Diomare Level 1 of the Dungeon (0, 0, D:1) 18 arrows (10, 15, D:1) a +0 club (22, 19, D:1) 28 stones (46, 21, D:1) a +0 whip (46, 24, D:1) 23 stones Level 2 of the Dungeon [Shop] Ryanokhomn's Antique Weapon Shoppe a +0 trident (87 gold) a +0 flail (87 gold) a +0 spear (75 gold) a +0 dagger (50 gold) a +0 short sword (75 gold) a +1 falchion of electrocution (362 gold) a +0 trident (87 gold) a +0 war axe of flaming (207 gold) the +7 pair of quick blades "Gyre" and "Gimble" {protect} (1500 gold) It grants its wielder temporary protection when it strikes (+7 to AC). (0, 0, D:2) a +0 dagger (3, -22, D:2) 26 stones (17, 3, D:2) a +0 mace (31, -8, D:2) a +0 morningstar (40, -13, D:2) a +0 scale mail (41, -17, D:2) a +0 whip (43, -17, D:2) a +0 dagger (44, -17, D:2) a +0 dagger (60, -24, D:2) 24 stones (60, -23, D:2) a +0 club (61, -17, D:2) 23 stones Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (4, -17, D:3) a +0 club (4, -7, D:3) 22 stones (5, 19, D:3) a +0 whip a +0 dagger (5, 21, D:3) a +0 mace (6, 19, D:3) a +0 dagger (9, 0, D:3) a +0 robe a +0 chain mail a +0 mace a +0 ring mail a +0 dagger (11, -1, D:3) 11 bolts (13, -8, D:3) a +0 leather armour a +0 trident of venom (13, 1, D:3) a +0 leather armour a +0 whip (13, 12, D:3) a +0 club (18, 10, D:3) a +0 whip (21, 7, D:3) 31 stones (24, 3, D:3) a +0 club (26, -12, D:3) a +0 flail a +0 leather armour (26, 16, D:3) 21 stones (31, 22, D:3) a +0 short sword 5 stones (33, 13, D:3) a +0 leather armour (33, 16, D:3) a +0 dagger (39, 12, D:3) a +0 robe Level 4 of the Dungeon (17, 38, D:4) an amulet of magic regeneration (23, 2, D:4) a +0 hand axe (31, 35, D:4) a +0 club (32, 5, D:4) a +0 leather armour (32, 21, D:4) a +0 short sword (32, 31, D:4) a +0 club (32, 33, D:4) a +0 mace (32, 35, D:4) a +0 robe a +0 dagger (32, 38, D:4) a +0 ring mail a +0 hand axe (34, 18, D:4) a +0 mace (40, 0, D:4) a +0 giant club (42, 36, D:4) 13 stones (44, 2, D:4) a +0 dagger (45, 23, D:4) a +0 dagger 6 poisoned darts (52, 31, D:4) a +0 giant spiked club (53, 14, D:4) 21 arrows (59, 21, D:4) a +0 dagger 8 poisoned darts (66, 38, D:4) a +0 club Level 5 of the Dungeon [Shop] Qadgh's Firing Range 2 large rocks (21 gold) 12 bolts (36 gold) a +0 shortbow (45 gold) 6 javelins (72 gold) a +0 longbow (67 gold) the +8 longbow of Toucedet {freeze, rN+ Int+4} (1015 gold) Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+4). rN: It protects you from negative energy. a +0 fustibalus (225 gold) 8 sling bullets (60 gold) 3 javelins (36 gold) (0, 0, D:5) a sling bullet (2, 0, D:5) an arrow (3, -1, D:5) an arrow (4, 0, D:5) a sling bullet (4, 1, D:5) a javelin (5, -1, D:5) a sling bullet (5, 0, D:5) an arrow (17, -7, D:5) 12 arrows (29, 7, D:5) 13 sling bullets (32, -12, D:5) a +0 rapier (34, -19, D:5) a +0 flail (35, -19, D:5) a +0 flail a +0 dagger a +0 ring mail (38, -19, D:5) a +0 short sword a +0 chain mail (39, -18, D:5) a +0 trident a +0 leather armour (43, 5, D:5) a +0 scale mail (45, 0, D:5) a +0 scale mail (46, -1, D:5) a +0 trident a +0 scale mail (46, 0, D:5) a +0 club (48, -1, D:5) a +0 mace a +0 leather armour (60, -9, D:5) a +0 club Level 6 of the Dungeon (0, 0, D:6) a +0 pair of gloves (11, -39, D:6) a +0 club (13, -14, D:6) a +0 leather armour (14, -32, D:6) 4 atropa-tipped darts (14, -2, D:6) a +3 dagger a +0 spear a +0 hand axe a +0 club (16, -5, D:6) a +0 flail (16, 1, D:6) a +0 spear (23, -33, D:6) a +0 ring mail (25, -33, D:6) a +3 dagger a +0 ring mail (36, -36, D:6) a +0 shortbow 19 arrows (51, -32, D:6) a +0 shortbow 16 arrows Level 7 of the Dungeon (10, 4, D:7) 18 arrows (13, 2, D:7) a black bear corpse (13, 18, D:7) a +0 club (14, 2, D:7) a potion of flight (16, 11, D:7) a +0 leather armour (24, 22, D:7) a +0 flail (still there?) 3 boomerangs (still there?) an orc corpse (still there?) (27, 24, D:7) an amulet of magic regeneration (29, 25, D:7) a +0 short sword (still there?) a +0 chain mail (still there?) an orc corpse (still there?) (30, 14, D:7) 19 arrows