Dungeon Crawl Stone Soup version 0.21.1 (webtiles) character file. 221936 DildoBatman the Bewitcher (level 19, -5/146 HPs) Began as a Formicid Enchanter on Feb 1, 2018. Was a High Priest of Sif Muna. Killed from afar by a thorn hunter (28 damage) ... with a volley of thorns ... on level 4 of the Swamp on Feb 3, 2018. The game lasted 05:36:34 (53428 turns). DildoBatman the Bewitcher (Formicid Enchanter) Turns: 53428, Time: 05:36:35 Health: -5/146 AC: 17 Str: 22 XL: 19 Next: 98% Magic: 15/26 EV: 17 Int: 33 God: Sif Muna [*****.] Gold: 2316 SH: 12 Dex: 19 Spells: 4/43 levels left rFire + + + SeeInvis + a - +7 spear of True Grit {pierce, *Rage rElec Int+5} rCold + . . Gourm + t - +0 shield rNeg + . . Faith . p - +4 ring mail "Qeserarphif" {MR+ Dex+5 Stlth-} rPois + Spirit . (helmet unavailable) rElec + Reflect . n - +0 cloak rCorr . Harm . E - +0 pair of gloves "Loop" {rElec rF+ MR+ Regen+} (curse) MR +++.. u - +2 pair of boots Stlth +++++..... A - amulet of Nugod {Gourm rPois rC+ Slay+5} HPRegen 0.74/turn i - ring "Sayshoa" {MP-9 Str+2 Int+6 Dex+3 Stlth+} MPRegen 0.20/turn I - ring of the Voivode {rF++ rN+ Int+6} @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 }: 1/15 runes: serpentine a: Dig, Shaft Self, Divine Energy, Channel Magic, Forget Spell, Renounce Religion You were on level 4 of the Swamp. You worshipped Sif Muna. Sif Muna was extremely pleased with you. You were very full. You visited 6 branches of the dungeon, and saw 32 of its levels. You also visited: Labyrinth, Sewer, Ossuary and Bailey. You collected 3416 gold pieces. You spent 1100 gold pieces at shops. Inventory: Hand Weapons a - the +7 spear of True Grit (weapon) {pierce, *Rage rElec Int+5} (You bought it in a shop on level 2 of the Orcish Mines) It inflicts extra damage upon your enemies. It affects your intelligence (+5). It insulates you from electricity. It may make you go berserk in combat. b - a +4 battleaxe of freezing c - the +6 spear of Regicide {pierce, rPois rF++ Dex+3 SInv} (You bought it in a shop on level 2 of the Orcish Mines) It inflicts extra damage upon your enemies. It affects your dexterity (+3). It greatly protects you from fire. It protects you from poison. It lets you see invisible. d - a +4 scimitar of flaming e - a +4 dagger of venom f - a +4 antimagic halberd Armour n - a +0 cloak (worn) o - a +0 troll leather armour p - the +4 ring mail "Qeserarphif" (worn) {MR+ Dex+5 Stlth-} (You found it on level 2 of the Snake Pit) It affects your dexterity (+5). It affects your resistance to hostile enchantments. It makes you less stealthy. r - the +1 chain mail of the Doldrums {rF+ rC+ Dex+4 Stlth+} (You found it on level 2 of the Swamp) It affects your dexterity (+4). It protects you from fire. It protects you from cold. It makes you more stealthy. t - a +0 shield (worn) u - a +2 pair of boots (worn) E - the cursed +0 pair of gloves "Loop" (worn) {rElec rF+ MR+ Regen+} (You found it on level 3 of the Snake Pit) It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It increases your rate of regeneration. It has a curse placed upon it. X - a scarf of repulsion Z - a +2 buckler of reflection Jewellery i - the ring "Sayshoa" (left hand) {MP-9 Str+2 Int+6 Dex+3 Stlth+} (You found it in a bailey) [ring of strength] It affects your strength (+2). It affects your intelligence (+6). It affects your dexterity (+3). It affects your magic capacity (-9). It makes you more stealthy. j - a +5 ring of protection l - the ring "Ysidgh" {rPois rC+ MR- Str+3 Dex+2} (You found it in a labyrinth) [ring of protection from cold] It affects your strength (+3). It affects your dexterity (+2). It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. w - an uncursed ring of protection from magic A - the amulet of Nugod (around neck) {Gourm rPois rC+ Slay+5} (You found it on level 12 of the Dungeon) [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from cold. It protects you from poison. B - an uncursed ring of resist corrosion H - an uncursed ring of protection from magic I - the ring of the Voivode (right hand) {rF++ rN+ Int+6} (You found it on level 6 of the Lair of Beasts) [ring of positive energy] It affects your intelligence (+6). It greatly protects you from fire. It protects you from negative energy. J - the ring of the Philosopher {rF+ Str+2 Dex+5 Stlth-} (You found it on level 12 of the Dungeon) [ring of dexterity] It affects your strength (+2). It affects your dexterity (+5). It protects you from fire. It makes you less stealthy. Wands k - a wand of disintegration (16) Scrolls m - 7 scrolls of fear q - a scroll of noise {unknown} s - a scroll of acquirement {unknown} x - 3 scrolls of remove curse z - 23 scrolls of identify N - 3 scrolls of fog Q - 6 scrolls of magic mapping Potions h - 13 potions of curing D - 5 potions of heal wounds Miscellaneous S - a fan of gales Comestibles v - 64 rations Skills: - Level 12.0 Fighting - Level 1.0 Short Blades - Level 10.0 Armour - Level 8.0 Dodging - Level 12.0 Stealth - Level 9.0 Shields * Level 12.6 Spellcasting - Level 20.0 Hexes * Level 9.2 Charms - Level 12.0 Necromancy - Level 5.1 Transmutations - Level 7.0 Air Magic - Level 5.6 Earth Magic - Level 1.0 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Slow Hex ######## 0% 2 None b - Confuse Hex ######## 0% 3 None c - Spectral Weapon Hex/Chrm #######. 1% 3 None d - Excruciating Wounds Chrm/Necr ######.... 1% 5 None f - Petrify Tmut/Erth ######.. 3% 4 None g - Corona Hex ####### 0% 1 None i - Invisibility Hex ######## 1% 6 ####... j - Silence Hex/Air #######... 1% 5 None k - Necromutation Tmut/Necr ######.... 99% 8 ####### z - Sublimation of Blood Necr #######... 1% 2 None Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (6/6) D:9 Swamp (4/4) Lair:2 Snake (4/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:10 Elf (0/3) Orc:2 Vaults (0/5) D:13 Depths (0/5) D:15 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:12 ( Orc:2 [(}(* Snake:1 ![ Snake:2 ([[? Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow Press: ? - help, Shift-Dir - straight line, f - thorn hunter Aim: a thorn hunter (moderately damaged, chance to defeat MR: 37%) The thorn hunter seems to slow down. The thorn hunter fires a volley of thorns at you. You block the volley of thorns. The thorn hunter barely misses you. The thorn hunter hits you! You climb downwards. Beware, you cannot shaft yourself on this level. The briar patch crumbles away. x2 The swamp worm barely misses you. 2 swamp worms come into view. There is a stone staircase leading up here. You see here a hornet corpse. The thorn hunter fires a volley of thorns at you. 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