Dioneo Level 1 of the Dungeon (0, 0, D:1) 17 sling bullets (4, -18, D:1) a +0 club (5, -21, D:1) 20 arrows (5, -18, D:1) a +0 leather armour (6, 11, D:1) a +0 whip (7, -20, D:1) 21 bolts (12, 6, D:1) a +0 club (16, -20, D:1) a +0 short sword (16, 9, D:1) a +0 dagger (20, -8, D:1) a +0 dagger (23, -21, D:1) a +0 ring mail (24, -10, D:1) 29 bolts (24, -3, D:1) a +0 club (24, 7, D:1) a +0 robe (25, -2, D:1) a +0 club (39, -18, D:1) 26 bolts (46, 2, D:1) a +0 robe (47, -16, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a cursed -1 spear (3, 31, D:2) a +0 hand axe (5, -13, D:2) a +0 dagger (9, 9, D:2) 12 bolts (15, 3, D:2) 17 arrows (21, -16, D:2) 5 bolts (21, -3, D:2) a +0 scale mail (39, 8, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 spear (1, -8, D:3) a +0 dagger (3, -11, D:3) a +0 club (7, -3, D:3) a +0 club (18, 1, D:3) a +0 chain mail (40, 24, D:3) 9 sling bullets (44, 25, D:3) a +0 leather armour (44, 26, D:3) an uncursed amulet of regeneration (45, 26, D:3) a +0 dagger (49, 26, D:3) a +0 club a +0 club (49, 32, D:3) a +0 club (57, 1, D:3) a +0 dagger (57, 4, D:3) a +0 large shield Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (8, 23, D:4) a +0 robe (10, -24, D:4) a +0 spear (11, -24, D:4) a +0 whip (12, -24, D:4) a +0 club a +0 spear (16, -21, D:4) a +0 spear (19, -7, D:4) a +0 leather armour (23, -7, D:4) a +0 leather armour (26, -9, D:4) 29 sling bullets (54, 6, D:4) 23 bolts Level 5 of the Dungeon [Shop] Unogarhoto's Book Boutique a book of Alchemy (975 gold) a book of Misfortune (260 gold) a book of Maledictions (325 gold) a book of Dreams (975 gold) Qelamp's Reference Book on Dark Arts (1120 gold) Spells Type Level a - Control Undead Necromancy 4 b - Excruciating Wounds Charms/Necromancy 5 c - Agony Necromancy 5 d - Death Channel Necromancy 6 a book of Enchantments (650 gold) a book of Clouds (585 gold) a book of Changes (325 gold) a Young Poisoner's Handbook (520 gold) a Grand Grimoire (1435 gold) (31, 16, D:5) a +0 robe (35, 29, D:5) the +1 ring mail of the Pits of Slime {rElec rPois rF- Str-5} It affects your strength (-5). It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. (37, -9, D:5) 3 large rocks (38, -3, D:5) a +0 whip a +0 flail a cursed +0 chain mail a +0 robe (38, 23, D:5) a +0 long sword (39, -4, D:5) a +0 trident (39, -3, D:5) a +0 whip (39, 23, D:5) a +0 club (44, 27, D:5) 24 bolts (51, 24, D:5) a +0 whip (52, 26, D:5) a +0 rapier Level 6 of the Dungeon (15, -15, D:6) a +0 club a +0 flail a +0 club (16, -15, D:6) a +0 spear (24, -37, D:6) 19 arrows (25, -9, D:6) a +0 trident (32, -45, D:6) a +0 robe (32, 8, D:6) a -1 dagger (49, -27, D:6) a +0 dire flail a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 flail (2, -3, D:7) a +0 club a +0 dagger a +0 ring mail (3, -2, D:7) a cursed -3 dagger a +0 robe (7, -3, D:7) a +0 dagger a +0 robe (10, -3, D:7) a +0 chain mail (11, 35, D:7) an arrow (12, 36, D:7) a +0 shortbow 7 arrows (16, 