Dungeon Crawl Stone Soup version 0.32.1-2-g700d293bfd (webtiles) character file. Game seed: 10618886736690732507 42 Dmitrios the Apothecary (level 3, 0/24 HPs) Began as a Merfolk Alchemist on Nov 7, 2024. Slain by a jackal (1 damage) ... on level 2 of the Dungeon. The game lasted 00:04:02 (902 turns). Dmitrios the Apothecary (Merfolk Alchemist) Turns: 902, Time: 00:04:03 Health: 0/24 AC: 2 Str: 13 XL: 3 Next: 56% Magic: 5/6 EV: 12 Int: 16 God: Gold: 3 SH: 0 Dex: 14 Spells: 6/7 levels left rFire . . . f - +3 flail "Ullexuh" {venom, *Rage Will++ Str+5} rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ++... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: random rage (20%) @: on berserk cooldown, slowed, very slow A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 3 gold pieces. Inventory: Hand Weapons f - the +3 flail "Ullexuh" (weapon) {venom, *Rage Will++ Str+5} (You found it on level 2 of the Dungeon) Str+5: It affects your strength (+5). Will++: It greatly increases your willpower. *Rage: It berserks you when you make melee attacks (+20% chance). Armour a - a +0 robe (worn) Scrolls d - a scroll of blinking {unknown} g - a scroll of fear {unknown} Potions b - a potion of magic c - a potion of enlightenment {unknown} e - a potion of curing {unknown} Skills: + Level 0.1 Maces & Flails + Level 3.0 Dodging + Level 2.3 Stealth + Level 2.5 Spellcasting + Level 1.1 Conjurations + Level 4.9 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 44% 1d5 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 18% N/A 11% 2 Kiss of Death Conj/Necr 12% 2d6 16% 1 Mephitic Cloud Conj/Alch/Air 8% N/A 26% 3 Olgreb's Toxic Radiance Alch 17% N/A 26% 4 Confusing Touch Hex 2% N/A 52% 3 Dazzling Flash Hex/Fire 4% N/A 52% 3 Sticky Flame Fire/Alch 9% 2d5 56% 4 Dispel Undead Necr 2% 3d7 89% 4 Silence Hex/Air 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You closely miss the jackal. The jackal closely misses you. The jackal bites you but does no damage. The jackal barely misses you. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You sock the jackal! You kill the jackal! The jackal bites you. * * * LOW HITPOINT WARNING * * * The ball python barely misses you. The ball python grabs you. The ball python constricts you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. * * * LOW HITPOINT WARNING * * * Okay, then. You aren't wearing any rings or amulets. Okay, then. Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Sorry, you're not good enough to have a special ability. Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Okay, then. Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (constricting you, 68% to hit) The sting hits the ball python. The ball python is poisoned. The ball python is severely wounded. You kill the ball python! The jackal bites you. You die... #.#.#.######.#.##. # #......#####.#.... #.######.#.#..##....##### #..........#..##.#### #.............##.# #........####.##.# ..#.####'#.# #.##.# ≈.....##†#h####.##.# ..#...†.g.@#....##.##### ≈...≈..#†###.#####.....# ....S..#...# #####†# .#.#...#.#...... #.#### .....#.#.#.##### #....# ..≈....### . ####.# .... .. ## #.# .#.# #. #####.# #.....# You could see a jackal and a goblin. Vanquished Creatures An adder (D:2) 4 dart slugs An endoplasm (D:2) 2 giant cockroaches A goblin (D:2) 2 hobgoblins (D:2) 6 jackals (D:2) A ball python (D:2) A bat (D:1) 3 frilled lizards (D:1) 4 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dmitrios the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 301 | D:1 | Reached skill level 1 in Conjurations 406 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 584 | D:1 | You fall into a shaft and drop 1 floor! 639 | D:2 | Identified the +3 flail "Ullexuh" {venom, *Rage Will++ | Str+5} 756 | D:2 | Reached XP level 3. HP: 23/24 MP: 0/6 901 | D:2 | HP: 1/24 [constriction (1)] 902 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_up_and_down, layout_basic, chequers_serial_rivers_room_a D:2: layout_basic, nicolae_kite_square_tiling_tiny Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 1 | 1.1 Dodging | 3 | 3.0 Maces & Flails | | 0.1 Stealth | | 2.3 Spellcasting | | 2.5 Alchemy | | 4.9 Action || total ---------------------------++------- Melee: Flail || 13 Cast: Sting || 34 Armour: Robe || 27 Dodge: Dodged || 22