray hits the orc. You kill the orc! The searing ray hits the orc! You kill the orc! The searing ray misses the orc priest. The searing ray hits the orc priest. The orc priest is severely wounded. An orc comes into view. It is wielding a +0 flail. The searing ray hits the orc priest! You kill the orc priest! The searing ray hits the orc! You kill the orc! You finish channelling your searing ray. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail (81% to hit) You focus your ray upon the orc. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) You start resting. You stop channelling your searing ray. You now have 2002 gold pieces (gained 4). Things that are here: a +0 mace; a +0 flail You now have 2041 gold pieces (gained 39). Items here: ( ))))))) [[[[[. You now have 2081 gold pieces (gained 40). Items here: ))))) [. You now have 2088 gold pieces (gained 7). You see here a +0 dagger. You now have 2104 gold pieces (gained 16). There is an open translucent door, spattered with blood here. Things that are here: a +0 club; a +0 morningstar; a +0 club; a +0 leather armour An orc is nearby! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! The orc shouts! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club (81% to hit) You focus your ray upon the orc. The searing ray hits the orc. You kill the orc! (Press . to maintain the ray.) You stop channelling your searing ray. You now have 2111 gold pieces (gained 7). You see here a +0 club. You pick up a book of Minor Magic and begin reading... You add the spell Call Imp to your library. Found a roughly hewn altar of Beogh. There is an open door here. z - 2 scrolls of identify (gained 1) G - a wand of flame (36) (gained 16 charges) Magic restored. There is a roughly hewn altar of Beogh here. h - 2 scrolls labelled YMAEFOH EVIFE (gained 1) Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. As you read the scroll of identify, it crumbles to dust. q - 4 potions of heal wounds Partly explored, can't reach some places. What level of the Dungeon? (default 7, ? - help) There is an open door here. There is an open translucent door, spattered with blood here. Things that are here: a +0 club; a +0 morningstar; a +0 club; a +0 leather armour Items here: ))))) [. Items here: ( ))))))) [[[[[. Things that are here: a +0 mace; a +0 flail There is an escape hatch in the ceiling here. There is a stone staircase leading up, spattered with blood here. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is a stone staircase leading up here. You climb upwards. Level annotation: 3 runed translucent doors, Tux's ghost, amateur NaIE; classy's ghost, novice DsGl There is a stone staircase leading down here. There is a stone staircase leading up here. You open the gate. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: classy's ghost (73% to hit) The stone arrow hits classy's ghost!! Classy's ghost is moderately damaged. Classy's ghost closely misses you. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: classy's ghost (moderately damaged, 73% to hit) The stone arrow misses classy's ghost. You block classy's ghost's attack. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: classy's ghost (moderately damaged, 73% to hit) The stone arrow hits classy's ghost! Classy's ghost is heavily damaged. Classy's ghost hits you. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: classy's ghost (heavily damaged, 73% to hit) The stone arrow hits classy's ghost! Classy's ghost is severely damaged. Classy's ghost hits you! Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: classy's ghost (severely damaged, 73% to hit) The stone arrow hits classy's ghost! Classy's ghost is almost destroyed. Classy's ghost closely misses you. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: classy's ghost (almost destroyed, 73% to hit) The stone arrow hits classy's ghost! You destroy classy's ghost! Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Tux's ghost (79% to hit) The stone arrow hits Tux's ghost! Tux's ghost is moderately damaged. Tux's ghost hits you. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Tux's ghost (moderately damaged, 79% to hit) The stone arrow misses Tux's ghost. Tux's ghost gestures wildly while chanting. Tux's ghost hits you. You begin to dig a shaft. You continue digging a shaft. Tux's ghost mumbles some strange words. A shaft appears beneath you! You fall into a shaft and drop 2 floors! The shaft crumbles and collapses. Level annotation: exclusion: unknown terrain There is an escape hatch in the ceiling here. A mysterious force pulls you upwards. The hatch slams shut behind you. There is an open door here. There is an open door here. There is a stone staircase leading up here. You start resting. HP restored. You start resting. Magic restored. You climb upwards. Level annotation: Tux's ghost, amateur NaIE There is a stone staircase leading down here. There is an open door here. You see here a +0 giant club. Key pressed, stopping explore. Unknown command. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Tux's ghost (79% to hit) The stone arrow hits Tux's ghost!! Tux's ghost is heavily damaged. