Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 2143754718201130698 49 DildoBatman the Conjurer (level 4, 0/29 (32) HPs) Began as a Formicid Conjurer on Mar 12, 2024. Slain by a quokka (4 damage) ... on level 3 of the Dungeon. The game lasted 00:03:34 (1284 turns). DildoBatman the Conjurer (Formicid Conjurer) Turns: 1284, Time: 00:03:34 HP: 0/29 (32) AC: 3 Str: 12 XL: 4 Next: 2% MP: 7/7 EV: 12 Int: 19 God: Gold: 83 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . n - +0 sling rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet unavailable) rElec . c - +0 cloak rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: drained A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 83 gold pieces. Inventory: Hand Weapons j - a +0 dagger n - a +0 sling (weapon) Missiles e - 30 stones Armour a - a +0 robe (worn) c - a +0 cloak (worn) h - a +3 scale mail Scrolls d - a scroll of enchant armour {unknown} f - a scroll of fog {unknown} g - 4 scrolls of vulnerability {unknown} i - a scroll of revelation {unknown} m - a scroll of enchant weapon {unknown} Potions b - a potion of magic k - a potion of curing {unknown} l - a potion of might {unknown} Skills: + Level 1.4 Fighting + Level 1.0 Armour + Level 2.1 Dodging + Level 3.0 Stealth + Level 2.6 Spellcasting + Level 3.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 34% 2d5 4% 2 c - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! The bat barely misses you. The quokka bites you. The kobold completely misses you. The quokka misses you. What are your orders? t - Shout! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! The bat hits you but does no damage. The kobold closely misses you. The quokka bites you but does no damage. What are your orders? t - Shout! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! The bat hits you but does no damage. The quokka bites you. The kobold completely misses you. The bat hits you but does no damage. What are your orders? t - Shout! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! The bat closely misses you. The bat hits you but does no damage. The quokka bites you. You die... ####### #.....# #.....# #.....# #...### #....######### #...#b........ .......##@....... .......##Kr...... #.......##........ #####...##........ #...##........ .... #..<..... #........ #........ You could see a quokka, a bat and a kobold. Vanquished Creatures A ribbon worm (D:2) 2 dart slugs (D:1) 5 endoplasms 2 giant cockroaches 4 goblins 4 hobgoblins 3 quokkas (D:1) 3 ball pythons (D:1) 3 bats 2 frilled lizards 5 kobolds 5 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DildoBatman the Formicid Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 189 | D:1 | Reached XP level 2. HP: 13/20 MP: 1/5 203 | D:1 | Learned a level 2 spell: Searing Ray 668 | D:1 | Reached XP level 3. HP: 24/25 MP: 1/6 691 | D:1 | Reached skill level 1 in Fighting 1032 | D:2 | Reached skill level 1 in Armour 1166 | D:2 | Reached XP level 4. HP: 32/32 MP: 5/7 1193 | D:2 | You fall into a shaft and drop 1 floor! 1284 | D:3 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_room, layout_basic, minmay_misc_feat_rows, minmay_unequal D:2: layout_loops_ring D:3: layout_basic, biasface_ghost_orc_armoury, serial_curves, eino_curves_02, eino_curves_01 Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.1 Fighting | 1 | 1.4 Armour | 1 | 1.0 Stealth | 3 | 3.0 Spellcasting | | 2.6 Conjurations | | 3.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 19 | || 19 Dagger | 13 | || 13 Fire: Sling | 20 | 2 || 22 Cast: Magic Dart | 52 | || 52 Searing Ray | 4 | || 4 Ability: Dig | | 1 || 1 Shaft Self | | 1 || 1 Stab: Sleeping | 2 | || 2 Armour: Robe | 26 | 74 || 100 Dodge: Dodged | 16 | 80 || 96