Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 18261270771522680386 94 DildoBatman the Conjurer (level 4, 0/32 HPs) Began as a Formicid Conjurer on Jan 15, 2025. Succumbed to a scorpion's poison ... on level 4 of the Dungeon. The game lasted 00:08:27 (2387 turns). DildoBatman the Conjurer (Formicid Conjurer) Turns: 2387, Time: 00:08:28 Health: 0/32 AC: 2 Str: 12 XL: 4 Next: 94% Magic: 1/8 EV: 11 Int: 19 God: Gold: 83 SH: 0 Dex: 14 Spells: 5/8 levels left rFire + . . a - +11 flail "Gexiqimuax" {flame, rF+ Dex+2} rCold . . . (no shield) rNeg . . . m - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: lethally poisoned (0 -> -13) A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 83 gold pieces. Inventory: Hand Weapons a - the +11 flail "Gexiqimuax" (weapon) {flame, rF+ Dex+2} (You found it on level 4 of the Dungeon) Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. Missiles e - 2 throwing nets j - 4 darts of dispersal Armour m - a +0 robe (worn) Scrolls c - a scroll of torment {unknown} f - a scroll of identify {unknown} h - 2 scrolls of enchant armour {unknown} i - a scroll of revelation {unknown} l - a scroll of teleportation {unknown} Potions b - a potion of magic d - a potion of curing {unknown} g - a potion of attraction {unknown} k - a potion of heal wounds {unknown} Skills: + Level 1.3 Fighting - Level 1.0 Short Blades + Level 1.4 Armour + Level 2.3 Dodging + Level 3.2 Stealth + Level 2.8 Spellcasting + Level 3.9 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 34% 2d5 4% 2 c - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Fedhas Annotations: D:2 1 runed translucent door, Crazy Yiuf D:3 exclusions: kobold, orc priest and 3 sensed monsters (detected), Natasha Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History The scorpion is heavily wounded. (Press . to maintain the ray.) The searing ray misses the scorpion. The searing ray hits the scorpion but does no damage. The scorpion is heavily wounded. The scorpion stings you. The searing ray hits the scorpion. The scorpion is severely wounded. You finish channelling your searing ray. The scorpion stings you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (severely wounded, 78% to hit) The searing ray hits the scorpion but does no damage. The scorpion is severely wounded. (Press . to maintain the ray.) The scorpion misses you. The scorpion stings you. The searing ray hits the scorpion. The scorpion is almost dead. The scorpion stings you. You are poisoned. The scorpion poisons you! You barely miss the scorpion. The scorpion is almost dead. You feel very sick. The scorpion stings you. You are lethally poisoned! The scorpion poisons you! You barely miss the scorpion. The scorpion is almost dead. You feel very sick. The scorpion misses you. The scorpion stings you. You sock the scorpion! You burn the scorpion. You kill the scorpion! You die... ###..##...###...# ##........# #... ##......#.## #........# .. ##...#####..# ##.......# ##.###..#..# #.# #.......# ....##.###...# #.# #.......# #..>##†# ##.# #.######.......# ##<##.# #.###..............# #.....# ###......#####.......# #..............@.# ######### #.##....#######...# .>. ###....# ##...# .## .....# #.#..# . #...## #...... ..## ###.#### ... .. . There were no monsters in sight! Vanquished Creatures A scorpion (D:4) 2 adders (D:2) A ribbon worm (D:2) An orc (D:3) 7 endoplasms 4 giant cockroaches 6 goblins 6 hobgoblins 7 jackals 4 quokkas 10 ball pythons 3 bats 4 frilled lizards 5 kobolds 5 rats 66 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DildoBatman the Formicid Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 147 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 158 | D:1 | Learned a level 2 spell: Searing Ray 269 | D:1 | Found a faded altar of an unknown god. 416 | D:1 | Reached XP level 3. HP: 20/25 MP: 1/6 1098 | D:2 | Reached skill level 1 in Short Blades 1098 | D:2 | Reached skill level 1 in Armour 1164 | D:2 | Reached XP level 4. HP: 29/31 MP: 4/7 1169 | D:2 | Reached skill level 1 in Fighting 1183 | D:2 | Found a blossoming altar of Fedhas. 1319 | D:2 | Found a runed translucent door. 1320 | D:2 | Noticed Crazy Yiuf 1988 | D:3 | Noticed Natasha 2322 | D:4 | Identified the +11 flail "Gexiqimuax" {flame, rF+ Dex+2} 2376 | D:4 | Noticed a scorpion 2387 | D:4 | Killed a scorpion 2387 | D:4 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_farm, layout_loops_ring, hellmonk_ecumenical_altar_leap_of_faith, chequers_serial_rivers_room_a D:2: layout_basic, basic_altar, chequers_serial_rivers_micro_c, uniq_crazy_yiuf_cottage D:3: layout_basic, mainiacjoe_overflow_small_starburst, uniq_sigmund, uniq_natasha D:4: layout_rooms, kennysheep_generic_room_10 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 2 | 2.3 Stealth | 3 | 3.2 Short Blades | 1 | 1.0 Armour | 1 | 1.4 Fighting | 1 | 1.3 Spellcasting | | 2.8 Conjurations | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 88 | 53 || 141 Flail | | 3 || 3 Cast: Magic Dart | 9 | || 9 Searing Ray | 4 | 5 || 9 Ability: Dig | 1 | 1 || 2 Stab: Sleeping | 2 | 3 || 5 Armour: Robe | 48 | 35 || 83 Dodge: Dodged | 64 | 34 || 98