Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 12903353434409840113 165 DildoBatman the Conjurer (level 5, -1/38 HPs) Began as a Formicid Conjurer on Jan 17, 2025. Killed from afar by Ijyb (14 damage) ... with a bolt of dispelling energy ... on level 4 of the Dungeon. The game lasted 00:07:42 (2665 turns). DildoBatman the Conjurer (Formicid Conjurer) Turns: 2665, Time: 00:07:43 Health: -1/38 AC: 3 Str: 11 XL: 5 Next: 75% Magic: 0/9 EV: 11 Int: 26 God: Gold: 183 SH: 0 Dex: 12 Spells: 6/9 levels left rFire . . . b - +2 dagger (venom) rCold . . . (no shield) rNeg + . . C - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . x - +0 pair of gloves SInv + (no boots) Will ..... m - amulet of magic regeneration Stlth ++ h - ring of positive energy HPRegen 0.26/turn j - +6 ring of intelligence MPRegen 0.11/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 4 of the Dungeon. You visited 2 branches of the dungeon, and saw 5 of its levels. You collected 183 gold pieces. Inventory: Hand Weapons a - a +1 flail of protection b - a +2 dagger of venom (weapon) w - a +0 sling Missiles v - 12 poisoned darts Armour x - a +0 pair of gloves (worn) C - a +0 robe (worn) Jewellery g - an amulet of reflection h - a ring of positive energy (left hand) j - a +6 ring of intelligence (right hand) m - an amulet of magic regeneration (around neck) Talismans d - a dragon-blood talisman Wands B - a wand of quicksilver (9) Scrolls e - a scroll of revelation {unknown} k - 2 scrolls of teleportation {unknown} l - a scroll of fear {unknown} n - 5 scrolls of identify {unknown} q - a scroll of poison {unknown} r - a scroll of vulnerability {unknown} u - a scroll of enchant armour {unknown} y - a scroll of enchant weapon {unknown} A - a scroll of noise {unknown} Potions c - 3 potions of invisibility {unknown} f - 3 potions of heal wounds {unknown} i - 2 potions of might {unknown} o - 3 potions of curing {unknown} p - a potion of magic s - a potion of berserk rage {unknown} t - 2 potions of resistance {unknown} z - a potion of degeneration {unknown} Skills: + Level 2.3 Fighting + Level 1.7 Armour + Level 2.5 Dodging + Level 3.5 Stealth + Level 2.9 Spellcasting + Level 4.1 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 50% 2d6 2% 2 c - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 56% 1d6 4% 1 Apportation Tloc 6% N/A 10% 1 Call Imp Summ 6% N/A 14% 2 Jinxbite Hex 6% N/A 14% 2 Mercury Vapours Alch/Air 6% N/A 14% 2 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Olgreb's Toxic Radiance Alch 3% N/A 67% 4 Summon Lightning Spire Summ/Air 3% 3d4 67% 4 Arcjolt Conj/Air 7% 1d17 75% 5 Alistair's Intoxication Alch 2% N/A 95% 5 Maxwell's Capacitive Co Air 1% ∞ 100% 8 Blink Tloc Unusable N/A N/A 2 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Annotations: D:3 Natasha D:4 exclusion: ogre, Ijyb Temple exclusion: bombardier beetle Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +0 chain mail and carrying a wand of quicksilver (79% to hit) The searing ray hits Ijyb but does no damage. (Press . to maintain the ray.) Ijyb hits you with a +0 club. The searing ray hits Ijyb. Ijyb is lightly wounded. Ijyb zaps a wand. The bolt of dispelling energy hits you! The searing ray hits Ijyb but does no damage. Ijyb is lightly wounded. Ijyb hits you with a +0 club. The searing ray hits Ijyb! Ijyb is heavily wounded. You finish channelling your searing ray. Ijyb hits you with a +0 club. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +0 chain mail and carrying a wand of quicksilver (heavily wounded, 79% to hit) The searing ray misses Ijyb. (Press . to maintain the ray.) Ijyb hits you with a +0 club. Without enough magic to sustain it, your searing ray dissipates. Ijyb zaps a wand. The bolt of dispelling energy misses you. You closely miss Ijyb. Ijyb is heavily wounded. Ijyb closely misses you. You hit Ijyb but do no damage. Ijyb is poisoned. Ijyb is heavily wounded. Ijyb zaps a wand. The bolt of dispelling energy hits you! You die... Ijyb screams, "Time for next experiment!" ..............#..# #.# ....)............##.. . ...................##.. .........###..###...... #.............#........ #....##.............# . .....###.###.##..#### .. ....###..##.......###.## ....##........#g@......# .......##.....#.......## .......#...###....#..## .####.......###.###### ...#......### ### ........### #####.#.# #..## ......## You could see Ijyb (very poisoned). Vanquished Creatures An iguana (D:4) 3 adders 2 ufetubi (D:4) 4 dart slugs 2 ribbon worms (D:2) 11 orcs (D:3) 4 endoplasms 6 giant cockroaches 7 goblins 3 hobgoblins 5 jackals (D:2) 5 kobolds 6 ball pythons 7 bats A frilled lizard (D:1) 9 rats 76 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DildoBatman the Formicid Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 189 | D:1 | Reached XP level 2. HP: 16/20 MP: 0/5 192 | D:1 | Learned a level 2 spell: Searing Ray 626 | D:1 | Found a faded altar of an unknown god. 968 | D:1 | Reached skill level 1 in Fighting 968 | D:1 | Reached XP level 3. HP: 22/26 MP: 2/6 1071 | D:2 | You fall into a shaft and drop 2 floors! 1152 | D:4 | Found a staircase to the Ecumenical Temple. 1161 | Temple | Entered the Ecumenical Temple 1360 | D:3 | Found Tuipn's Antique Armour Shop. 1425 | D:3 | Noticed Natasha 1425 | D:3 | Noticed Ijyb 1486 | D:2 | Reached skill level 1 in Armour 1504 | D:2 | Reached XP level 4. HP: 24/32 MP: 2/7 2071 | D:3 | Reached XP level 5. HP: 38/38 MP: 3/9 2101 | D:3 | Reached skill level 4 in Conjurations 2441 | D:4 | Noticed an ogre 2665 | D:4 | Killed from afar by Ijyb Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_chessboard, layout_basic, shapermc_ecumenical_altar_gd, st_stairs_6 D:2: layout_rooms, roderic_roman_lattice D:3: layout_rooms, serial_shops, shop, uniq_natasha, uniq_ijyb D:4: layout_cave_pools, minmay_temple_entry_gardened_gates, kennysheep_generic_room_15 Temple: regret_index_temple_chain_breaker Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 2 | 2.5 Fighting | 1 2 | 2.3 Stealth | 3 | 3.5 Armour | 1 | 1.7 Conjurations | 4 | 4.1 Spellcasting | | 2.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 23 | || 23 Flail | 8 | || 8 Dagger | | 72 || 72 Cast: Magic Dart | 52 | 5 || 57 Searing Ray | 3 | 10 || 13 Ability: Shaft Self | 1 | || 1 Stab: Sleeping | | 2 || 2 Armour: Robe | 29 | 42 || 71 Dodge: Dodged | 31 | 41 || 72 Block: Other | | 11 || 11 Reflection | | 1 || 1