Dmitrios the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 2 potions of berserk rage (9, 10, D) an orb of light a +0 robe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (60, 13, D) a +0 falchion a +0 scale mail a +0 morningstar a +0 leather armour (61, 8, D) a +2 spear of flaming (61, 13, D) a lindwurm corpse (skeletalised by now) (61, 16, D) a +3 shortbow of flaming (61, 26, D) the +8 halberd of Dismay {flame, Fly rC- Str+2 Dex+2} Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). rC-: It makes you vulnerable to cold. Fly: It grants you flight. (62, 2, D) an adder corpse (skeletalised by now) an adder corpse (skeletalised by now) (62, 3, D) an adder corpse (skeletalised by now) (62, 8, D) a staff of alchemy (62, 9, D) a staff of air (62, 13, D) a lindwurm corpse (skeletalised by now) (62, 16, D) a +4 dagger of freezing (62, 17, D) a +5 scimitar of distortion (62, 20, D) an ugly thing corpse a shapeshifter corpse (62, 26, D) a staff of conjuration (62, 27, D) a +1 flail of protection (63, 0, D) a staff of cold (63, 8, D) a staff of earth (63, 20, D) a shapeshifter corpse (63, 26, D) a staff of fire (63, 27, D) a staff of conjuration (64, 17, D) a staff of alchemy (64, 26, D) a +0 hand cannon of freezing (68, 2, D) a +0 long sword a +0 shortbow (68, 4, D) a +0 long sword an elf corpse (skeletalised by now) (69, 0, D) a +2 whip of electrocution (69, 36, D) a +1 mace of protection (unseen) (70, 8, D) a staff of alchemy (70, 9, D) a +0 morningstar a +0 robe a +2 leather armour of fire resistance (70, 36, D) a +2 leather armour of cold resistance (unseen) (70, 37, D) a ring of poison resistance (71, 8, D) the staff "Bonywewk" {+Blink rPois rN+ Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. rN+: It protects you from negative energy. +Blink: It lets you blink. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-clawed weapon. (71, 17, D) a ring of positive energy (71, 27, D) a ring of positive energy (71, 36, D) a ring of wizardry (71, 37, D) a staff of fire (unseen) (72, -1, D) a +0 long sword (72, 8, D) a +1 battleaxe of freezing (72, 9, D) a +1 leather armour of willpower (72, 17, D) a staff of cold (72, 18, D) a +0 trident (72, 19, D) a +0 spear (72, 26, D) a +1 executioner's axe of flaming (72, 36, D) a book of Hexes (72, 37, D) the +4 falchion of Defence {heavy, Int+4 Dex+3} Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (unseen) (73, 2, D) a +0 dagger an elf corpse (skeletalised by now) (73, 16, D) the +1 short sword of Yeast {flame, ^Contam rPois Str+4} Str+4: It affects your strength (+4). rPois: It protects you from poison. ^Contam: It causes magical contamination when unequipped. (73, 17, D) the +0 quarterstaff "Loughoc" {spect, rElec Str-3 Int+7 SInv} Str-3: It affects your strength (-3). Int+7: It affects your intelligence (+7). rElec: It insulates you from electricity. SInv: It lets you see invisible. (73, 26, D) a +2 robe (73, 27, D) a +2 dagger of venom (unseen) (73, 36, D) 4 scrolls of enchant weapon (73, 37, D) a scroll of brand weapon (75, 1, D) a +0 sling of freezing