Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 6954034043931262218 54 DildoBatman the Conjurer (level 4, -2/32 HPs) Began as a Formicid Conjurer on Aug 10, 2022. Slain by a centaur zombie (3 damage) ... on level 7 of the Dungeon. The game lasted 00:03:13 (1248 turns). DildoBatman the Conjurer (Formicid Conjurer) Turns: 1248, Time: 00:03:13 Health: -2/32 AC: 4 Str: 12 XL: 4 Next: 12% Magic: 8/8 EV: 12 Int: 17 God: Gold: 48 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . SeeInvis + p - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . i - +0 pair of gloves Will ..... q - +0 pair of boots Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 7 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons k - a +0 club p - a +0 short sword (weapon) Missiles c - 19 bolts e - 5 poisoned darts f - 80 stones l - 4 boomerangs Armour a - a +0 robe (worn) i - a +0 pair of gloves (worn) q - a +0 pair of boots (worn) Scrolls b - a scroll of magic mapping {unknown} d - a scroll of enchant weapon {unknown} g - a scroll of identify {unknown} h - a scroll of enchant armour {unknown} o - a scroll of fear {unknown} r - a scroll of amnesia {unknown} Potions j - a potion of ambrosia {unknown} m - 2 potions of brilliance {unknown} n - a potion of mutation {unknown} s - a potion of haste {unknown} Skills: * Level 1.5 Fighting * Level 1.5 Armour - Level 2.0 Dodging - Level 2.4 Stealth * Level 2.7 Spellcasting * Level 3.9 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 30% 2d5 5% 2 c - Magic Dart Conj 60% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 18% N/A 24% 3 Ozocubu's Armour Ice 2% N/A 47% 3 Fulminant Prism Conj/Hex 4% 3d6 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 61% 4 Metabolic Englaciation Hex/Ice 1% N/A 99% 5 Simulacrum Ice/Necr 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Anything else - Cancel. You shout for attention! You feel sick. The centaur zombie misses you. The centaur zombie kicks you but does no damage. The water moccasin bites you but does no damage. The centaur zombie hits you but does no damage. The centaur zombie kicks you. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You feel sick. You are no longer poisoned. The water moccasin misses you. The centaur zombie hits you but does no damage. The centaur zombie kicks you. The water moccasin closely misses you. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! The centaur zombie completely misses you. The centaur zombie kicks you but does no damage. The water moccasin bites you. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! The centaur zombie hits you. You die... #...).......# ##..........# #..........## ##............. ###.............. ###................ ###..[......####.###. #......ZS#### ..# ..##..@.# .# #............. ## #.....####.... ####.# ... ## . You could see a water moccasin and a centaur zombie. Vanquished Creatures 2 adders 3 endoplasms 4 goblins 4 hobgoblins 3 jackals (D:1) 4 quokkas (D:1) 3 ball pythons A bat (D:2) 3 frilled lizards 3 kobolds (D:2) 5 rats 35 creatures vanquished. Vanquished Creatures (others) A plant (D:1) 1 creature vanquished. Grand Total: 36 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DildoBatman the Formicid Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 138 | D:1 | Found a faded altar of an unknown god. 160 | D:1 | Reached XP level 2. HP: 18/20 MP: 3/5 163 | D:1 | Learned a level 2 spell: Searing Ray 349 | D:1 | Reached skill level 1 in Fighting 349 | D:1 | Reached skill level 1 in Armour 372 | D:1 | Reached XP level 3. HP: 25/26 MP: 2/6 1183 | D:3 | Reached XP level 4. HP: 28/32 MP: 3/8 1185 | D:3 | You fall into a shaft and drop 1 floor! 1206 | D:4 | You fall into a shaft and drop 3 floors! 1229 | D:7 | Noticed a water moccasin 1247 | D:7 | HP: 1/32 [water moccasin (6)] 1248 | D:7 | Slain by a centaur zombie Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_rooms, shapermc_ecumenical_altar_ellora, bh_walls_and_bars D:2: layout_rooms, chequers_jeans, grunt_ministairs_13 D:3: layout_basic, uniq_grinder D:4: layout_loops_ring, minmay_temple_entry_purple_smoke, uniq_ijyb D:7: nzn_winding_woodlands_stair_cross [nzn_winding_woodlands_5x15_river_crossing, nzn_winding_woodlands_center_pierced_h, nzn_winding_woodlands_5x15_sawtooth, nzn_winding_woodlands_5x5_perimeter, nzn_winding_woodlands_hourglass, nzn_winding_woodlands_5x15_concentric, nzn_winding_woodlands_center_triple_pond, nzn_winding_woodlands_5x15_zeroes], layout_cave_pools, mainiacjoe_overflow_two_lobes, nrook_mini_vaults, uniq_pikel Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Fighting | 1 | 1.5 Armour | 1 | 1.5 Stealth | | 2.4 Spellcasting | | 2.7 Conjurations | | 3.9 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 10 | || 10 Short sword | 15 | || 15 Club | 1 | || 1 Cast: Magic Dart | 30 | || 30 Searing Ray | 4 | || 4 Abil: Shaft Self | | 2 || 2 Stab: Sleeping | 1 | || 1 Armor: Robe | 8 | 11 || 19 Dodge: Dodged | 10 | 16 || 26