Dungeon Crawl Stone Soup version 0.33-a0-1097-g6ed86a1e71 (webtiles) character file. Game seed: 11412041043384898495 65 DildoBatman the Conjurer (level 4, 0/30 HPs) Began as a Formicid Conjurer on Mar 17, 2025. Slain by Terence ... wielding a +2 hand axe of freezing (1 damage) ... on level 3 of the Dungeon. The game lasted 00:06:03 (2800 turns). DildoBatman the Conjurer (Formicid Conjurer) Turns: 2800, Time: 00:06:03 Health: 0/30 AC: 3 Str: 11 XL: 4 Next: 34% Magic: 6/8 EV: 11 Int: 20 God: Gold: 44 SH: 0 Dex: 12 Spells: 6/9 levels left rFire . . . a - +3 dagger (drain) rCold . . . (no offhand) rNeg . . . e - +0 robe rPois . (no cloak) rElec . (no gloves) rCorr . (no gloves) SInv + j - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons a - a +3 dagger of draining (weapon) b - a +0 sling Armour e - a +0 robe (worn) j - a +0 pair of boots (worn) Jewellery i - an amulet of guardian spirit Scrolls f - a scroll of identify {unknown} g - a scroll of poison {unknown} k - a scroll of blinking {unknown} l - a scroll of enchant weapon {unknown} Potions c - a potion of moonshine {unknown} h - a potion of curing {unknown} n - a potion of attraction {unknown} Skills: - Level 1.7 Dodging + Level 3.8 Stealth + Level 3.0 Spellcasting + Level 4.1 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 38% 2d5 4% 2 c - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 3% N/A 38% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Passage of Golubria Tloc 3% N/A 80% 4 Yara's Violent Unravell Hex/Alch 1% 3d3 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:3 ? Annotations: D:1 exclusions: 2 ball pythons, giant cockroach, 2 hobgoblins, jackal, rat and 2 sensed monsters (detected) D:2 exclusions: 2 ball pythons, bat, goblin and hobgoblin, Sigmund D:3 Terence Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You hear a shout! The searing ray hits Terence but does no damage. Terence is lightly wounded. The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Terence but does no damage. Terence is moderately wounded. You finish channelling your searing ray. Terence hits you with a +2 hand axe of freezing. Terence freezes you. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 hand axe of freezing and wearing a +0 ring mail (moderately wounded, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence misses you. The searing ray hits Terence. Terence is severely wounded. Terence closely misses you. Without enough magic to sustain it, your Searing Ray dissipates. Terence hits you with a +2 hand axe of freezing. Terence freezes you. You barely miss Terence. Terence is severely wounded. Terence closely misses you. Magic courses through your body. Terence hits you with a +2 hand axe of freezing! Terence freezes you. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 hand axe of freezing and wearing a +0 ring mail (severely wounded, 81% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you with a +2 hand axe of freezing! Terence freezes you. You die... Terence says, "Finally, peace and quiet." # ###### .## #.@@.####..# #.##)#.#.#.# ####.#.<).....[ #.....#.#.#.#.# #.###.....÷.... #####.#[#.#.#.#. ## #.[..)...{.... ###.##∩##.#.#.#.#.#.#. ..@.................. You could see Terence. Vanquished Creatures 2 adders (D:2) 3 dart slugs 6 orcs 3 ball pythons 2 endoplasms A giant cockroach (D:1) 5 goblins A hobgoblin (D:2) 5 kobolds A bat (D:3) A frilled lizard (D:2) 4 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DildoBatman the Formicid Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 143 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 149 | D:1 | Learned a level 2 spell: Searing Ray 931 | D:1 | Found a faded altar of an unknown god. 1297 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/7 1451 | D:2 | Noticed Sigmund 1701 | D:2 | Reached skill level 4 in Conjurations 1851 | D:2 | Reached XP level 4. HP: 30/30 MP: 4/8 2435 | D:3 | Found Wuan Zaboo's Magic Scroll Boutique. 2441 | D:3 | Noticed Terence 2800 | D:3 | HP: 1/30 [Terence/+2 hand axe of freezing (8)] 2800 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_terrarium, layout_basic, shapermc_ecumenical_altar_mp_vishouse, minmay_splitting_lines D:2: layout_basic, uniq_sigmund, uniq_crazy_yiuf_cottage D:3: layout_loops_cross, nicolae_kikubaaqudgha_miasma_corner, serial_shops, shop_fountains, nicolae_shop_just_a_little_nook, shop, nicolae_shop_swords_in_saltire, grunt_ministairs_9, st_stairs_11, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.8 Conjurations | 4 | 4.1 Spellcasting | 3 | 3.0 Dodging | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 1 | 6 || 7 Cast: Magic Dart | 26 | 6 || 32 Searing Ray | 9 | 10 || 19 Use: Potion | | 1 || 1 Armour: Robe | 20 | 17 || 37 Dodge: Dodged | 10 | 11 || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2798 | 2570 | 228 | 598 | 1551 | 3 | 932.7 | Dungeon | 2798 | 2570 | 228 | 598 | 1551 | 3 | 932.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1298 daAuts D:1: 1286 daAuts D:3: 212 daAuts