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Tux's ghost (heavily damaged, 79% to hit) The stone arrow hits Tux's ghost!! You destroy Tux's ghost! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 2117 gold pieces (gained 6). There is an open translucent gate here. There is an open translucent gate here. You now have 2125 gold pieces (gained 8). There is an open translucent gate here. j - 9 potions of curing (gained 1) Done exploring. Done exploring. Search for what [Enter for "."]? Unknown command. Search for what [Enter for "."]? armour What level of the Dungeon? (default 6, ? - help) There is an open translucent gate here. Magic restored. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is an open door here. There is a stone staircase leading down here. You climb downwards. Level annotation: exclusion: unknown terrain There is a stone staircase leading up, spattered with blood here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You see here 8 stones. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. Search for what [Enter for "armour", or ? for help]? . You climb downwards. There is a stone staircase leading up here. An orc comes into view. It is wielding a +0 whip. Casting: Frozen Ramparts (dangerous; 8% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The orc shouts! You hear a shout! An orc comes into view. It is wielding a +0 short sword. An orc comes into view. It is wielding a +0 war axe. The wall freezes the orc but does no damage. The orc shouts! You hit the orc. The orc is moderately wounded. The wall freezes the orc. You kill the orc! You hit the orc. The orc is heavily wounded. The wall freezes the orc. You kill the orc! The frozen ramparts melt away. Casting: Frozen Ramparts (dangerous; 8% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the orc. The orc completely misses you. An orc warrior comes into view. It is wielding a +0 battleaxe. The orc warrior shouts! You hit the orc. The orc is severely wounded. The wall freezes the orc! You kill the orc! Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 battleaxe and wearing a +0 plate armour (76% to hit) The stone arrow hits the orc warrior! The orc warrior is heavily wounded. The orc warrior is distracted by your dazzling golden aura. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 battleaxe and wearing a +0 plate armour (heavily wounded, unaware, hasn't noticed you, 76% to hit) The stone arrow hits the orc warrior! You kill the orc warrior! You start resting. The frozen ramparts melt away. You start resting. Magic restored. You now have 2145 gold pieces (gained 20). Things that are here: a +0 war axe; a +0 short sword; a +0 whip; a +0 leather armour You now have 2155 gold pieces (gained 10). You now have 2159 gold pieces (gained 4). Things that are here: a +0 battleaxe; a +0 plate armour Things that are here: a +0 war axe; a +0 short sword; a +0 whip; a +0 leather armour A yak comes into view. A yak and a shadowghast come into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadowghast (dormant, 100% to hit) The magic dart hits the shadowghast. The shadowghast is lightly damaged. The shadowghast slips into darkness. The shadowghast flickers and vanishes for a moment. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadowghast (lightly damaged, slightly transparent, 76% to hit) The stone arrow hits the shadowghast!! You destroy the shadowghast! Your Shields skill increases to level 8! You can't see any susceptible monsters within range! (Use Z to cast anyway.) No target in view! You start resting. Magic restored. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (asleep, 100% to hit) The magic dart hits the yak. The yak is lightly wounded. The yak bellows! You hear a bellow! x2 A yak comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (wandering, hasn't noticed you, 100% to hit) Okay, then. A kobold comes into view. It is wielding a +0 short sword. The yak snorts and paws the ground. A kobold comes into view. It is wielding a +0 short sword. Casting: Frozen Ramparts (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The kobold shouts! You hear a shout! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (lightly wounded, 88% to hit) You focus your ray upon the yak. The searing ray hits the yak. The yak is lightly wounded. The searing ray hits the yak! The yak is moderately wounded. (Press . to maintain the ray.) The wall freezes the yak. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (moderately wounded, 88% to hit) Okay, then. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (moderately wounded, 85% to hit) The stone arrow hits the yak!! You kill the yak! The yak bellows! The kobold shouts! You stop channelling your searing ray. You hear a bellow! You hear a shout! The wall freezes the yak. Your Dodging skill increases to level 4! Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (moderately wounded, 85% to hit) The stone arrow hits the yak!! The yak is severely wounded. The wall freezes the yak. You block the yak's attack. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (almost dead, 85% to hit) The stone arrow hits the yak!! You kill the yak! The wall freezes the kobold. A yak comes into view. Your Armour skill increases to level 6! The wall freezes the kobold. You kill the kobold! A yak comes into view. