Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 15899973308434212725 170 DildoBatman the Conjurer (level 5, 0/38 HPs) Began as a Formicid Conjurer on Jan 20, 2025. Slain by a crimson imp ... wielding a +0 dagger of chaos (6 damage) ... on level 3 of the Dungeon. The game lasted 00:05:50 (1920 turns). DildoBatman the Conjurer (Formicid Conjurer) Turns: 1920, Time: 00:05:50 Health: 0/38 AC: 2 Str: 10 XL: 5 Next: 80% Magic: 6/9 EV: 11 Int: 19 God: Gold: 101 SH: 0 Dex: 12 Spells: 6/9 levels left rFire + . . b - +1 dagger (venom) rCold + . . (no shield) rNeg + . . g - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will +.... (no amulet) Stlth ++ m - ring "Tuozuz" {rF+ rC+ rN+ Will+ Str-2} HPRegen 0.26/turn (no ring) MPRegen 0.11/turn %: no passive effects @: fragile (+50% incoming damage) A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 101 gold pieces. Inventory: Hand Weapons b - a +1 dagger of venom (weapon) d - a +0 long sword Armour g - a +0 robe (worn) Magical Staves a - a staff of conjuration Jewellery m - the ring "Tuozuz" (left hand) {rF+ rC+ rN+ Will+ Str-2} (You took it off a hobgoblin on level 2 of the Dungeon) [ring of willpower] Str-2: It affects your strength (-2). rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Scrolls f - a scroll of fear {unknown} j - a scroll of noise {unknown} k - a scroll of revelation {unknown} p - a scroll of identify {unknown} Potions c - a potion of cancellation {unknown} e - 2 potions of ambrosia {unknown} h - 2 potions of heal wounds {unknown} i - a potion of might {unknown} l - 2 potions of brilliance {unknown} n - a potion of magic o - a potion of lignification {unknown} Skills: + Level 2.0 Fighting + Level 2.0 Armour + Level 2.5 Dodging + Level 3.8 Stealth + Level 2.9 Spellcasting + Level 4.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 36% 2d5 4% 2 c - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Leda's Liquefaction Alch/Erth 1% N/A 83% 4 Petrify Alch/Erth 2% N/A 83% 4 Metabolic Englaciation Hex/Ice 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Xom Shops: D:2 : Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History The crimson imp misses you. You hit the crimson imp but do no damage. The crimson imp closely misses you. The crimson imp hits you. You barely miss the crimson imp. The crimson imp blinks! You hit the crimson imp. The crimson imp is almost dead. You kill the crimson imp! The crimson imp completely misses you. Your Fighting skill increases to level 2! Your Armour skill increases to level 2! You miss the crimson imp. The crimson imp is lightly wounded. The crimson imp closely misses you. You hit the crimson imp. The crimson imp is moderately wounded. The crimson imp looks more healthy. The crimson imp closely misses you. The crimson imp throws a stone. The stone hits you. You hit the crimson imp. The crimson imp is heavily wounded. The crimson imp hits you with a +0 dagger of chaos. The crimson imp throws a stone. The stone hits you. You hit the crimson imp. The crimson imp is heavily wounded. The crimson imp barely misses you. You hit the crimson imp but do no damage. The crimson imp is heavily wounded. The crimson imp blinks! The crimson imp closely misses you. You miss the crimson imp. The crimson imp hits you. You hit the crimson imp. The crimson imp is moderately wounded. The crimson imp blinks! The crimson imp hits you with a +0 dagger of chaos. You die... # #................. # ####.##..###...... # #.##..[...##### ########.###.##### ...............).+ .## #########....##### .. ####5.# #.# #..###########.# #..ยง.@5........# #######'#............# #....5...#...........# #....#####(........#.# #....# ##.######.#.# #...5# #.......#.#.## # #....# #.### #......#####. ####.'[_.+. ###.#......#. ###..{## #.##.###... You could see a crimson imp. Vanquished Creatures 2 crimson imps (D:3) 3 gnolls (D:3) 2 adders (D:2) A dart slug (D:2) 2 ribbon worms 4 endoplasms 2 giant cockroaches 5 goblins 6 hobgoblins 3 jackals (D:1) A quokka (D:3) 7 ball pythons 5 bats 4 kobolds 2 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DildoBatman the Formicid Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 388 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 402 | D:1 | Learned a level 2 spell: Searing Ray 715 | D:1 | Reached XP level 3. HP: 25/25 MP: 3/6 866 | D:2 | Found Usyuloz's Book Emporium. 996 | D:2 | Reached skill level 1 in Fighting 996 | D:2 | Reached skill level 1 in Armour 1119 | D:2 | Reached XP level 4. HP: 19/32 MP: 1/7 1343 | D:2 | Identified the ring "Tuozuz" {rF+ rC+ rN+ Will+ Str-2} 1643 | D:3 | Reached XP level 5. HP: 37/37 MP: 7/9 1858 | D:3 | Found a shimmering altar of Xom. 1885 | D:3 | Reached skill level 4 in Conjurations 1920 | D:3 | Slain by a crimson imp Illustrated notes Levels and vault maps discovered: D:1: doesnt_arrival_eight_statues, layout_basic, grunt_decor_mini_mirrors, chequers_serial_rivers_room_a D:2: layout_loops_ring, serial_shops, nicolae_book_shop_shelving, guppyfry_early_lair_pool D:3: layout_basic, led_xom_imps, nicolae_concentric_dashed_squares_mild, kennysheep_small_spiral, kennysheep_flooded_box Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 2 | 2.5 Stealth | 3 | 3.8 Fighting | 1 2 | 2.0 Armour | 1 2 | 2.0 Conjurations | 4 | 4.0 Spellcasting | | 2.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Long sword | 8 | || 8 Staff | | 3 || 3 Dagger | | 38 || 38 Cast: Magic Dart | 37 | 21 || 58 Searing Ray | 6 | 5 || 11 Armour: Robe | 17 | 33 || 50 Dodge: Dodged | 13 | 32 || 45