37, D:7) a sling bullet (18, 4, D:7) 19 bolts (18, 6, D:7) a +0 giant spiked club (18, 37, D:7) 3 sling bullets (18, 38, D:7) a +0 rapier a +0 hunting sling 7 sling bullets a +0 ring mail (32, 37, D:7) a +0 trident (36, -4, D:7) 3 arrows (37, -4, D:7) an arrow (37, 12, D:7) a +0 dire flail (37, 14, D:7) a +0 short sword (38, -4, D:7) 2 arrows (38, 7, D:7) a +3 dagger of venom (38, 13, D:7) a +0 flail a +0 leather armour (38, 14, D:7) a +0 mace (39, -4, D:7) an arrow (39, 11, D:7) a +0 robe (40, 9, D:7) a +0 dagger a +0 robe (40, 24, D:7) 3 arrows (41, 14, D:7) a +0 club (41, 24, D:7) a +0 short sword (42, 22, D:7) a +0 shortbow 15 arrows (43, 9, D:7) a +0 dagger a +0 robe (44, 41, D:7) a +0 flail (46, 1, D:7) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (48, 13, D:7) a +0 dagger a +0 robe Level 8 of the Dungeon (8, -35, D:8) a +0 club (10, -19, D:8) a +0 morningstar (12, -43, D:8) a +0 chain mail (15, -16, D:8) a +0 robe (19, -46, D:8) 17 bolts (32, -50, D:8) a +0 giant spiked club (35, -42, D:8) a +0 hand axe (38, -9, D:8) an arrow (39, -8, D:8) a +0 shortbow 22 arrows (41, -3, D:8) a +0 hand axe (43, -51, D:8) 28 arrows a +0 shortbow (45, -31, D:8) a +0 club (54, -42, D:8) a +0 short sword Level 9 of the Dungeon (0, 0, D:9) a +0 long sword a +0 ring mail (5, -11, D:9) a +0 trident (12, 2, D:9) a +0 giant spiked club (15, -18, D:9) a cursed +0 shortbow 12 arrows (20, -17, D:9) 2 arrows (21, 17, D:9) a +0 leather armour (22, 16, D:9) 4 scrolls of noise (24, 1, D:9) a +0 rapier (25, 7, D:9) 2 arrows (25, 9, D:9) an arrow (26, 10, D:9) an arrow (28, 10, D:9) a +0 shortbow 12 arrows (30, 1, D:9) a +3 hand axe of chopping (31, -8, D:9) a +0 short sword (31, -2, D:9) a cursed +0 dagger a +0 robe (33, 3, D:9) a +0 shortbow 3 arrows (35, 5, D:9) an arrow (36, -1, D:9) a +0 flail (36, 4, D:9) a +0 giant spiked club a +0 giant spiked club (37, 6, D:9) an arrow (38, -19, D:9) a +0 flail (39, -12, D:9) a +0 buckler a wand of polymorph (4/24) a cursed -5 ring of evasion a +2 ring of evasion (41, 15, D:9) a +0 dagger (42, 22, D:9) the +0 plate armour of Ejulumoph {+Inv MR- Int-4 Dex+6} It affects your intelligence (-4). It affects your dexterity (+6). It affects your resistance to hostile enchantments. It lets you turn invisible. (43, 22, D:9) a +0 flail a +0 leather armour a +0 dagger a +0 robe (44, 22, D:9) a +0 flail of protection a +0 dagger a +0 robe (45, 12, D:9) a +0 whip (46, -27, D:9) a +0 falchion (49, 2, D:9) a +0 mace (49, 6, D:9) a +0 club (51, -28, D:9) an arrow (51, 2, D:9) a +0 dagger (52, -29, D:9) a +0 shortbow 8 arrows Level 10 of the Dungeon (38, -18, D:10) 4 gold pieces (52, -25, D:10) a +0 giant club (unseen) (53, -35, D:10) a +0 hand axe (unseen) (57, -34, D:10) a +0 whip an orc corpse (57, -6, D:10) a +4 dagger of venom a +0 robe (59, -19, D:10) a +0 dagger of chaos a +0 robe (59, -8, D:10) a +0 dagger of venom (59, 4, D:10) a potion of mutation (59, 7, D:10) a +0 dagger