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (85% to hit) The stone arrow hits the yak! The yak is heavily wounded. The yak bellows! The wall freezes the kobold but does no damage. The yak is distracted by your dazzling golden aura. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (heavily wounded, 85% to hit) The stone arrow hits the yak! The yak is severely wounded. The yak bellows! The wall freezes the kobold. You kill the kobold! A kobold brigand comes into view. It is wielding a +0 club, quivering curare-tipped darts and carrying a wand of charming. The wall freezes the yak but does no damage. The kobold brigand shouts! You hit the yak but do no damage. The yak is severely wounded. The frozen ramparts melt away. You block the yak's attack. The yak is no longer distracted by gold. The kobold brigand zaps a wand. You resist with almost no effort. You block the yak's attack. The yak gores you! The yak attacks as it pursues you! The yak barely misses you. The yak attacks as it pursues you! The yak gores you! The yak attacks as it pursues you! You block the yak's attack. Casting: Frozen Ramparts (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the yak. The yak gores you! Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (severely wounded, 85% to hit) The stone arrow hits the yak!! You kill the yak! The frozen ramparts melt away as you move. There is a stone staircase leading up here. Welcome back, DildoBatman the Formicid Conjurer. Gozag says: Greed is good. Press ? for a list of commands and other information. There is a stone staircase leading down here. You start resting. HP restored. You start resting. Magic restored. You climb downwards. There is a stone staircase leading up here. A yak is nearby! Casting: Frozen Ramparts (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (85% to hit) The stone arrow hits the yak!! The yak is severely wounded. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The frozen ramparts melt away. Casting: Frozen Ramparts (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate You miscast Frozen Ramparts. You are very lightly contaminated with residual magic. Nothing appears to happen. You hit the yak. The yak is severely wounded. The yak gores you. Casting: Frozen Ramparts (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the yak. The yak gores you! The yak bellows! You whack the yak! You kill the yak! You hear a shout! Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (85% to hit) The stone arrow hits the yak!! The yak is almost dead. The wall freezes the yak. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (almost dead, 85% to hit) The stone arrow hits the yak!! You kill the yak! You have reached level 12! You feel clever. The kobold brigand zaps a wand. You resist with almost no effort. The frozen ramparts melt away. Your magical contamination has completely faded away. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 club, quivering curare-tipped darts and carrying a wand of charming (72% to hit) The stone arrow hits the kobold brigand!! You kill the kobold brigand! You can't see any susceptible monsters within range! (Use Z to cast anyway.) No target in view! You start resting. A kobold is nearby! The kobold is distracted by your dazzling golden aura. The kobold is no longer distracted by gold. The kobold throws a stone. The stone misses you. You see here 19 gold pieces. The kobold throws a stone. You block the stone. The kobold completely misses you. Things that are here: 6 gold pieces; a +0 club; a curare-tipped dart; a wand of charming (5) You hit the kobold. The kobold is severely wounded. The kobold hits you but does no damage. You closely miss the kobold. The kobold is severely wounded. The kobold barely misses you. You closely miss the kobold. The kobold is severely wounded. The kobold hits you but does no damage. You hit the kobold. You kill the kobold! No target in view! You now have 2165 gold pieces (gained 6). k - a curare-tipped dart Things that are here: a +0 club; a wand of charming (5) A kobold comes into view. It is wielding a +0 club. Things that are here: 4 gold pieces; a +0 dagger; 3 stones The kobold shouts! You hit the kobold. You kill the kobold! No target in view! No target in view! Okay, then. You start resting. HP restored. You start resting. Magic restored. You now have 2170 gold pieces (gained 5). Things that are here: a +0 club; 2 stones You now have 2174 gold pieces (gained 4). Things that are here: a +0 dagger; 3 stones Things that are here: a +0 club; a wand of charming (5) You now have 2193 gold pieces (gained 19). You now have 2210 gold pieces (gained 17). Found a hazy altar of Hepliaklqana. You now have 2228 gold pieces (gained 18). You now have 2244 gold pieces (gained 16). You now have 2255 gold pieces (gained 11). Things that are here: a +0 short sword; a +0 short sword You now have 2284 gold pieces (gained 29). q - 5 potions of heal wounds (gained 1) M - 2 emerald potions You now have 2289 gold pieces (gained 5). You now have 2298 gold pieces (gained 9). You now have 2303 gold pieces (gained 5). You pick up a book of Maladies and begin reading... You add the spells Sublimation of Blood, Curse of Agony and Rimeblight to your library. y - 25 poisoned darts (gained 4) You now have 2314 gold pieces (gained 11). You now have 2325 gold pieces (gained 11). There is a stone staircase leading down here. You see here a +3 spear. Key pressed, stopping explore. