Divine Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (3, 36, D:1) a +0 club (4, 2, D:1) a +0 hand axe (14, 9, D:1) 11 stones (14, 14, D:1) a +0 ring mail (22, 24, D:1) a +0 hand axe (28, 29, D:1) 15 poisoned needles (29, 14, D:1) a +0 club (29, 15, D:1) a +0 dagger (31, 22, D:1) 15 arrows (36, 16, D:1) a +0 leather armour (37, 24, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (14, -3, D:2) a stone (15, -3, D:2) 2 stones (16, -11, D:2) 15 stones (16, -4, D:2) a +0 club (21, -15, D:2) a +0 club (22, -5, D:2) a +0 club (26, -22, D:2) 8 stones (26, -14, D:2) 29 stones (26, -10, D:2) a +0 whip (30, -15, D:2) 16 stones (31, 1, D:2) a +0 club (32, 3, D:2) 12 sling bullets (38, -7, D:2) a +0 mace (39, -12, D:2) 27 bolts (41, -2, D:2) 17 stones Level 3 of the Dungeon (4, 4, D:3) a +0 whip a +0 ring mail (8, -2, D:3) a +0 club (15, 12, D:3) a +0 ring mail (16, 21, D:3) a +0 dagger (19, 14, D:3) a +0 robe (21, 22, D:3) 7 tomahawks (29, 14, D:3) a +0 leather armour (39, -3, D:3) a +0 hand axe (40, -6, D:3) a +0 robe (40, 33, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Cipamoa's Antique Weapon Shoppe the +7 great mace "Firestarter" {inner flame, rF++} (1495 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +2 vampiric dagger (378 gold) a +0 dagger (42 gold) a +0 mace (63 gold) a +0 hunting sling (31 gold) a +0 falchion (63 gold) a +0 trident (73 gold) (9, 36, D:4) a +0 chain mail (10, 34, D:4) a +0 falchion of slicing (10, 35, D:4) a +0 short sword (19, 1, D:4) a +0 robe (20, 12, D:4) a +0 whip of venom (28, 20, D:4) a +0 hunting sling (33, 14, D:4) 12 arrows (35, 27, D:4) a +0 dagger