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'e'. Okay, then. You sense a monster nearby. You sense a monster nearby. 2 ogres come into view. The ogre shouts! x2 You hear a roar! A shadowghast comes into view. Casting: Frozen Ramparts (dangerous; 5% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (91% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is heavily wounded. The searing ray hits the ogre. The ogre is moderately wounded. The wall freezes the ogre. The searing ray hits the ogre! You kill the ogre! The searing ray hits the ogre. The ogre is heavily wounded. The wall freezes the ogre but does no damage. The searing ray hits the ogre. The ogre is severely wounded. You finish channelling your searing ray. The wall freezes the ogre. You barely miss the ogre. The ogre is severely wounded. The wall freezes the ogre. The ogre hits you with a +0 giant spiked club! You whack the ogre! You kill the ogre! You start resting. The frozen ramparts melt away. You start resting. You sense a monster nearby. You start resting. A hornet comes into view. Casting: Frozen Ramparts (dangerous; 5% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The hornet buzzes angrily. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hornet (71% to hit) You focus your ray upon the hornet. The searing ray hits the hornet. The hornet is lightly wounded. (Press . to maintain the ray.) Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hornet (lightly wounded, 66% to hit) The stone arrow hits the hornet! The hornet is severely wounded. You stop channelling your searing ray. The wall freezes the hornet. The wall freezes the hornet but does no damage. You hit the hornet but do no damage. The hornet is severely wounded. The wall freezes the hornet. The hornet stings you! Your stasis prevents you from being slowed. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hornet (almost dead, 71% to hit) You focus your ray upon the hornet. The searing ray hits the hornet! You kill the hornet! (Press . to maintain the ray.) Your Ice Magic skill increases to level 3! You start resting. You stop channelling your searing ray. You start resting. Lodul the Thunderous comes into view. He is wielding a +0 dire flail. The frozen ramparts melt away as you move. You start resting. You sense a monster nearby. Lodul shouts! You hear a shout! Lodul winks and says, "Everything have price." Electricity crackles from Lodul's apparatus. The bolt of lightning hits you!! There is a stone staircase leading up here. You climb upwards. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.33-a0-1132-g2ccf60101c Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_GO_UPSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [DildoBatman] Species: Formicid Job: Conjurer HP: 42/86; mods: 0/0 MP: 15/25; mod: 0 Stats: 15 26 12 Position: (18, 23), god: Gozag (20), turn_is_over: 1, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: ascending_stairs duration: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 5 | 630 | 0/252 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 20 | 6 | 953 | 71/295 Dodging | X | 1 | 20 | 4 | 681 | 87/297 Stealth | X | 0 | 0 | 8 | 1272 | 202/267 Shields | X | 1 | 20 | 8 | 1160 | 90/267 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 20 | 9 | 2583 | 333/525 Conjurations | X | 0 | 0 | 5 | 891 | 0/357 Hexes | X | 0 | 0 | 0 | 0 | 0/35 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/35 Forgecraft | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 20 | 3 | 309 | 9/200 Air Magic | X | 0 | 0 | 0 | 0 | 0/70 Earth Magic | X | 0 | 0 | 10 | 1985 | 23/424 Alchemy | X | 0 | 0 | 0 | 0 | 0/29 Invocations | X | 0 | 0 | 0 | 0 | 0/35 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: #114: 24 Attributes: #12: 2577 #49: 1068 #57: 252 Mutations: antennae: 3 (innate) four strong arms: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #19: +0 robe eq slot #6, inv slot #22: +0 pair of boots eq slot #5, inv slot #29: +0 pair of gloves eq slot #1, inv slot #1: +6 whip of the Trees {holy, Str+3 Int+3} eq slot #9, inv slot #33: ring of protection from fire eq slot #2, inv slot #17: +0 buckler }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #...........##.........#.... #.............))....)")..... #######.#+#####+#......#.... #.#.#.......#######.## ####.#.#.........#####.## ##......#................. #.......#.........#####... #......................... #.#....##@.#########....## #.#....................... #.####.###..########....## ####..................#....## #..............#.#..#......'. #.#######.####.#.#....#....## #.# #.# #.#.##.#......# #.# ###.## #.#.##........# #.#####....# #.#..+.....#+## clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< aquarium_serial_pool_size: 1 >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>